Showing posts with label other blogs. Show all posts
Showing posts with label other blogs. Show all posts

Saturday, October 26, 2013

My RPG Person Profile

Tim took this from Zak. I thought I would run my information through the meat grinder...

I'm currently running (at home):  13th Age, in my own setting

Tabletop RPGs I'm currently playing (at home) include: nothing

I'm currently running (online): nothing

Tabletop RPGs I'm currently playing (online) include: nothing, but there may be a Night's Black Agents game in my future

I would especially like to play/run:  Night's Black Agents, All Flesh Must Be Eaten, a modern, supernatural, investigative game (mix the TV shows Law & Order, CSI, Miami 5-0, Angel, and Supernatural)

...but would also try:  Legend using the Skyrim setting (with or without Dragonborn as player characters), Gumshoe as medieval fantasy town guardsmen (ala CSI:  Pavis), 
one session of Microscope, and maybe even Action Cards - all it takes is me finding the time

I live in: South Bend

2 or 3 well-known RPG products other people made that I like:  Night's Black Agents, a|state, Eclipse Phase

2 or 3 novels I like: Hammer's Slammers, The Godwulf Manuscript, The Coming of the Horseclans

2 or 3 movies I like:  Snatch (for the comedy), Excalibur (for the overall majesty of it), In the Mouth of Madness, Cabin in the Woods (oops, that's four)


Best place to find me on-line: G+, but I have and use on occasion, FB and twitter

I will read almost anything on tabletop RPGs if it's:  There's nothing I read everything of exclusively anymore. I simply do not have time. Yet, I do have a lot of sci-fi and horror material.

I really do not want to hear about: Your 15th level paladin, politics, religion

I think dead orc babies are ( circle one: funny / problematic / ....well, ok, it's complicated because....): Not as funny as you might think, outside of special circumstances

Game I'm in are like (link to something): something big and over the top, you may not realize it, I may not realize it, but there is a giant meta-plot or perhaps more gonzo and sometimes a little more down to Earth

Free RPG Content I made for Unisystem and various other games are scattered about the Internet. Much of it is under the screen name, "oaxaca."

You can buy RPG stuff I worked on DriveThruRPG, RPG Now, or at your FLGS


I help play-test
  • Eden Studios
    • AFMBE (line)
    • Angel (line)
    • Army of Darkness
    • Beyond Human
    • Buffy (line)
    • City of Heroes
    • Conspiracy X (2nd ed. line)
    • Eden Odyssey (d20 line)
    • Ghosts of Albion
    • Terra Primate
  • Contested Ground Studios
    • Cold City
I talk about RPGs mostly on my blog and Google+ under the name Derek Stoelting or oaxaca (if you use the way-back machine). 

Wednesday, May 8, 2013

Campaigns I'd Like to Run - RPG Blog Carnival (Entry #1)

Mage: Technocracy Risen
The war is over and the Technocratic Union has won. Tradition Mages are counted amongst the Nephandi and Marauders.

Using 2nd edition Mage rules, the players take on roles reflecting the various Technocratic mages. The work for a new organization, code name: New World Order, in the government which caters to the hunting and extermination of rogue paranormal activity. The players can represent any of the groups within the Technocracy. New World Order men in black, Progenitor doctors, Iteration X cyborg, Syndicate analysis, or Void Engineer scientist. Think FBI-type organization, only dealing with reality deviants.

This game works best when the setting specific lexicon from Mage is not used. The Unions would not use the same language as the Traditions. A more clinical and sterile feel should be applied and the language utilized is one of the easiest ways to implement such an effect. Each creature type would have a categorical name similar to the scientific naming convention for animals. Void Engineer equipment would have overly elaborate named equipment – with a steampunk look if that suites your style.

My game would also focus on a science fiction approach, including a heavy dose of red tape and bureaucracy. The look and feel would be closer to Bladerunner or the recent remake of Total Recall, not the bombastic MiB series. Slums are easily reproduced via the look found in Dredd or Repo Men. With the Technocracy in charge, there is a good chance items like Google Glasses are old news. Instead, fully interactive glasses and contacts work similar to the communication devices seen in the Ghost in the Shell TV series.

The Sleepers in the setting are more passive and less likely to cause problems for the Technocracy. At the same time, this means the potential Paradox backlash for Tradition Mages is quite high. Mages casting in public are extremely powerful or extremely suicidal. This results in many cases of Mage activity being related to what were once Tradition Mages that are now Mauraders.



Nephandi are still around and work great as boogie men. I would expand their repertoire to include not only devils and demons, but also Lovecraft inspired creatures and ill beasties like those found in The Book of Unremitting Horror. It's also available in d20format.



For a different style of fun and excitement, a trip to the moons of Saturn to help a Void Engineer with a problem. Imagine the look on the players' faces when they realize their characters are traveling through outer space, not an alternate dimension (or is that vice versa?), in a Tesla vessel. It, of course, looks very much like something out of a Buck Rogers episode. Now, was the problem here due to aliens, Migo, or are the low grade Iteration X cyborgs revolting, again?


Criminal organizations backed by Tradition Mages might be selling magically enhanced drugs that are highly addictive and prone to bending reality. The combination of Dreamspeaker, Verbena, and Euthonatos Mages working together towards a collective end could create a dangerous situation. It also puts the NWO agents in a position where they need to work with local police. Cue up a few corrupt police officers on the take and suddenly the NWO agents are walking into a trap. If the criminals are in the know about what the Tradition Mages really are, they may end up cluing them in to the NWO agents who are snooping around town. If there wasn't a trap set before, there will be now. Instead of gang bangers and made men, the cast are looking down the barrel of a death mage, spirit walker, and witch.



I could add espionage to the setting by letting the cast work with Iteration X or Progenitors. Perhaps a doctor or tool has gone missing. Was it a kidnapping? Are Tradition Mages working to move a bioweapon to Saskatoon? Or maybe it's a plant and the NWO agents need to follow the Tradition Mages thieves back to their lair!



And if that isn't enough, I still have office bureaucracy, vampires, werewolves, fae, wraith, and a metric tonne of Internet support for oWoD.

An alternate take on this setting would include the cast as Tradition Mages or other supernatural creatures struggling to survive in this brave new world. How do they pick up and move on? Where do they go to practice magic? How hard has it become to travel via the Umbra?

This may sound like an investigation heavy game. However, I find the versatility of the Storyteller system allows me to run the game how I see fit. Investigation heavy when I need it, but easy to run precise action sequences filled with gun- and kung-fu. Still, if the players wanted a different rule set (GURPS, Gumshoe, FATE), it is easily accomplished.

I know White Wolf approached this setting concept at one point in time. However, I was not running games in the World of Darkness by then. So, I am completely unfamiliar with those products.

This is my first foray into the RPG Blog Carnival. If you have made it this far, thank you for reading my entry. If you aren't sure what the RPG Blog Carnival is, please check out Lowell's blog, Age of Ravens, for more information.

Wednesday, December 5, 2012

Link Dump

Deleted due to Malware attack.

Wednesday, September 19, 2012

South Bend Games Day player sign up is alive!


Player sign-up is live!

Players can sign up at the website [http://southbendgamesday.wordpress.com/2012/09/19/players-sign-up-here] or via email addressed to derekas@gmail.com, please put South Bend Games Day in the title

Session One:  1:30pm – 5:30pm
Game One: Dragon Slayers
GM: Nick G
Rules:  Fiasco
Publisher:  Bully Pulpit Games
No familiarity required
3-4 players
“The bumpkins in this pissant mountain town could never have taken down that dragon. Their biggest hero hasn’t seen battle since Drozzek rode down from the Smoking Mountains three wars-to-end-all-wars ago. So yeah, we rode into town, a bunch of outsiders ready to solve that problem. And no, we don’t care what they think. And yes, we’re heroes. These yokels should worship at our feet. They sure as hell didn’t slay that dragon. That’s our dragon, and its gold is our gold. So unless you’re bringing us ale and wenches get the hell out before we transform you into a turkey and serve you for dinner.”

This play set, written by Logan Bonner focuses on the fallout after a group of gung-ho fantasy adventurers wipes out a mythical monster, and then sticks around to reap their well-earned rewards.

Game Two:  Legend of the 5 Rings, 4th ed
GM:  Jim
Publisher:  AEG
Rules taught, no familiarity required
Characters provided
3-4 players

Game Three:  Microscope

GM:  Lowell F
Publisher:  Lame Mage Productions
Rules taught, no familiarity required
3-5 players
A collaborative history-building rpg/social game. Depending on # of players we may use a slightly streamlined approach for scenes. Players will decide on the kind of world and then craft a history for it over the course of play.

Game Four:  Who Dun It?? A Mystery

World of Darkness (2nd and 3rd edition, NOT new WoD)
Published by White Wolf
Full understanding of the rules required
Number of Players: 4-7
A Werewolf, Vampire, Demon, Mage, Fae, Wraith, and a Hunter wake up in a mysterious, old mansion, unaware of who they are or how they got there. Or even why they haven’t tried to kill each other yet! Can they figure out how to get out of their perplexing prison, and why they chose to meet in the first place before the crumbling mansion disappears into the Maelstrom of the Lower Umbra over which it floats and destroys them all?

A who-done-it, locked room mystery, set deep in the bowels of the World of Darkness. Come; sit and despair with us.



Session Two:  7pm – 11pm
Game Five:  Savage Worlds
GM: Rich
Savage Worlds from Pinnacle Entertainment Group
Rules taught
3-5 players

Game Eight:  Star Fleet Battles :  Survivor!
GM:  Randy B
Publisher:  Amarillo Design Bureau
Basic rules understanding needed
4+ players
A hostile dilithium crystalline entity has assimilated a nearby convoy. Multiple ships from different empires have been sent to collect vast amounts of loot. Can you survive the monster and each other?

Game Seven:  The Tribute
GM:  Jason F
Pathfinder RPG by Paizo Publishing
Basic familiarity required, characters provided
4-6 Players
The Feast of the Dragon is interrupted by news that the envoy carrying the dragon’s tribute was ambushed! There are survivors, but the tribute must be paid. A 7th level Pathfinder.

Game Eight:  Eclipse Phase:  Mind the WMD
GM:  Derek S
Publisher:  Posthuman Press
Rules taught, no familiarity needed
Characters provided, percentile dice required
3-4 players
An introductory adventure into the world of Eclipse Phase. The party is sent on a mission investigating rumors of a black market weapons dealer offering some sort of devastating weapons technology for sale.

Tuesday, August 28, 2012

How I went about setting up South Bend Games Day

I thought I would share some of the experience thus far...

Several friends and I have been tossing around the idea of running a convention or games day for years. We've had several conventions in town over the years, but nothing recently. All of us have participate in conventions at different levels, whether helping to organize, running booths, advertising, setting up, or run events at the convention.

A few months ago, I said, "Fuck it, let's do this." I contacted close friends that I knew would help, if they had the time available. All of them immediately agreed to help out. The first two steps were accomplished: mission decided and accomplices engaged.

We immediately began strategizing for location, date, and most importantly...cost. You see, my goal was to set up a games day and run it as a free or nearly free event. We scouted out several cost locations and then took the idea of how to do it for free to the next level. We could contact the local libraries and YWCA, but their hours would limit availability of the space. We looked into club houses at apartment complexes, swimming pools, empty property, and restaurants with back rooms. Local game shops were the next target. The group is on good terms with both local shops. We simply asked the first location we happened to be in after deciding to run with this idea. The answer was a resounding yes. What about the other location? I have plans for that and I'll discuss them later in this post.

While we were beginning to brainstorm and research the whens, wheres, and how muches, we began to toss around names for game masters at this event. We knew we wanted to have 3-5 tables available for two different sessions of play. Of the group helping to organize this event, all four of us are capable of running games. If it came down to it, we agreed to run anything or everything needed to make this happen.

So, we had our location and date hammered out, we had a targeted list of potential game masters, now all we needed to do was get the word out.

I started a blog on Wordpress to function as a website. I began dropping ideas there as reminders for myself and the others. I would later delete these ideas as they were executed upon. Everything goes back to the site or the email being used as the primary contact (mine).

I Tweeted about it, blogged about it on my personal rpg blog, set up a FaceBook event, and blasted it out on Google Plus. Thus, it grew. Within a few weeks, other game masters were beginning to sign up and invitees were confirming attendance on the FaceBook page.

At this stage of planning, it is down to managing the GM sign up process, then setting up pre-registration for players, coordinating any last minute details with the shop owner, and making it happen. I'm really looking forward to the event, because I have plans for what comes next.

My ultimate goal was to successfully run a games day event, bring together people who don't know each other and could make new friends (or players!), start building interest in an actual convention in the future, and begin providing a road map for others to follow on what to do or not do, when organizing such an event.

I've never organized something like this before. I've helped George Vasilakos (Eden Studios) run his booth at GenCon and Origins, I've run it alone or with help at smaller conventions, I've organized and coordinated 20+ GMs running 84+ games at GenCon for Eden Studios, I've written con/one-shot scenarios and implemented them out to a team of people I've never met, I've playtested rules for rpg books, written for rpg books, edited and helped produce rpg books utlizing remote freelancers, choreographed stunts and fight scenes for feature-length and short films, performed stunts and fight scenes for said films, and even served as second unit director for said films. But this? Nothing like this.

This is close to home. This is people I know and respect. This is for people I could see any day at any time, because we live in the same community. This is new. The only thing that comes close to it in my life right now is my wedding...which is occurring two weeks prior to this event. It's a big month for me and mine. We aim high, we aim big, and we plan to bring it all in successfully.

All along this road, Steve, Lowell, and Jason have helped with brainstorming, leg work, and everything you'd want from a great team. My wonderful fiance' has been patient and offers to help when she thinks I need it. I couldn't ask for better partners in crime.



As to future events, well, I hope to do something like this nearly every six months. Unless, of course, someone starts up a local convention. I would like to coordinate it with "free rpg day" and have it occur at both game stores at the same time. Much like the fact that everyone has their favorite game, most have their favorite game shop, and I would like to see everyone benefit from this experience.

I am sure I have left out bits. Feel free to ask questions, if you have them.

Saturday, August 18, 2012

Not so old school, modern horror rpg revival?


I made this comment on Lowell Francis’ blog back on June 2, "Is there a not-so-old-school, modern horror rpg revival coming along anytime soon?" I've spent the better part of this evening browsing the Internet looking for blogs that are mostly dedicated to modern, supernatural, horror rpg topics. I have got to say, the pickings are slim. 

The biggest search hit is FlamesRising.com. Matt and Monica have done a good job building their site and its Internet presence. However, it comes across more as a promotion website than it does a blog website. They also cover a lot of material that isn’t strictly role playing games. Still, they cover a lot of material.

Moving on, it becomes bleak very quickly. Blogs appear to either over-specialize or not be solely dedicated to modern, supernatural, modern role playing games. There are blogs dedicated only to the author’s favorite flavor of the World of Darkness, only Call of Cthulhu, only Delta Green, only The Dresden Files, etc. I guess that’s okay, but they seem overly anchored in those settings. If I cast a glance at blogs dedicated to fantasy settings, I see plenty of blogs that can be reviewed for use by a GM.

There are definitely blogs that have material I’m looking for:  Age of Ravens and Voices in My Head are a good start. Still, they both wander away from that material, as well. AoR dives into fantasy settings and TR delves into cyberpunk. I can’t fault them for it, I do the same here.

So, what am I missing? Are there blogs that are not overly-specialized that will allow me to Harvest their ideas and make them my own?

Friday, July 6, 2012

2 more quick game ideas


I use to be an adventurer like you, until I took an arrow in the knee (or, CSI:  Pavis)
Premise:  The cast plays the part of city guardsmen in a major fantasy city (Pavis, Waterdeep, Minas Tirith, etc.). In this setting, there are no patrol men, investigators, or crime scene technicians. There are only guardsmen, sergeants, and captains.

This game can go many different directions. Players can take on the part of those guardsmen lucky enough to clean up after adventurers. They have to talk to innocent bystanders, find ways to placate the citizens from outright revolting against these supposed do-gooders who take on bounties hunting down monsters, and figure out how to rebuild whatever was destroyed by the adventurers. Perhaps, the cast were all seen as either bumbling idiots or did something to irritate their supervisor. Now, their job is to go out and stop adventurers from breaking laws. (I’m sorry, Mr. NPC Necromancer, casting "raise dead" is against the law. I don’t care if he’s the only person who knows the whereabouts of a missing “magical” sword.) The game can also be run as a straight up crime drama with the cast going after Big Bads and little evils. Classic monster tropes like vampires, werewolves, and a guild of thieves play into this send up. All in all, the cast is on the side of the law. Whether that law is more The Shield, Magnum Force, or  Dragnet is up to the GM and players.

Starting Point:  The cast are assigned to a guardhouse ("precinct") and work a shift together. Let's face it, we all know the excitement is going to occur during the evening and late night hours. That should likely be the shift they work. Then, again, this setting isn't likely to have unions stating when employees can and cannot work. Instead of late night/early morning phone calls, there will be other “lesser” guardsmen banging on doors to wake up the cast. That leads to irritated neighbors and more opportunities for role playing.

Basic Assumptions:
1.  This is not a sandbox setting. The stories are all based in the city of choice. There may be occasional forays outside the city, but these should be minor occurrences and not major plot points. That is the work of the army or adventurers.
2.  Magic is somewhat common. While a setting that uses magic to replace modern technology would likely break the setting, Vancian magic is quite okay. A setting with magic being less common could be interesting from the standpoint of giving the cast an edge if they have a magic user or two. However, it also means villains that can cast magic have a higher threat rating.
3.  Technology stopped with plate armor and crossbows, in other words, standard D&D.
4.  No psionics
5.  While magic does exist, a list of what is legal to cast and illegal to cast will need to be developed and delivered to the players before the game begins. Knowing that information, what happens if one of the cast is a magic user and eventually needs to use that illegal spell they secretly learned in order to solve the case?

System:  Any system will do. Pick your favorite fantasy setting and go!

For an alternate take on crime drama and investigation, check out Robin D. Law’s Mutant City Blues. Yes, it is designed for something more modern day and involving superheroes. However, his treatment of how to run a crime scene investigative game is good. I like more die rolling than this game does, but I’ve stolen plenty of ideas from it.

Links of Interest for I use to be an adventurer:



Thanes of Whiterun (or, What's the matter, someone stole your sweatroll?)
Premise:  I'm blatantly stealing this idea from Lowell. On his blog, Age of Ravens, you can read his wife's write-up of a session he ran of this idea using Hollowpoint. I played in that session. It was all types of awesome. The setting is Bathesda Softworks, LLC's Skyrim. The cast are all thanes for the Jarl of Whiterun (or low fantasy setting of your choice). Thanes in this setting, are more or less, troubleshooter, ala any '80s action TV shows and movies, and work for the local jarl. The game is set before the events of the video game, but will move through a similar storyline, including the choice of joining Ulfric's rebellion or not. This game will give the players the opportunity to enjoy the realm of Skyrim, while making the setting their own.

Jarl Balgruuf the Greater charges the cast with maintaining the peace in his lands (Whiterun Hold). His hold benefits by being in the center of the realm, having a major river flow through it, and sitting upon a major trade route. He understands the desires of freedom expressed by Ulfric Stormcloak and the benefits of working with the Empire ala Jarl Elisif the Fair. This means that the players will be asked to cross territory lines to deal with situations outside of Whiterun.

The end of the first season should have a major moral twist to it that forces the group to choose between the Empire and Ulfric. Leading up to that decision, the cast will be approached by both agents of the Empire and Stormcloaks, asking for their support. When the cast makes their decision, they are effectively also making the decision for Jarl Balgruuf. They are, after all, his thanes and when he hears what they were put through, he will follow their lead and cast his lot in with their choice.

Season two would pickup with the cast being brought into the fold of whomever’s cause they decided to support. By the end of the second season, the cast will have begun helping take over holds (and maybe they were successful in a few attempts?) and the kingdom of Skyrim is on the brink of an outright war amongst the Jarls.

Oh yeah, and somewhere in there, the cast will need to get involved in helping decide who will be the next high king.

Starting Point:  Why hold back? Start the game in Dragon’s Reach with the jarl handing the cast a situation to handle.

Basic Assumptions: 
1.  This setting can be more sandbox than CSI:  Pavis. Yet, it is definitely set up to be a quest-driven game, at least in the beginning.
2.  Players may not be Dovahkiin and the GM is free to drop them from the game, being naught but legend.
3.  The GM is allowed to alter what happens and how the NPCs behave in the game, versus the video game. When the players are in doubt of motivation, they can ask if the GM has changed the NPC’s motivation from the video game. While the GM should answer either “yes” or “no,” they are not obligated to state how or why it was changed.
4.  The video game storyline involving Alduin and the end of the world is not part of this game.
5.  Horses, can, in fact, enter cities.

System:  This is another game where any system will work.

For an alternate take using a system that plays with trust issues, take a look at Cold City. In using Cold City as inspiration, I would suggest making each of the cast have a different hold as their point of origin. All of them have been sent to Whiterun Hold as agents for their individual jarls, who have their own agendas and their own thoughts on choosing the Empire or Ulfric. When the ball goes up, whose side will the cast be on?

Links of interest for Thanes of Whiterun:

Sunday, February 26, 2012

Sharing Ideas

Jason has a new blog up over at The Wasted Lands disussing a game idea I have seen discussed around. I think Lowell and PeterAmthor would probably steal the most ideas from it. The premise is that the characters have all been brought back from the dead and given a second chance to be better people by a mysterious woman. All of the characters have died from their major character flaw. However, the catch is that they must fight against the supernatural evils in the world and punish sinners.

Jason goes at it from his Gnostic standpoint, tieing in various spirits and demons. The Archons get mentioned, as do vampires and werewolves. His plan would be to use Unisystem rules from Armageddon and give everyone Primal Powers. I think you could do just as good a job with Scion, Supernatural, or Kult if you have a copy. You could probably even do it with your favourite superhero game rules.

Jason's taken the idea from a band who released a concept album around the same premise, albeit with a comic book tie-in, as well. I know several of us have stolen directly or indirectly from music sources for campaigns in the past.

I thought the game idea was worth sharing. Give his short post a read and maybe you will gather ideas for your game or find new music to spin.

Sunday, January 22, 2012

Microscope changed from Setting to City to Goals in a Zombie game

On Age of Ravens, Lowell discusses using Microscope for an alternative purpose. He takes the idea of creating a shared world role-playing experience and using the same basic structure to build a city-setting. I took a few minutes to create such a thing myself and instantly knew I had a new way to develop ideas for my AFMBE zombie game. I will walk you through what he defines the new labels as, then what I created for a city, and finally my zombie adaptation.

Lowell alters the process by inserting City, Neighborhood, and Sights to replace the standard Microscope levels. City is defined with a simple statement. Neighborhood replaces Eras in Microscope. Sights replace Events and are made up of a Person, a Place, or a Thing. Each Sight is made up of rumors. The rumors may be true, partially true, or not true at all.

I did not want to use this process untested on my current setting, Beaver City. So, I used my second default locale, Port City. Port City is located along a southern coastline in the USA. I define southern coastline as anywhere from North Carolina to Texas. I have a state map, of sorts, for Port City, so I know what is nearby and what is a few hours away. This includes other cities, the state line, parks and recreation areas, highways, major landmarks, and a Native American Reservation. My simply statement for the city is, “inviting southern city on the coast.” After all, it’s a much nicer place than Silverbrook.

One of the major landmarks is an island called Baird’s Isle. I discussed a little bit about Baird’s Isle here. I decided to utilize Baird’s Isle as my neighborhood. No further input is needed at this level, so I move on.

For sights, I decided to go after all three and create three rumors for each.

Person: Beach Bum
+ Is a descendant of the original Baird and has so much money that he can wander the shoreline all day
+ Former spy, burned and left here by the KGB
+ Is the primary source for cocaine in the Port City area
Place: Restaurant
+ Serves as a meeting place for high level government officials in Congress and the Department of Energy
+ It is the original boat house for “Old Man Baird” (insert ghost and lost treasure stories as necessary)
+ Is owned by a gun runner with ties to gang leaders in Mexico
Thing – Statue
+ There is a secret bunker below it designed as a hideout for nuclear attack
+ There is Spanish gold behind the name/date plaque
+ The statue façade is of someone else than who is named on the plaque

Coming up with all of these ideas took under 30 minutes. Thinking about the players in my zombie game, I could have done this with all five of them, and had all five of them contribute one neighborhood and one sight to each of those five neighborhoods. I think such an exercise could be fruitful and fun. That lead me to thinking about how I could use this for my zombie game, now that it is already in play.

I changed the rules from being setting specific to goal specific. I also removed a level from Lowell’s City design. I already know the city and don’t really need it. In the long run, I guess you could leave it in when making this a group activity. However, that would depend on what you had planned out for your game. Do you want your players able to move from city to city in a zombie game? Not all of us do.

I changed Neighborhoods to Goals and Sights to Sources. I felt that Goals better represented a survival horror games’ atmosphere. Food, water, ammo, shelter, these are the things important to the game, not names of neighborhoods. At least, not in the short run. Sources supply the Goals, so we have to have them. Sights really doesn’t ring true for Goals. I kept the Person, Place, and Thing theme. I think this works just fine.

To supply a similar experience to the walk-through of my City creation, I did a walk through for a Goal – Food. Now, for the Sources:

Person – Know-it-all Teenager
+ Has a map with all the local grocers marked on it
+ Only sells info where to find food in trade for cigarettes, alcohol, bullets, and sex – depending on what you look like you can afford
+ Has food hidden throughout town in various homes, only he knows which addresses
Place – Former Farmer’s Market
+ There is a group of people using it as a base and they may be willing to help or trade with visitors
+ It operates as in days of old, but only on every sixth day
+ There are big freezers on sight still operating, they have meat left in them and the community only takes what they need
Thing – Hand-Painted Sign directing the cast to a specific location
+ It’s a trap to capture people and take their stuff
+ The location has already been raided and all that is left are crumbs
+ The location is somewhat hidden and you will need to search for it to find it at the location mentioned by the sign

It’s a meager list, but I think it works for this exercise. I am not certain I like the idea of doing this with the players for a survival horror game. There should be a level of uncertainty on the players’ side as to what is out there. Does this reduce that uncertainty if they know one of these could be right? Do I simply need to remind them during the Goal creation process that these are rumors that may not be true? Would pushing them towards the negative thought process of “may not be true” actually help them keep that in mind once game play starts?

Yet, if the players know such rumors exist, would it give them a reason to search out such Sources? Would knowing that there is potentially a Former Farmer’s Market that could have food convince them that searching it out would be worth their time? I think with a good group and a Zombie Master that is comfortable with trusting their players to a certain extent, yes it would work. After all, nothing says that each Rumor must be used or used with the Source associated with it. That said, it might hurt some feelings if it wasn’t used in the manner designed. I think this can help with game sessions where goal-orientated play is what you desire. It sounds a little hack ‘n slash-ish, sure, but sometimes more structure is better than less structure.

To step back to Lowell’s City creation process, you could add a Goal and Source to the Sights section. Players could include a goal and source as part of their Sights. It may make it too complicated and I should probably try mapping it out before trying it.

I really like how this works. If I had started with this process for my current game, I would have multiple areas ready to go, various rumors and ideas I could spread around (who says the rumors that aren’t used for one topic can’t be used with another?), and the players would already have seeds in their own heads of storylines.

I took this idea and did it with the hunt for generators (for power at their hide-out after the power plant went offline). It worked out pretty well. Not only did I have pre-generated ideas ready to go, when the players went a different direction, I at least had thought through the concept and was more ready than I might normally have been. I think group think for a zombie game involving food, water, weapons (or some sort of protection), power, hide-out, medicine, transportation, or whatever else you think you may need.

There are two thoughts that give me pause for concern. The first is that if you have bad players, you can end up with meta-game abuse. I guess you just have to deal with them in those situations. Bad players are just that, bad players. Maybe you will be lucky and find a way to turn them in to good players through this process.

The other thought is that this may narrow down your options, too much so. If you only have 5 rumors about an old doctor’s office that could have supplies and none of those rumors can be delivered to the players, it becomes a wasted effort. Many of us have been GMs long enough that we can recover and find new ways to use those rumors and insert rumors that better fit the story.

My concerns do not outweigh the positives on using this idea. The fact that I did a second Goal structure for use in the actual game I am running is proof of that. Here it is:

Goal – Power Generator
Person
+ One of the kids they picked up can let them know their family has one on their farm
+ Other people are also out looking for a power generator, they claim to know where to get at least one
Place
+ Lowes/Home Depot type
+ Tractor Supply store
+ Outdoors store like Bass Pro Shop
Thing
+ Sight - generators found in the street, all of them are broken, can any be fixed up
+ Sound – the cast can hear generators running in the distance

Don’t forget to add in an obstacle or two!
+ Building has wandering zombies in it
+ Area/building is filled with zombies
+ An organized group is raiding the building/area the cast wants access to – will they all play nice together or not?
+Another group arrives just as the party finds their goal

Wednesday, October 26, 2011

What I'm not reading

Not too much, actually. I started The Black Lizard Big Book of Pulps, but it's painful. I mentioned it here. I'm done with trying to read it. I don't know how far I made it into the book, but it's just too dreadful to continue reading. Less than 100 pages, I know that much.

No rpg books lately. My rpg world is in a standstill. This idea looks odd, could be good could be bad, but I'd have to read it first.

I'm in the mood for some horror. I hear The Thing "prequel" is pants. That's too bad, the trailers looked nice. I will have to catch it on Redbox. Zombies sound tasty. Maybe I'll Redbox The Walking Dead this weekend. 6 episodes should be easy to fit in on a weekend afternoon. Or, I could introduce PJ to Millenium. The weather today reminded me of season one.

A zombie rpg sounds like fun, too. Maybe I should look into running a miniseries? I have plenty of rpg systems to choose from: AFMBE, Storyteller, Pathfinder, Cadillacs and Dinosaurs, Dark Heresy, Obsidian, or even Human Occupied Landfill. I've contemplated running something set in the world of Left 4 Dead. Word on the interwebs is they are working on a 3rd game. I heard Dead Island was crap. (Guess I'll pick up Batman once we bore of Gears of War 3). Maybe I'll just outline it and post it here.

That and all the other zombie stuff I've written, but not published.

In past years, I've spent time reading Lovecraft around this time of year. Before him, it was Bradbury. I find myself not all that interested in reading them this year. I don't know why. The taste is there at the back of my tongue, waiting.

What I am reading is two things. The first is Lowell Francis' Robot Zero. Everyone who knows me knows that I am not a huge fan of classic, 4 color, super hero stuff. I like darker comics, more sarcastic comics, or just not super hero comics. Lowell fills two of those voids for me with this series.

The thing I'm reading is Glen Cook's Chronicles of the Black Company. I have less than 200 pages left in the third book, The White Rose. I'm not sure if I will continue on after this one. I need some pick up and go with this story. It is slowing down too much for me. The first book was slow, but gave me a solid feeling about the setting and the characters. I don't need that now, I need action. I'm getting setting history. I've heard the rpg for this series was good. I may pick it up one of these years if I see it in the 2nd hand pile for sale.

The Black Company series is not horror, but it has some horrible characters in it. It is a gritty look at a fantasy campaign at the trench level. Where I loved George RR Martin's A Game of Thrones for being a great top-down approach to storytelling great characters, this series is more of a bottom-up approach.

Hey look, I finally posted something in October.

Tuesday, January 27, 2009

So I can remember and enjoy

Cole - ok sweetie time to grow up


Posted for posterities sake.