Showing posts with label punisher. Show all posts
Showing posts with label punisher. Show all posts

Sunday, August 16, 2015

#RPGaDay2015 Days 10-19 catching up and working ahead

The day job is busy and we have much going on with the family, right now. So, I hope you will pardon me as I catch up and work ahead in one post. 

Day 10:  Favorite Publisher
Currently, this is most likely Pelgrane Press. I like the look and feel of their books. They do column layout and design better than most of their competition. I like many of their game lines and can use nearly anything rpg related as source material. They are also more than happy to talk to their fans and are quick to sign books for their fans at conventions. Simon and Cat are good people.

Day 11:  Favorite RPG Writer
This is a hard one for me. If I buy a book, because a specific person wrote the book, it’s because they are a friend of mine. Shane Hensley, Jason L Blair, Jason Vey, Tim Brannon, and Dave Chapman come to mind very quickly. I like their products, but I am also friends with them outside of the rpg space.

If I buy a book, because I like the game line, it’s very rare that a book I purchase is by one single person. Ken Hite and Gareth Hanrahan are a great team up.

Maybe this is a take-away for me:  look into rpg authors and discover them.

Day 12:  Favorite RPG Illustration
Favorite? Not likely. Art, in this form, serves as inspiration. To narrow it down to one image is impossible.

I will side step and give you my favorite artist:  Timothy Bradstreet. I first viewed his work in Vampire:  The Masquerade. His images became icons for the game line. His work in Armageddon is awesome. However, his Punisher MAX image covers are just as iconic as his VtM work. I think the only genre I have yet to use his artwork as inspiration for, is fantasy. I should rectify that someday.

Day 13:  Favorite RPG Podcast
I have fallen out of listening to podcasts. I grew disillusioned with what they were offering. Some gave too much non-rpg content, others added personalities or changed the line, another began covering topics I just don’t care about, and the worst wander down completely unrelated, unnecessary rabbit holes. However, if you are looking for recommendations, you could do worse than start with Podcast at Ground Zero, PLay On Target, or Ken and Robin Talk About Stuff. The latter two have been nominated for awards in the rpg industry.

Day 14:  Favorite RPG Accessory
The Internet.

Nowhere else can I potentially play with friends across the globe, work directly with contributors, bounce ideas off friends to make sure I’m not going down a rabbit hole myself, or address concerns of fans. I can research my next game session, find images that outline the layout and history of a castle to include in my game, run name generators, and find new players for my games.

Dice rollers included, no dice tower needed. Cool battle maps can be found or built. Free scenarios for that new rpg you just purchased are there for downloading and using.

For me, it’s just as much an accessory as the next “tool.”

Day 15:  Longest Campaign Played
This is likely Lowell Francis’ Freakish Band of Adventurers or a Vampire:  The Masquerade game that I ran. Both went 3+ years, playing every other week.

Lowell’s was a game of continent travel, righting rights, releasing gods back into the world, and a game where one (?) character was a full blooded human (mine). There was a rakasta, elves, half-demon, aperkitus, and a wizard who was not all there, even if he did look human – in addition to my character.

The vampire game spanned years in game time. There were three players and an occasional fourth (who didn’t fit in the mix) who fought Nephandi, Sabbat, Inconnu, Angels, Highlanders, and everything else that the Internet could source in the mid- to late 1990s. The game ended with the end of the world and the characters joining different sides to support.

Day 16:  Longest Session Played
It has been decades since I played one that would qualify. There were long nights playing Vampire:  The Masquerade from dusk until dawn and overnights of D&D. None stand out for me this many years later.

Day 17:  Favorite Fantasy RPG
Of a company I work for? Either Dungeons & Zombies or Spellcraft & Swordplay. They have the same author, but it depends on whether I want a ton of zombie options or just zombies.

Of a company I don’t work for? 13th Age. I don’t run it as is. I drop out the relationships ideas. I find them tedious and intrusive to my game style. What I do like is the mechanics. They use the same skill types as Spellcraft & Sorcery. The combat feels very gamey to me and completely in style of as characters build experience, their abilities increase with more than just feats or another cool thing. Damage increases, options increase, and if you’re looking for a game where you can min-max your heart out, you can likely do it with this one.

Day 18:  Favorite Scifi RPG
Sorry, Dave, it’s not Conspiracy X. Although, Con X is my favorite modern game with a sci-fi bent to it.

My favorite sci-fi game is WEG Star Wars. Of sci-fi game, I ran this one the longest. If you look around the Internet hard enough, you can find a .pdf of material either from the game, or rehashed, to make a new product.

Eclipse Phase is a close 2nd. I think I need to run a campaign or two to see how the fun level compares. 

Traveller, Fading Suns, and Dark Heresy are also worth checking out.

Day 19:  Favorite Supers RPG
The World of Darkness. No, seriously. It is or at least, that’s how most folks I know play it. Which is fine if you are looking to run a game where the setting is more supernatural than superhero.

I think the best rules out there are for Mutants & Masterminds. I haven’t played many supers rpgs:  old DC Comics, old Marvel, Hero, and M&M. M&M is the best for my money. The math works out the best for me and in a game wherein you can potentially play the upper limit of power, you need that. Maybe, one day Beyond Human will fill this roll. For now, it remains vaporware. Don’t worry, I’ll keep bugging George to publish it. J

The superhero game I want is Gotham Central:  players as human cops taking on super villains. Maybe one day I’ll do it and do it right. Mutant City Blues may be the way to go with this one. The game includes a chart of how different powers are related. That builds in another clue structure to the game. It also uses GUMSHOE which is clue driven.

Day 20:  Favorite Horror RPG

I’ll stop right there. This one is going to be special.

Saturday, November 23, 2013

My Superhero Game is Not Your Superhero Game

(was:  "I will never run your superhero game" - changed to improve the tone)

Fact One
I think the idea of running a superhero game could be fun, especially a year one style game

Fact Two
I do not care for what I consider classic, superhero comic books

Query
How do I resolve this situation?




Exhibit One
Lowell, Steve, and myself have been tossing around ideas based on running a year one super hero campaign for the past few years. As far as I know, Lowell is the only one who had done anything with the ideas. He is currently gearing up to run the third season of his Mutants & Masterminds online game. The premise of the game is the players chose different superheroes from various sources and have re-invented them in a “year one” style game. They were allowed to change up the characters as they are known and go their own way. Hey, they do it in the movies, why not at the game table?

Exhibit Two
I have played three superhero roleplaying games:  Superworld from Chaosium, Champions from Hero Games, and Mutants & Masterminds from Green Ronin. By all accounts, I had fun with all three. Mind you, I was in grade school with the first one. I stepped in to the second one to help cover while another player had to take a break. I ended up staying for most, if not all of, the rest of the campaign. It has been awhile and I apologize for not remembering. The third was the most recent and not a painful experience. The players were a disparate group that surprisingly gelled, in my opinion, to form a supergroup. It was a limited run campaign, going for less than 20 sessions.

Exhibit Three
I have not read and enjoyed a classic superhero comic book since the 1990s, outside of several Batman graphic novels and a single Superman graphic novel. I have read Punisher MAX, Nocturnals, Gotham Central and enjoyed them. I have read various Conan series and liked them. Punisher remains my favorite character and has been a constant favorite since watching him go toe to toe with the likes of Captain American and Spider Man. When I was still in school, my father bought my brother and I a comic a week (or thereabouts). We would also save up our money to buy other comics, quite often from the $0.25/5 for $1 bin. Looking back, I remember reading a lot of Transformers, Power Man and Iron Fist, Captain Carrot and the Amazing Zoo Crew (I was old enough to get the jokes and my brother was old enough to like anthropomorphic animals), GI Joe, Master of Kung Fu, Aliens, Spider Man (not Peter Parker, not Spidey and His Amazing Friends), The Teen Titans, and spatterings of The Brave and the Bold.

The blog Ask Chris provides some elements of why I may or may not have liked different comic book styles over the years with an article on DC, Marvel, and “The Problem”. Reading this article is not imperative to my own post here, but it suggests a few things that make sense to me, now. I am not certain his thoughts are correct, so I will let you read the article and make your own decisions later.

Exhibit Four
My father wrote comics. My friend Lowell writes comics.


So, how do I make this work?
I don’t.

In the Play on Target podcast discussing superhero roleplaying games, they make one thing abundantly clear – if you don’t like superhero comics, don’t run a superhero roleplaying game. That is a pretty bold statement. However, I think it is spot on. I have run games I don’t enjoy running, most game masters have. There’s nothing worse than dreading an upcoming event that happens on a regular schedule. So, why do it? If you cannot find a way to enjoy a hobby, it’s not worth doing.

Yet, I liked playing in the superhero roleplaying games. I like elements of the genre. I’d like to be able to run something like a year one game in the future.

No, really, how do I make this work?
I have to break my mind and reform my thoughts around what a “superhero” roleplaying game is about. I need to remove any elements I do not enjoy and boil the rest of them down into a nice hero reduction sauce. So, what are the elements I enjoyed from those roleplaying games, the few comics I recall enjoying, and the movies I have enjoyed that fit this genre?

Heroes don’t have to have classic superpowers. They don’t need the ability to move faster than a speeding bullet, flame on, or hulk out. Heroes can have a high level of agility and acrobatics. They can be very smart crime fighters. They can bring the fury of two-fisted justice to criminals. They can cast spells. They can move things with their minds. Yet, they can also be a speedster, meat-shield, or robot.

Being a hero is often about saving the day and making the world a better place. They stop criminals, expose the truth, and bringing evil doers to justice. They can fight mobsters, aliens, mad scientists, or super powered criminals. They do not only fight the latter.

I think this leads to an easy set up for a year one game where the power level is local, not global, not epic. The rules system for said game would need to support this ideal. I should be able to do it with Gumshoe system’s Mutant City Blues and work in elements from Kerebos Club and Night’s Black Agents, Unisystem (especially if Beyond Human ever sees the light of day), or even one of the World of Darkness flavors.

Could I use Superworld? Probably, but I doubt it as I have no interest in it. Could I use Mutants & Masterminds? Absolutely, but it tempts for a higher power range than I currently think I want. Could I use Champions? No, no I could not. I am not running a game which requires as much detail as Champions.

Two Worlds

I see two options for a world wherein to run a superhero roleplaying game. The first option is to take an existing comic universe and drop the game into it. This could be the world of DC, Marvel, or even a television series like Heroes. The other option is to put it in our known world and sprinkle in a few heroes. The idea of building a whole world from scratch is a bad one to me. It takes up too much time and offers too many possibilities of jacking something up. However, if you are like me and love the sandbox approach, you can still develop a grand world in which to set the game.

Start local, think global. By using the real world, a lot of the basics are complete. You have street names, maps, and events you can tie into the game. By starting “locally,” you can keep it under control without the lid blowing up. Local can be a street, a neighborhood, or a town. This also allows you to build up and out as the game goes on.

I think my approach would the city setting would be to give the players options I think I could work with. For me, that is likely to be NYC (classic home of so many comic books), Chicago, Miami, New Orleans, or Seattle. All of these cities are large enough and have enough elements that I think I could place a modern game in them.


My Superheroes are Supernatural
The second part of the setting deals with the supers and the how/why they exist. I think this is the area where my world breaks from the superhero genre and runs away screaming. The sources of power in my game will be supernatural and/or super-science based. Genre characters like Dr. Strange, Blade, and Swamp Thing come to mind. However, the tropes of television shows like Buffy, Angel, and Supernatural also would work here. There is a good blog series of posts called Strange Squad starting up. It looks at taking supernatural elements and using them to make a world of crime fighters with the game Mutant City Blues. Strange Squad is about supernatural criminals in a Ryker’s Island style jail who are given the option to help hunt down other bad guys. While this setting is a bit darker than I want to run, I think it proves the idea of a supernatural based, superhero style, roleplaying game can be done.

Okay, so I have potential rules systems, a city setting to use and the start of the sources of power. The latter will need to coalesce with more setting details. I also need to decide where the world sits when it comes to viewing these supers. The important thing is that the supers are out and known. They may not be wanted, acknowledged or have voting rights, but they are known. I have run two games in the past where superheroes/supernaturals were hidden in the background and soon to come out to the forefront. The lead up time involved with such a game is not worth it. It needs to be put on the table at the start. It is the subject of the game, do not hide it. The lead up is great in a form of singular experience like a book, comic, tv show, or movie. It is not all that great at the table. I think letting the mystery be the crimes to be solved and experiencing different powers with various setups is a better way to handle the game.

The next step for the players is to decide if they want to have powers or to be the humans dealing with the supers. Do they want to run around chasing down bad guys ala Gotham Central, do they want to be more like Angel or Scooby Do, investigating supernatural crimes, or are they interested in being the local superpowers who are on the side of the good guys, or functioning as freelancers for the local Major Crimes Unit/FBI special agent in charge? I think all of these work and depending on

I will need a list of potential character types for the players. I will also need something akin to the Mutant City Blues Quaide Diagram for both the players and myself. The players will need it for the supernatural character types, so they know what builds they can put together. I will need it for the core clues and bad guys. Whether I share it out with the players or not, does not matter. I still need to know how things will work together. I think the he old game Psi-Wars had a similar structure to it.

Floating back to the setting, I will need to design the power structure for each of the supernatural groupings and individuals within the setting. Vampires could form families around similar ancestors within the bitten blood line. They may or may not have different powers based upon siring. The werewolf pack unit can be based around family. Is there a werewolf gene, is it due to bite, or to curse? Is there a mad scientist working for the mob, supplying them with versions of Adam Frankenstein? Do chantries styled after games like Ars Magica exist? Are there cultists like those found within the pages of Unknown Armies or the books of HP Lovecraft? Witches lurk about town in their shops forming loose-knit covens. Demons flit in and out of the world, as summoned by magic users. Psychics move about the city trying to find each other and figure out why they have these migraines and nose bleeds. Scoobies exist the world over, trying to make sense of it all.

Which superheroes and super-villains currently exist? Can I or the players take existing comic book characters and rework them for this type of setting? Does the Daredevil have a magical ability to see granted by a demon? Is the Punisher actually a cursed knight named Frank Castle who was charged to defend the innocent? Could Doctor Octopus actually be a leader within the Cult of Cthulhu with tentacles for arms? Green Arrow could become a super-scientist with various bows and arrows which produce different effects. What if the reason Doctor Banner “hulks out” is due to being a descendant of Doctor Jekyll (or Dr. Hekyll and Mr. Jive for those of you old enough to remember the song). Like I mentioned earlier, characters such as Blade and Dr. Strange already fit the setting.

How is this different than running a World of Darkness or Unknown Armies game? For some of you, it may not be any different. For me, it would mean not leaping down the monsters we are, lest monsters we become rabbit hole. While that can be an element within the game, it should be limited to one particular NPC. It also means the game is not about world domination through the occult underground. I know many people have run WoD and UA which have more in common with superheroes than with the horror elements of those games. I have done it myself. It can work, but that is not the purpose of those games, as written.


If this game sounds like something more akin to the television shows Buffy or Supernatural than to Birds of Prey, it should. Superheroes don’t need giant letters on their chest. In my opinion, they simply have an important decision to make:  the decision to do good. Some, like John Constantine, do it reluctantly. Others, like Cordelia, grow into their role.

At the end of the day, there are many questions that need answering.
 1. Which city do the players want to explore?
 2.  Do the players want to be humans or supers?
 3.  What level of involvement with the law do the players want?
 4.  What is the structure for the different supernatural creatures and powers?
 5.  Are there lone practitioners with powers or abilities not displayed in others?
 6.  What is the purpose and drive of the supers in the city?
 7.  What is their place in the world?
 8.  How are the non-supers dealing with those just coming out of the superhero/villain closet?
 9.  What are the super-villain/criminal types up to?
10.  What are superheroes/vigilante types up to?
11.  What place does super science have in the world?
12.  Which normal superhero stories do you take and twist into a supernatural story about spooky types?
13.  What is the story I want to tell?

I think if I took the time to answer these questions (or work with the players to answer these questions), I could build out a game of superhero horror or supernatural heroes.

Sunday, December 7, 2008

War Zone - Spoilers ahead

I went to Punisher War Zone this evening. They got a lot right in this movie, but I also feel there was enough bad to go around. I want to make one statement before I throw in the cut. The cut, because I'm bound to spoil. The statement,

This movie is rated R for strong violence, gore, horrific visuals, swearing (not a lot, really), and an over the top amount of anger (hey, it is Frank. I cannot recommend kids seeing this movie. Nor can I recommend it to people who have trouble with the latest round of Batman movies, Blackhawk Down, or Event Horizon.



What they got right:
Atmosphere of Garth Ennis era, MAX Punisher
Ray did a great job as Frank
Scenery
Camera work
Violence

What they got wrong:
Horrid script
Someone couldn't decide if this was a Marvel Knights movie or Marvel MAX movie
Let's kill a whole bunch of characters from the comic book, thereby making it impossible to include them in the future
Silly comic book bad guy's brother
No Frank Castle War Journal voice over

Discuss:
Right now, an hour after seeing Punisher War Zone, I feel like I enjoyed the movie. Frank's base of operations looked good, I enjoyed the actors that portrayed the mainline characters from the MAX comic. I'll refrain from spoiling all your fun by mentioning who they are. I will say they kill all nearly all of them. The amount of violence, level of violence, the same topics with blood, Frank's seriousness while in combat were all good. Blood is seen, innards are seen, bodies are broken, heads blown off.

Jigsaw's brother was atrocious as a character. His lines were iffy. His actions were often stupid and stank of "supervillainy."

The script sucked. It really was horrible. I think one of the problems was they couldn't decide if it was a MAX or Marvel Knights movie. During the fight sequences, it was a MAX movie. When it wasn't a fight sequence, it was "a softer side of Sears." I'm all about showing Frank's weaknesses. They didn't do that. Instead, they wrote two scripts, one for The Punisher and one for my mom.

I can now understand why Tom didn't want to do this movie. He may not have liked the ultra-violence or he may not have liked the shitty script. Either way, he made a good decision, as he doesn't fit this Punisher. I'm not putting him down for this, but Tom played a different character.

The first and second movie are ignored.

There is no extra ending after the credits.

I think I was one of the few people in the theatre that laughed as Frank wove his revenge against the bad guys. I'm sure that doesn't say much for my psyche, but The Punisher is my favourite superhero, even if he is an anti-hero. People like will enjoy this movie for what it is - Garth's Punisher if Garth didn't write it.

Sunday, November 16, 2008

Quantum of Solace and War Zone

First off, the trailer for Watchmen is showing before QoS in England - but not in my neck of the woods, here across the pond. I'm jealous, but still love my island friends. No really, it's okay. ;)

Anyways, for those of you heading to see Quantum, I have some advice for you. (No worries, no spoilers here.) First of all, it's still the new Bond. No crazy gimmick devices. Sure, I miss Q Division, but not that much. Second, this is a continuation of the story begun in Casino Royale (the movie, not the original story by Ian Fleming). Third, there is a tonne of action in this film. Lots and lots and lots of action. Fourth, the theme song is alright by me.

I enjoyed it. It was, in my mind, not better than Casino Royale. That doesn't bother me. There were some weak points, but I'll not point them out. If you don't notice them, all the better for you, I say.

* * *

Punisher War Zone can come out anyday, now. While I wish TJ was again portraying Frank Castle, I'll settle for a new actor. Can he really be as bad as Lundgren? No, really. The movie looks darker, more nasty in its adjudication of the bad guys. Now, I've honestly not read up on this movie after hearing TJ wouldn't be in it. However, while researching Marvel Comics today, I came across something that made me take note. War Zone is being released by Marvel Knights Pictures. MKP will function the same way that the Marvel Knights comics function. MKP will make movies for mature audiences.

I just hope the movie doesn't tank, as it's been plagued by production delays.

Monday, June 23, 2008

Movie updates

I know, I know, I haven't posted anywhere in awhile. Life's been busy. I'll give ou an update later, maybe. Until then, here are some movie updates for those of you behind the ball like I usually am.

Mummy: Tomb of the Dragon Emperor trailer is up. Sadly, no Rachel Weiss.

I know Jim is having problems with the previews for The Dark Knight, but so far I like what I see.

twilight appears to be the latest teenie bopper vampire movie. Thankfully, it's not due out until December.

I Want to Believe only has two trailers out, thus far. I've seen no coverage on local television for this one. The trailer is dark and goes for the spooky vein, reminding me of the first season X-Files tv show.

Out of context with the rest of these comments is Religulous. While I probably won't see it in theatres, it def. looks to be a good one. Somebody better tell Skippy to not see this one - oh wait, O'Reilly will bash it and that will be enough for Skippy, I'm sure.

A second Madagascar movie is coming.

Speaking of animations, Star Wars: The Clone Wars is up to two trailers and continues to garner my interest. Now, if I could only gather enough interest in local gamers for a d6SW game! This second trailer is much more somber.

Punisher: War Zone looks like it may make the movie viable with standard movie fans. For those fans of the comics, it looks to combine the number of deaths per comic book page with really bad acting coupled with Hollywood action. Thomas Jane isn't in this movie and it looks like I'll be glad of that.

GI Joe: Rise of Cobra has a ton of people in it! Including Gerald Okamura!, Brendan Fraiser, Christopher Eccleston, Rachel Nichols, and Arnold Vosloo. I don't see a trailer available for it, yet, but the production pics are awesome. Sorry, I don't mind the leather, especially on Rachel Nichols.

Babylon A.D. and Death Race could be good, especially as the former has Vin Diesel and Michelle Yeoh in it. Stone is taking a stab at sending up W. Yes, that dubyuh.

That's all for now!

Saturday, December 8, 2007

Continuing on the comics theme

I'm not necessarily up to date on things. This is me we're talking about here.

T Gallows
Red Sky Diaries still isn't being made. However, Tim Bradstreet is working with Thomas Jane on a movie called Dark Country. Too bad they didn't work on P2 together. I'm still not convinced P2 will be that great without Jane as Punnie.

With Punisher Max #60, Tim is leaving The Punisher. While I've been a fan of the Pulverizer since his days as a guest star in such fine comics as Spider Man and Capt. America, it was the knowledge that Bradstreet was doing the covers of new Punisher comics that got me to start picking up the trade paperbacks (like I said, I'm not exactly timely).


RPGs into Movies
Matt Forbeck's rpg Brave New World is in the process of being made into a movie. I saw his "fan film" style trailer at GenCon this past summer. It was okay, nothing special, though. My bro Foster clued me into the fact that it's been picked up.

Mutant Chronicles is being made into a movie, as well. Filming is in England, I do believe. Thomas Jane, John Malkovich, Ron Pearlman, Devon Aoki, and Anna Walton are all starring in it.


Comics in Person
I'm off to one of my local comic shops today. Buddy of mine is doing a signing for his comic book series and I need to pick up a fig to use in edige's Crescent City: The Heroes of New Orleans Mutants & Masterminds game. I'm working on the netbook for the game. I'm hoping to get more artwork into before posting it for the world to see. I'm also hoping the other players will send me information on their characters so I can include it in the book.

Tuesday, November 20, 2007

Star Wars reference and Comic

For those of you that know where I live, you'll get this. Everyone else, nope.

My hotel room for the past two nights here in Grand Rapids is in the "E" wing of the building.


Picked up The Punisher: In the Beginning, as well as, Runaways #2-5 tonight. I'm not sure if I like Mike Bradstreet's covers or Garth Ennis' writings more, but I think Punisher (old, older, and new) may be my favourite "super hero" of all time. When I was a kid, I loved Spider Man. By the time I was a teenager I was enjoying Judge Dredd, and the Batman. During all of that, I watched for all sightings of the Punisher that I could. These weren't the only comics I was reading, but they were the comics I looked forward to the most.

And here I am, preparing to play in my second ever rpg. The first one was run by Malric. It was a Champions game and I started as a guest star. He knew I was free the night of his regular game and needed another player to round out the group for a couple of nights. I played a hero named Shackle. I could control chains and cuffs and the like. No sharp pointy bits like Hellraiser, but close enough. It went okay and I asked to be let in on a regular basis as Shackle. I don't remember how long I played. In time, the format (Friday night fights) and the rest of my life led me to move on.

For this second game, the rules will be Mutants and Masterminds and the group will be different. Malric will be in the game, as will OfMasksandMen, two other players, the GM, and myself. I'm trying to come up with a character concept that is more hero orientated than the Punisher. It's hard, but I'm trying.

To help with that, I've begun reading Runaways. This comic tells the tale of a set of kids who witness their parents as supervillains and how they react/fight back. It's definetly on the heroic side and the second trade paperback has Cloak and Dagger in it. How crazy is that?

Anyways, work has slowed down long enough for me to think about making this post and actually doing so. Go me!

I may also have a four day weekend...after making my Thanksgiving Dinner ~ more on that later!