Wednesday, August 5, 2026

Unisystem Skill Lists

So I just re-compiled a lot of character creation rules from various AFMBE books, ARM/WC books, and Con X 2nd edition core book. I tried cutting out anything setting specific to ARM/WC and Con X.

There are 70+ Skills, plus all the Skill Types. Crazy to think there are only 18 in Army of Darkness. I prefer to run campaigns using a smaller list like in AoD. However, watching players squirm during convention one-shots, because they don't have the right Skills is fun, too.

Which do you prefer? 

  • A big list of skills like what I've compiled
  • Some medium level (30-40?)
  • Fewer than 20?


Skeleton remains of an old pier in Sitka, Alaska for the algorithm gods. 
Copyright mine. 

I have 50-some Qualities and Drawbacks just from the core books. I haven't pulled in the various AFMBE supplements.

The Metaphysics are sitting in two different files. I haven't started on those, yet. I need to re-read them to make sure I pulled everything in-or at least everything AFMBE related.

But Derek, haven't you done this before? Yes, but I wasn't as organized or forward thinking about it.

Are you actually going to do anything with it, Derek? One hopes this public accountability helps me do that. One hopes.


Monday, August 3, 2026

Locked Rooms with Zombies

 


What is a stream of conscious thought on zombies in RPG one-shots.This is likely notes for me than thee, but you may also get something out of this.

Modern zombie stories are typically set in a “locked room” environment. In Train to Busan, the train is a locked room. Dawn of the Dead is in a mall. Zombie 2/Zombie Island is on an island. The Resident Evil video game is set in Raccoon City.

Games can replicate that. The challenge is setting up the locked room. If the game starts pre-rise of the zombies, the GM must develop a way to get the characters into the locked room. The train was the combination of only way out of town and going home at the end of the day. The Monroeville mall was a convenient place to hide out. The protagonists went looking for someone on the Caribbean Island.

In a roleplaying game, GMs and designers must make erect very visible signposts pointing to “the story moves this way” indicating the train, mall, or island. When done properly, the signpost indicates the opening sequence is over and now it’s time to move on into the story. The train leaves the station. The characters begin barricading the mall entrances. The sail boat arrives at the island. At the same time, players need to realize the signpost is there to move things along and is not an indication of being “railroaded.” (guilty as charged! ~D)

In designing a one shot, survival horror with zombies adventure, the locked room is the easiest way to get the game running. In fact, the GM can start the game with the door closing. Unless it is a “Surprise: zombies!” style of game, everyone at the table knows zombies are out there. Begin with describing the zombies descending upon the train platform as the door closes. Ask the players what they are using to barricade the doors. Describe the character that meets them at the pier when they step off the ship. (Bonus points if he’s short and wearing a nice linen shirt!)

From the GM’s standpoint, once the characters are in the locked room, the characters have three goals. The first is to follow the storyline until the zombies show up. Second, survive the zombies. Third, find a way out of the locked room. Whenever possible, give the players the opportunity to mix any two or all three of those up. Run from the zombies into a new locked room. Follow a clue into an area where zombies await their next meal. Follow a clue into an area where zombies await their next meal and then run into a new locked room.

Picture the setting as a locked room. Start with the small, upper Midwest town of Beaver Falls. The characters are there for various reasons. They might include:

·       In town for a wedding or school re-union

·       Live and work there

·       Visiting a sick relative

·       On vacation to visit the local parks and hiking trails

·       Participating in or attending a sports tournament

·       Just passing through on their way to someplace bigger and better

·       On the run from someone

If that is too wide-open, put everyone in the same situation. Saint Michael’s Mercy Hospital isn’t much to look at, but every night doctors, nurses, administrators, managers, police, firemen, paramedics, security guards, technicians, orderlies, a cleaning crew, patients, and visitors make their way there. There was a bad accident on the highway. The police officer is here to get patched up after pulling people from a burning vehicle. The paramedic is here because they brought the police officer (or the people from the burning vehicle) here. The security guard keeps an eye on the waiting room, making sure no one gets out of hand. The technicians get pulled in different, competing directions as different equipment breaks down and someone needs to fix it. Orderlies are moving patients to their new rooms. The cleaning crew moves silently throughout the hospital with their keys into every room. The administrators and managers are trying to handle an influx of visitors and telephone calls from concerned relatives related to the highway accident. Doctors and nurses are with patients in the emergency room or ICU due to the crash on the highway.

Now, add zombies and create a locked room.

The rise starts in the emergency room. One of the people brought in from an accident on the highway dies. As an orderly begins the process of transferring the deceased to the basement morgue, the deceased comes back a zombie and bites the orderly and anyone else they can get their teeth on. Chaos erupts and no one understands what is going on.

“I thought you said the patient in room six was dead?”

“Hey, get off of me. What do you think you’re doing – “

“Security!”

“What’s with all the screaming? Are they okay back there?”

“SECURITY!”

Escaping from the chaos likely sends the player characters into the core of the hospital from the emergency room. Not just the player characters, but also the other NPCs trying to escape the situation. This also means the zombies are coming this way, because they are following their food. The main doors to the hospital are locked, because it’s after hours and visitors are not supposed to be in the main reception area. The chair bounces off the glass it is thrown against.

Cure more screaming.

The hospital is a locked room inside a locked room. The larger locked room is the small town. The zombies are out there feasting, leading to scenes like the ending of the first Resident Evil movie or the opening credits montage of Zack Snyder’s Dawn of the Dead. There are many other locked rooms within the town, such as the mayor’s office and police station. The local community college campus has several buildings of interest. The truly desperate might seek refuge in a one-room church. Let’s hope there’s a secret entrance behind the pulpit to a basement escape route!

The different locked rooms can zoom in and out. Some of the locked rooms are single buildings, others are a single level of a building, and others are entire towns. 

Wednesday, May 27, 2026

Corrupted Inventor for Night Shift: Veterans of the Supernatural Wars

A lawn mower thought turned into form. . .

Michael Grabowski: Corrupted Inventor, 10th level for
Night Shift: Veterans of the Supernatural Wars


 
Fictional picture of Michael Grabowski created at this-person-does-not-exist.com

In the Beginning

Michael Grabowski, son of Michael senior and Marjorie (nee Smith), grew up as the weird kid. His father was a garbage truck driver and his mother was the school nurse. While talented in maths and sciences, he was always a little “out there” with his nose in science fiction novels, maps of abandoned (and often fictional) places, and a constant desire to know more.

In college, he drifted into science technology studies. He pushed the limit of what was known at the time. He excelled at somehow making the impossible possible, but had a hard time replicating his work a second time. His inability to replicate his own work led his sponsors to believe him a fraud. He dropped out of university before obtaining his doctorate in Differential and Computational Geometry.

The Chosen One

Along the way, Michael made the acquaintance of Terrance “TJ” Julius by pure accident (and luck!). Michael was investigating an abandoned subway tunnel when he was attacked by a pack of vampire spawn. A Sage and a Chosen One saved him. Michael attempted to follow the Chosen One home, but was intercepted by the Sage, TJ. Michael’s rantings and demands to talk to the young lady, were eventually too much for TJ. So, he explained things at a very high level to Michael. Being Michael, this fed his need for information.

Michael implanted himself into the lives of TJ and Eve. He developed a talent for creating scientific devices the Chosen One could use to hunt and slay monsters. He read tomes about fighting the forces of darkness. He became an integral part of the Chosen One-Sage team. He continued to develop tools for the team to use. Michael learned about Legion and how this monsterous being would eventually return to Earth and swallow everyone’s souls.

During a harrowing fight with a pack of werewolves in service to Legion, Eve was killed. Despondent, Michael rushed to the lab and created a device to revive her. It succeeded with zero defects: Eve was back and with a few days of rest, ready for round two with those werewolves.

Another One

They eventually stumbled upon another Chosen One by accident while hunting a growing population of vampires. Michael and TJ studied this new Chosen One and found it to have similar abilities to Eve. They took this new Chosen One in and began their training.

This Chosen One was too headstrong and sought danger. Eventually, it led to their death and again, Michael was able to revive it.

And later, they found a third Chosen One.

The Scientific Process

In 1998, he broached the idea of killing the Chosen Ones to create more Chosen Ones to TJ. TJ refused to pursue the idea. He realized it was a morally irresponsible thing to do. Michael soon thereafter finished developing a tool to track the Chosen Ones.

After the second Chosen One died again and he revived it, he used the new device to track down the newest Chosen One. He didn’t inform TJ or the Chosen Ones of his intentions. Once he found the new Chosen One, he left TJ and the three Chosen Ones.

He mentored his Chosen One, readying it for the battle against Legion. He also led the Chosen One into a fight they couldn’t win, resulting in the Chosen One’s death. Michael used the RE-viver on it and then the tracking device to find the next Chosen One. Now his army had two soldiers.

Michael realized this process was going to take planning and a lot of work if it was to be successful. The Chosen Ones eventually figured out that something was amiss. Michael feared this day would come and had been working on a way to control the situation.

One of the many weirdos that Michael met over the years developed a military program designed to fight witches. This particular weirdo discovered that certain low frequency vibrations are able to turn off a witch’s ability to cast spells. Michael took those ideas and advanced them to work on Chosen Ones, as well. He sold the device back to the weirdo for a large sum of money, knowing the weirdo would turn around and sell it to the military.

Michael took that money and purchased the old Tranquility Sanitarium. He remodeled the building and put speakers in every room, hallway, and the fenced in yard. Those speakers emit the frequency at all times. No spells or Chosen One powers work when near them.

He also installed standard security systems and hired a staff.

Michael then began a process of turning off the speakers, quickly killing a Chosen One, RE-viving it, and allowing it to heal almost nearly all the way back to health before turning the speaker in their room back on.

He’s stopped capturing Chosen Ones. Now, he collects and grooms them.

Follow the Money

Michael remains in contact with several university acquaintances that went on to become multi-millionaires in the world of science and technology. After discovering the Chosen One existed, he launched a scheme to convince those multi-millionaires that evil existed and that he could help stop the evil. . . if only he had monetary resources. The initial plan failed. He needed a way to convince them they were in danger and then save them. So, he kidnapped one, placed them in a locked basement with a chained up, hungry vampire, and let them sit in the dark for a few hours. Then, he sent the Chosen One down to the basement to save them. Funding started immediately.

The first years were clumsy and to an outsider, would appear unorganized. In truth, Michael was simply failing at different attempts to accomplish his goal: to build an army capable of defending humanity from the machinations of Legion.

As donations came in from more multi-millionaires, Michael grew their stable of Chosen Ones and the means to bring them up fighting. He completely usurped the Chosen One process meant to keep balance in the world. This inbalance has led to the forces of darkness growing in power at a rate never before seen.

The idea to start a scholarship for Chosen Ones was suggested by one after watching a cartoon about superheroes in such a place. Michael immediately realized the usefulness of the idea and went to work. He contacted several of his benefactors and requested their recommendations of schools that would be ideal for this environment.

More than Just One Chosen

Two years later, the Marjorie Grabowski Scholarship was launched at the Lares and Penates School for the Gifted. The following year, he began sponsoring the lady’s lacrosse team in exchange for automatically placing all recipients of the scholarship on the team. He’s recently begun socializing the idea of sponsoring the rugby team with the center’s leadership and other donors.

At the Lares and Penates School for the Gifted, Michael provides scholarships for children deemed to be “beyond average.” He is using the school to marshal an army. The gifted students he gifts scholarships are Chosen Ones that he finds via the tracking device.

With several Chosen Ones retained in the Tranquility Sanitarium and the ability to bring it back to life, he kills one biannually. He then sends his new, groomed Chosen Ones out to find the new recuit. Once the new Chosen One is found, he visits the family and offers the scholarship.

The Evil Men Do

If that same outsider did not realize the evil things Michael was doing to the Chosen Ones in Tranquility and the outsider was only exposed to the Chosen Ones that Michael is grooming to fight Legion, they might be forgiven for thinking he is doing good work. To a limited extent, he is doing good works. The scholarship provides for an education regardless of social class. Sponsoring the lacrosse team ensures the ladies have a team and the means to obtain equipment if they do not have the funds to buy their own. The Chosen Ones are also fighting the forces of darkness.

Net Losses and Gains

Michael is unable to capture every Chosen One he triggers into creation. Some slip through, like any of your player characters portraying a Chosen One. When this happens, he simply slays another one and brings it back to life for later use.

In the early years, he discovered slaying a Chosen One for the sixth time resulted in perma-death. He has yet to determine why that is, but there’s always another Chosen One to take their place!

Michael realizes that if there are to many of these Chosen Ones in existence, it will draw unwanted attention. He also knows that he has to play to the family and friends of the new Chosen One when contacting them. He’s been doing this since the turn of the century and is very good at it.

At the time of writing this article, Michael Grabowski has been raising Chosen Ones for twenty-eight years. There are now Chosen Ones throughout society. Several of them are instructors at the center. One is the coach of the lacrosse team. Another one runs fundraisers for the school, with an eye towards watching for new Chosen Ones. These are highly educated, highly skilled, motivated people. An unseen army.

You can learn more about Night Shift: Veterans of the Supernatural Wars at Elflair.com