What follows is a morsel of a setting for the All Flesh Must Be Eaten roleplaying game.
Neighborhood:
Beaverton Community College
The Beaverton Community College is on one edge of town, nestled between a shopping plaza, a wooded neighborhood, and a small apartment complex. The college has seven buildings, all brick. The properly is surrounded by a ten foot tall, gothic, wrought iron fence. There are two gates as points of egress. The buildings include the original Lutheran church, an administrative building, a mixed-sex dormitory used mostly by foreign students, a performing arts building, a science building, a business school building, and a general studies building.
This community college has a student population
near 2,000 and most of its funding comes from the high cost of tuition.
However, several of the college’s students are philanthropists who have
bequeathed money to the college.
Sights
Person: The
Professor
1.
The professor is not an actual professor. The
professor is actually a local who hung around the college discussing philosophy
and other arts topics at the local coffee shops with students. He smells
equally of body odor and marijuana.
2.
The professor is a local drug dealer who sold junk
to the students at the university. The students provided the nickname to avoid
suspicion by the real staff and professors on campus.
3.
The professor is a former instructor who was
dismissed for unethical teaching. There are many rumors surrounding the
professor’s dismal. They include creating drugs and selling them to students,
teaching students how to make said drugs, inappropriate relationships with
students, conducting scientific research against the college’s religious
organization’s wishes, conducting scientific research deemed unethical by a
scientific review board, and creating the drug that created zombie patient
zero.
Place: The
Church
1.
The church has a basement. The basement has a door
that leads to hallways under the college. At one time, the tunnel system
connected all of the buildings. However, after a highly publicized rape
occurred in the tunnels, they bricked over the doors in the other buildings.
Various supplies are scattered throughout the hallways. There is a rumor one of
the manhole covers on campus leads to the hallways.
2.
The church is on holy ground and the zombies will
not go near the property. No one knows who originated this tail, as the gates
and fence are intact and have been since everyone on site arrived.
3.
The priests of the church were heavily involved
with helping the local food pantry. They would stockpile supplies at the church
and make donations once a month. The goods gathered the month prior to the rise
of the zombies are still in the church. Food, water, clothing, and toiletries
are there for the taking.
Thing: Medicine
1.
The science department had several grants from
major pharmaceutical companies. They were working on several miracle drugs when
the outbreak started. The different types of drugs in development included
cures for cancer, cures for liver and kidney disease, and help recover from
diarrhea and vomiting.
2.
The college offered a pharmaceutical degree. One of
the professors taught an elective course on early medicinal practices and one
aspect to the class included learning how to make the drugs used by early cultures
and apothecaries. Those same drugs are still available on campus and so are the
class notes on how to make the drugs.
3.
The infirmary is in the basement of the dormitory.
It was rarely used and is fully stocked with first aid medical supplies, as
well as, several prescription drugs of potential interest to the player
characters (painkillers, antibiotics, antihistamines, and antidepressants).
Threats
1.
Rumors about the availability of drugs on the
campus have many people interested in the community college. Which drugs are
available does not matter; use any of the above storylines for this threat. If
the drugs are of illicit nature, then that crowd is attracted to the college.
Conversely, if using the infirmary or pharmaceutical angle, then a group of
people arrives who have need of an important drug. Perhaps a young man broke
his leg and needs painkillers. Someone with severe allergies and no source of
antihistamines will desire those within the gated community.
2.
There is a small group of survivors living on campus.
There is no discernable leader and the group tends to decide major decisions by
committee. There are various cliques and alliances on campus and it is
impossible to determine who really is on whose side.
3.
The ROTC unit attached to the college is in charge
of the community. They fancy themselves a tough bunch and are actually bullies
and thugs. They set fire to the nearby apartment complex when the people living
there refused to give them tribute in the form of food. They raided the
shopping plaza and left behind traps for unwitting scavengers. They take in
people looking for a home, taking their things, and then offering them slavery
or leaving without their things. This group is trouble and may have heard the
right rumors about the player characters to consider the player characters
their enemies.
Specific Locations
The Administrative Building
The Admin Building is a maze of cubicles, desks,
and tables. Ingenious players may realize the cubicle walls, desks, tables, and
filing cabinets make great barriers for zombies. Lining them against the fence
to blocks the view of the campus. Affixing them across doors and windows
creates a further barrier against anyone trying to gain entrance to the
buildings. The admin building is also filled with boxes of copier paper,
reports, ledgers, and other paper products to help with starting fires,
creating documentation on experiments, and researching the college itself.
The Dormitory
Most of the students tried to take all of their
belongings with them, when they fled. Very few succeeded in that endeavor.
There are beds, sofas, chairs, desks, refrigerators still closed since the fall
of man, clothing, boxes and cans of dried foods, toiletries, and drugs. Going
through the entire six-story building will take some time, but it will be worth
the effort.
The Gardens
The gardens were once a beautiful flower garden.
Soon after the fall of man, the professor organized the residents to convert it
into a vegetable garden. It is not producing much yet. However, they are
working on a plan to bring in more water to help the plants grow. There are
hoses running from the gardens into the arts building.
Connectivity
Travel times and difficulties to nearby, known
communities
Place
|
Travel
Time by Foot
|
Notes
|
Airport
|
1D6 (3) hours
|
Surrounded by zombies
|
High Rise Apartment Complex
|
1D4+2 (3) hours
|
Surrounded by zombies and connected to a parking
garage with crashed vehicles blocking egress points
|
Big Box Store / Supermarket
|
1D4+2 (3) hours
|
Aggressive group currently controls this location
|
Hospital
|
1D6 (3) hours
|
Some floors are safe, some are not, surrounding
by roving bands of zombies
|
Hotel
|
1D6 (3) hours
|
Defenses are not the great, but the residents are
nice enough
|
Office Park
|
1D8 (4) hours
|
Poorly organized community with a Lord of the Flies feel to it
|
Police Station
|
1D8 (4) hours
|
Less than ten people here, none are police and
all of the weapons were looted days ago
|
No comments:
Post a Comment