Showing posts with label flashback rpg. Show all posts
Showing posts with label flashback rpg. Show all posts

Thursday, February 27, 2014

Kindred and Mages for a City

In the 1990s and early 2000s I mostly GMed modern or near modern games set in the World of Darkness. For the longest campaign I ran, I pushed the setting out to the year 2013. Yes, that is last year, but at the time it was at least ten years in the future. The original notes I provided for South Bank cover the years 1992 through 2005. These pick up in 2013.


The only notes I have in a format that are easy to put online is a list of people and places of interest. Most of the latter are bars the characters visited. The people portion includes Kindred and Mages. The players were all vampire and I treated Garou as per first edition rules. Garou are the enemy and will kill Kindred on site. I only brought them in to play for the Gangrel and as combat monsters in one or two situations. Still, I struck home the lethality of a Garou by severely jacking up characters with one Garou versus a Brujah, Gangrel, and Ventrue. I do not remember how much I involved Mages. The Technocracy crossed paths with the characters. I may have planned for more, due to the Nephandi involvement or I may be misremembering something.

The game had three characters throughout the course of the three plus years I ran it. There was a fourth character for less than a year, when I had a roommate. They did not mix well with one of the regulars and it was abrasive. This was a building game and they wanted a more social game. Which, to their credit, was what they were accustomed to me running.

The game started with the turning of the characters and expanded to the characters being part of the Prince’s security teams. They would go on to fight one of my two Greatest Big Bad badass groups, one become True Brujah, one become part Immortal ala Highlander, one became an anti-tribu, and they all faced devils and angels as the world burned in an apocalypse. It was a grand game.

The tabs in the Clans section are meant to represent who sired whom. “(d)” represents deceased characters.

Thus, I present to you a listing of Kindred and Mages who populated a major city in my games set in South Bank. Some of the names are taken from White Wolf products, others are mine. It has been so long since I ran this game that I vaguely remember which are which.




Camarilla Clans
Brujah
Chris Anderson:  Primogen, 7th Generation, biker style, owns a motor-cross park
                Razor:  Member of the Primogen’s primary security team, male, Nazi symbols on leather jacket
                                Robert Brown (d)
                                                Nigel Preseton (d)
                Laurie Parker:  owns several grunge bars/clubs
                                Buzz:  club DJ
                                                Peter:  Anarch
                                                Ed:  Anarch
                                                                Beth:  Anarch
                                                                                Carmen:  Anarch
                Curtis Smith:  Handles gang activity
                                David Chang:  Contact with the Tongs
                Randy:  Contact with non-Garou shapeshifters
(Ryan Johnson:  7th Generation)
                Bruce Warschilkshy:  Handles the Unions
                Tony Volczek:  Trade Industry
                                Cole Swanson: Minor Trade Industry
                                Cliff Castle:  Major Trade Industry
Bridge Hellstrom (d):  Idealist, considered rogue by most of South Bank’s Camarilla Kindred

Gangrel
Karen Spieletreff:  Primogen, 7th Generation
                Wade Sheats:  South Bank representative to other cities
                                Kathleen Moore (d)
                Jacob Sumpter:  South Bank representative to the local Garou
                                Len Higgens:  Rep from Elkhart
                Donald Durango:  Member of the primary security team for the Primogen
                                Agnes Gallows:  Member of the second security team
                                                Luis:  Anarch
                                                                Stephanie:  Luis
George Kruegar:  Handles local wildlife organizations (parks, zoos, etc.), Sabbat mole with Vicissitude abilities
                Kathryn:  Member of the third security team, has Vicissitude
                Andrea Newman:  Controls local game preserves not already under the control of the Garou
Adrian “Ivan” Petru:  Member of the third security team, drank and Immortal and gained a
Generation

Malkavian
Samuel Tippicanoe: Primogen, often found singing and playing the piano at Singalong Sam’s
                Sandy Bouchard:  Oversees County/State jails
                                Brian James:  Eccentric millionaire, plays the “Puritan”
                Jaques St. Clair:  Oversees the South Bank Institute for the Mentally Challenged
                                Randy Bloom:  Head of South Bank’s chapters of MUFON and NICAP
                                Maye (d):  Operated from within Chinatown, actually a Nosferatu
                Morgan Tyler:  Member of security team three

Nosferatu
Simon Cielewski (d):  Primogen
                Patti Rieser (d)
                Isabella (d)
                                Ana (d)
                Timmy Smith:  Controls smaller, local colleges
                                Nicholas Voinea:  Security team two’s spymaster
(Khalid)
                Mona Swanson:  Security team one member; Arabian in origin

Toreador
Malinda Fuyakara:  Primogen, owns Club Zombie, dark appearance
                Billy Haynes:  Writer
                Kone-ko:  Runs brothels and underground casinos
                                Miles Rolstein:  Handles work for Kone-ko

Stacey Veidt:  Owner of Club Death, dark red hair, blue eyes, dresses very clean and modern
Kristina Kandler:  Owns several nightclubs, same sire as Stacey Veidt
                Evelyn Motz:  South Bank representative to Indianapolis
                                Henry Masterson:  Security team two member, involved with local kine politics
Colin Hutchinson:  Owns local theatre for the performing arts, same sire as Stacey Veidt
                Aryn Marca:  Poseur painter
                Theresa Charbonneau:  Owns a local auditorium
                                Melissa LeRousch:  pianists
Nick Meltzer:  Painter, representative from Indianapolis
Kim Drieburg:  Cellist, representative from Chicago
Robert Davis:  Jazz musician, owns three local clubs

Tremere
Louisa Markoffe:  Primogen and Chantry leader
                Jasmine Parks:  Louisa’s lover and constant companion
                Paul Roesier:  Louisa’s enforcer and when doesn’t use Aluta
                Darius Van Hoeven:  Owner of Bethlehem Theological School of South Bank
                                Nikolai Werschaft:  Owner of various occult stores
                                                Lester Summers:  Occult researcher
Wade Deka:  Spy
                Adele Panzera (d):  Acolyte

Ventrue
Ian Stewart:  Prince of South Bank (future)
                Griffith Wyman:  Handles local paper media and sports teams
                Laura Styles:  Controls police and fire departments
                Chuck MacGregor:  Oversees the gang activities not controlled by the Brujah; black hair and eyes, hangs out at
Tommy Sheehan’s Pub and Grill
Eric Morcock:  Manages security teams two and three
                Frank Drascovic (d):  Computer systems
Jordan Studebaker (d):  6th Generation, assassinated in 2010 by an unknown Kindred (Aluta)
                Terrence Friedman:  Primogen, owns some Major Trade Industry and some local media, owns The Delta Night
and does not truly like the Prince
Tara Cho:  Representative to Chicago
Sandra Colwynne:  Representative to Indianapolis
                Igor Koziol:  Handles government offices involved with business and health
Louis Toscani:  Mafia relations
                Sabrina Giovanelli:  Drug and gun sales
                Antonio Perrelli:  Member of security team three
Byron Chapman:  Representative from Indianapolis
Paul Caldone:  Representative from Chicago



Neutral Clans
Assamite
Deborah al-Muthlim Sedonia:  Chief of all South Bank security and personal bodyguard to Prince Stewart. Prince Stewar contracted the Assamite family in 2018. The most recent time a family member visited South Bank before Deborah was in 2010 to reassure the Kindred that assassination attempts on Prince Studebaker’s life was not an Assamite contract. Deborah’s contract is for five years. She typically dresses in black, skin tight clothing with no jewelry. However, she will dress up to match her Prince for social occasssions.

Daughters of Cacophony
Caitlen Eire:  Owner of Tombo’s, lead singer for Irish Mist, given the right to sire due to her participation in the Sabbat war of 1997
                Iva Walker:  Lead guitarist for Irish Mist, short and skinny, borne in 1997

Gargoyle
Aluta:  Serves the Tremere and blood-bound to Louisa. She killed Jordan Studebaker after Louisa decided she had had enough of his actions against her clan. Aluta has heard of the gargoyle named Angel, but they have yet to meet. Aluta plans on playing with Angel as prey and then killing Angel. She feels Angels ways of pacifism are a disgrace to the Gargoyle heritage.

Angel:  Lives in the basement of a local university, does not serve the Tremere, and is not aware of another Gargoyle being in town

Giovanni
Leo:  South Bank media liason specialist on the occult, owns a very pricey, used bookstore that is only open by appointment. Leo is also involved with the city’s cemeteries, several funeral homes, and controls the city morgue. To this extent, he has made himself invaluable to Prince Stewart.

Orazio Lamberti:  Not Kindred, but rather Leo’s ghoul manservant. He is hunchbacked and uses a cane.

Ravnos
Jan Yuri:  7th Generation, controls various breaking and entering rackets, casinos, movie theaters, pawn shops, extortionist rings, and Zekes

Sandy Yuri:  Niece-Daughter of Jan, can be found at Zeke’s, a rough and tumble biker bar

Samedi
Roger

Steven Cartwright:  Servant of the Giovanni Death Club

Bushi
Suguru Fukuda

Cruaigh
Liam O’Connell:  He once lived in this area, but has since moved away. He is rumoured to live somewhere in Michigan, but with an eye on the local activities. He still owns an old boathouse in Lincoln. The property is five acres of forest on a lake surrounded by an electrified fence.

Alasdair Ferguson

Caitiff
Markus Kuchenmeister (d):  Brujah
Christos (d):  Gangrel
Katja (d):  Brujah
Polly (d):  Toreador
Setsu-Otsuki (d):  Nosferatu
Barry Hooper:  Runs the docks, takes payments from various gun dealers and allows them to work out of his place
Mark Roseta:  Leader of security team two, an outsider even to his security team



Sabbat Clans
Kiasyd
Mary Tarbert:  Member of the Giovanni Death Club

Pander
Hawk:  Owner of Nighthawk’s Flight Service. He will take jobs from either Camarilla or Sabbat Kindred. He is a member of the True Black Hand and knows the location of the Blood Brothers who are in torpor. He is unaware of the Nagarajas’ presence in South Bank.

Nagaraja
Angelo Schatten:  Member of the Giovanni Death Club and True Black Hand, is considered rogue.

Thomas Smythe

Lasombra
Marcel Lisboa

Tzimisce
None

Antitribu Clans
Brujah

Gangrel
Henrik Hovgaard

Nosferatu
Jean Dermond O’Callahan: Killed Victor Fleming in Kokomo Station, goes by “JD”

Toreador
Malcom Morgan

Audry Graham

Ventrue
Meral Halid:  Works in the Archbishop’s office

Other Sabbat
Paul Dalsgaard:  Friend of Forcas, owns Dr. Damdhi’s Waxworks where he has Robert Brown and Kathleen Moore on exhibit as “Tragic Neo-Gothic Vampyre Lovers.” The Waxworks has been closed since 2003. There is a secret, underground hallway from the basement of the waxworks to an exit under the South Bank Mariner’s (baseball) pitcher’s mound.

Jeret Brandt:  Internet alias of “Crater-Man,” wants Pirrelli to be his mole within the Camarilla




Tradition Mages
Akashik Brotherhood
Miss Wu:  Elder, friends with Su (kitsune). Ms Wu owns several dojos in the area, most specialize in exercise and self-defense. She is a women’s rights proponent.

Brian Chang:  Contemplative Warrior

David Li:  Yogi, herbalist, runs an Oriental market

Celestial Chorus
Sister Isabella:  Elder, resides at the Catholic university
Brother David:  Elder, theological professor at the Catholic university
Sister Jasmine:  Social worker based out of a junior college associated with the Catholic university
Sister Diane:  Runs the local homeless shelter, often seen working in the soup kitchen
Sister Michelle:  Hunts down evil, is not a member of the Society of Leopold

Cult of Ecstasy
Pat Mansfield:  Medievalist
Garland Navarro:  Deadhead
Elena Wells:  Club owner
Debbie Shelton:  Owns casinos, hotels, and brothels
Camile Duvalle:  Owner of Fantasy, Unlimited

Dreamspeakers
Jimmy “Red Bird” Smith:  Elder, very old and close to death, friend of the Garou
Alicia White:  Student of Red Bird’s, will most likely be asked to be the representative to the Garou upon his death
Jesse Coleman:  Student of Red Bird’s, works for the DNR, can sometimes be found at the local State Park
Lisa Wittman:  Ecologist

Euthanatos
Keith Jones:  Low to mid-grade power level, from Chicago
Darren McCloud:  Low to mid-grade power level, from Indianapolis
Sadik Kadish:  Member of the Giovanni Death Club, not a known Mage of South Bank

Order of Hermes
Johnathon Carmine:  Elder, alchemist, thinks he is the most powerful Mage in the city, no one has ever tried to dis/prove this; House Bonsigus

Stacey Wilson:  Alchemist; House Quesitor

Hector Ramierz:  Professor of history and linquistics at the local Catholic university and related colleges; House Jerbiton

Sonya Meyer:  Astrologist, odd tattoos on body and face; House Criamon

Richard Ferber:  Professor of philosophy at the local state college; House Ex-Miscellanea

Sons of Ether
Thomas “Zip Gun” Choppe:  Elder, head of physics department at the local Catholic University

Kent Dixon:  Visiting biochemist from a Big Ten university, teaching at the local state college

Christopher Wagner:  Gadgeteer

Verbena
Derek Stellner:  Elder
Aileen Thomas:  White witch, streak of white in her hair, former student of Stellner’s
Kathleen Greenburg:  Black witch, former student of Stellner’s
Aron Kelly:  student of Aileen’s

Virtual Adepts
Blake Wilder:  Elder, owns several computer firms, has ties to big money in the computer industry
Stephen Rurk:  Elder, owns several programming companies, known ofr his hacking abilities
Kathy Billingsly
Larry Schively:  Operations manager of local Tellus Enterprises, he does not realize what he is involved with

Hollow Ones and Orphans
Jules Fiorbjorn:  Elder
Amy Syrus
Marlene Jackson
Gabriel Ashcraft
Natasha Stark
Michael Tomlin
William Fischer
Kelly Burns:  Member of the Giovanni Death Club
Kimberly Allsop:  Member of the Giovanni Death Club

Ali-Batan
None



Technocracy
New World Order
Armin Khrolovich:  Reporter for national news agency

Iteration X

Syndicate
Has control of local news media and major religious charitable giving organization

Progenitors
James Wong:  Gene-engineer, has access to MIB and HIT Marks, teaches at both the local state college and Catholic university, he continues to work on his experiments with Garou DNA. He has been working on this project for more than twenty years and has come a long way. He has been cloned for the greater good of the Technocracy. He once knew the whereabouts of the Renegade pack. He had hoped to bring them into his scheme, but was unsuccessful.

Void Engineers



Marauders
Francisco:  Frank’s wife was a Daughter (Son) of Ether. One night, a raging Garou lost cub attacked their home. Everyone in the family, besides Frank, were killed. Frank was left barely alive. At the point where the Delirium should have kicked in, Frank’s unAwakened Avatar awoke. The experience drove him insane. He learned his Spheres quickly, yet was completely unrefined in his learning. He found one of his wife’s diaries from the first days of her tutelage and studied it. He was able to discern how to find other Awakened individuals, whatever the race. He also found a Talisman of his wife’s, a Peacemaker .45 revolver. He has since embarked on a mission to rid the world of the supernatural, especially Mages. He knows of many in the South Bank area. He blames the other Mages and Garou, in general, for his wife’s death. He considers Kindred a plague to society.




Nephandi
Set of Seven
Ramiel:  Real name is unknown, but he is widely accepted as being Derek Stellner’s first student, who was lost to the Nephandi. He is an Order of Hermes-barabbi. He never had the time to develop into a certain House. He has completely black eyes.

Samiel:  Real name is Kevin Anders. He made a Pact with the Dark Ones to fix his blindness and paraplegic body. All that he must accomplish for the Dark Ones is the destruction of the Celestial Chorus and Dreamspeaker Mages of the South Bank Area. He serves as the public front-man for the Set of Seven. He is a Celestial Chorus-barabbi. He has completely white eyes.

Sameveel:  Real name is Ian Jamison. He serves as Ramiel’s advisor. He has a secret agenda. He has plans to bring forth the King in Yellow, an avatar of Hastur. He is an Euthanatos-barabbi. He has completely navy-blue eyes.

Caim:  Her real name is Tina Olson. She is a New World Order-barabbi. She has completely orange eyes.

Tumiel:  Her real name is Sabrina Elliot. She is a Verbena-barabbi. She has completely red eyes.

Forcas:  Her real name is Renee’ Kasmeerzak. She is a Dreamspeaker-barabbi. Her eyes are completely purple.

Marax:  His real name is Nicholas Wilson. He is a Void Engineer-barabbi. He has completely green eyes.

The Set of seven were the Big Bads for this campaign. They were introduced within the first five sessions and stayed until the party was able to kill them. I first described them in ways that were otherworldly and demonic. I did this, because I was not certain what they would become. In time, the abilities I wanted them to display were very much in line with Mage. Thus, they became barabbi.

Marax was killed and his soul is nowhere to be found. Ramiel is lost in Malfeas or another Nether realm. The others’ souls were placed in a glass ball. Tumiel was removed and chained to Stellner’s Umbral Realm with Stygian Metal. The others were dropped into the Set of Seven’s well of souls, which was then Hermetically sealed against man, beast, and time by Stellner.

When I think of organizations within roleplaying games that really made a game happen, this is one of my top two. The other was the “Circle of Thorns” from my WEG Star Wars game. I tend to revisit both organizations as nemesis in my games.



Places of Interest
A Taste:  Coffee house with low lights, wide spread tables, long bar, and a small stage; owned by Colin Hutchinson

Club Death:  Industrial dance club, sight of the 1996 slaughter; owned by Stacey Veidt

Club Zombie:  Loud metal, industrial, techno mix, doorman dresses as Mr. Samdhi, coffins and skeletons are everywhere; owned by Malinda (DeWinter) Fuyukara

Crossroads:  Mage-related bar, run by Zero, a former Consor

The Delta Night:  Luxurious nightclub on the upper floor of a downtown business, black tie, and name must be listed to gain entrance; owned by Terrence Friedman

The Dock:  A quiet biker bar where many weapons deals are made

Drumhoelfers:  Cheap, 1980s styled bar with pool tables

564 Club:  Traditional jazz and blues club, very pristine condition, suite and tie dress attire; serves “house wine” to Kindred

Fantasy Unlimited:  Strip bar in an old church; owned by Camile Duvalle

The Hole:  Trashy S&M club in the arts district

Hurricane:  Top 40s dance club

The Locker Room:  Huge sports bar, the building is three stories tall with at least one bar open on each level at all times, every booth or table has TV screens with large-screen TVs on all the walls; run by the Syndicate

The Lamp Lite:  Brothel in the casino district; run by Kone-ko

Luna’s:  Garou pub

Singalong Sam’s:  Piano bar with very bad singing by Sam the Man aka Samuel Tippicanoe

The Sunset Club:  A cheap venue for rock style bands, once a county clubhouse where the clubhouse, golf course, bar, and surrounding housing subdivision went downhill. 11550 South Crawford Avenue, the sign is half0lit with neon red lettering, the parking lot is filled with litter, cracks, and weeds. The exterior of the building is drab and gloomy, done in brick and stone. It is run by the Union Council, a South Bank Camarilla watchdog group

Tombo’s:  Rock style bar that plays music from the 1960s-1980s. They feature live music most nights. This bar was known as The Prancing Unicorn in the 1990s. Owned by Caitlen Eire.

Toucan Liquor Stand:  Tropical themed bar whose owner is a very gay Satyr

Wednesday, January 29, 2014

Voodoo Notes (Systemless)

Welcome to Wicked Wednesday, wherein I brew up some magic or trouble for your reading pleasure. First up are notes on voodoo. Below you will find a list of terms and a pantheon of sorts you can incorporate into your games. There are no rules for you to slug through and translate to YFGS (your favorite game system).

I incorporated Voodoo into one of my old Silverbrook games. I had a player with interest in it as a topic and as a religion not directly descended from Zoroastrianism, I also found it a topic of interest. I had very little experience with it prior to the game and have had very little contact with it after the game. So, if you are like me and need a little help with the words associated with Voodoo, this will get you started.

Game masters and players are encouraged to read GURPs Voodoo, Eden Studios' Argh, Thar be Zombies!, an article from the Huffington Post, the Live Science website, or the Alt Religion website on about.com. There is a lot of mis-information, confusing information, and good information out there. Even if you choose to disregard the actual religion and use a Hollywood version in your game, I recommend honoring our ancestors and learning about the real thing first.



Lexicon 
Asson:  The ritual rattle of a houn’gan or mambo. The rattling noise is usually made by snake vertebrae within a wooden casing.

Bondye:  Distant and unknowable creator god.

Bokor:  A houn’gan who serves with both hands, i.e., is evil. “Serving with two hands” refers to an image of grasping for power with both hands and therefore, letting go of your humanity.

Govi:  A small, earthen jar ot which loas and ancestor spirits can be bound. The ancestor spirits often favour the voudonista who makes good use of govi jars, because it provides them a fetter to this world.

Gris-Gris:  A voodoo focus or fetish; usually a small pouch containing herbs, locks of hair, snake vertebrae, etc. Sometimes referred to as a mojo bag.

Horse:  The term for a voodoo believer who is possessed or “ridden” by a loa. The horse usually exhibits supernatural strength or agility, as well as, the characteristics of whichever loa is currently “in residence.”

Hounfor or Oumphor:  The voodoo “temple.”  Usually, in Haiti, it consists of a hut with an outer courtyard (called a peristyle). Non-belieivers may stand outside the fence surrounding the peristyle to watch a ceremony, but they may not enter the courtyard during a rite, and they are never to enter the actual hut. The Oumphor proper always has a pole or post which reaches up from the middle of the floor to the ceiling of the hut; this post is a symbol of Damballah.

Houn’gan:  The male version of a voodoo priest.

Loas, Les Invisibles, or Les Mysteres:  These are the spirit-gods of voodoo. They are ever-changing according to the nees of their people, and most have “borrowed” the guise of a Catholoic saint – i.e., a statue of the Virgin Mary doubles as a statue of Erzulie, or a painting of St. Peter is seen as a Painting of Papa Legba. The loas mix characteristics of anthropomorphic deities, like the Greek gods, and nature spirits or totems.

Mambo:  The female version of a voodoo priest.



The Voodoo Pantheon
The loas of the voodoo pantheon are traditionally dividied into at least two divisions, commonly called the Rada and Petro rites. However, any loa can be served by a practitioner of any rite since more loas have more than one aspect, as shown below.

The Rada Rite:  Loas of wisdom, protection, or benevolence
The Petro Rite:  Loas of fire, vengeance, and/or violence

Agoueh:  Rada; marine husband of Erzulie; loa of ocean/sea

Aido Wedo:  Rada; queen of heaven, earth, and angels. The Serpent Lady of  a Thousand Rainbows. This creation goddess favors mankind and protects her followers. She is usually considered Damballah’s consort or feminine aspect; her provinces are wisdom, color, and protection; Mind and Life magics are her domain. Aida usually appears as either a kindly mother figure or a rainbow colored snake.

Chango:  Petro; a warlike spirit who commands the weather, the elements and physical power. Guns, explosives and fire fall under his command; like the, his temper is explosive. Those he rides become killing machines or tireless lovers. Although his obvious powers embrace Forces, his lust for Life gives him power over those Arts, too. Blood, red roosters and gundpowder are worthy sacrifices, especially if they’re burned up or blown up.

Damballah Wedo:  Rada; the Cosmic Serpent. The serpent of wisdom and flame, known as the Father of the Falling Waters or Serpent of the Sky.  May be invoked for use of Prime or natural Forces magics. His followers sacrifice rum and red garments to win his fabor. Dambahlah usually appeared as a giant, white python, boa, or cobra.

Damballah la Flameau:  Petro; the Tortch; same as the above, but more vengeful and fiery

Erzulie:  Both; loa of beauty, revenge, sex, mercy, wisdom, riches, etc. Erzulie is a sort of cross between a sex goddess and the Virgin Mary; can appear as an incredibly beautiful mulatto or a ravaging hag. Sacrifices of cake, sweets, and liquor are good ways to get her attention. Life and Mind Arts are her specialty.

Erzulie Ge Rouge:  Petro, Erzulie of the Red Eye; this is a vengeful Erzulie, twisted by rage or hate and wreathed in fire.

Erzulie Freda:  Rada; the benevolent Erzulie who bestows luck and wealth – either spiritual or physical – on her worshippers. Often portrayed in arts as the Virgin Mary, called the “Black Madonna.”

The Guedes:  Gods of death, the three most common form of the Guede Triad:  samedi, Cimetie, and La Croix. Though all are tricksters at heart, they do have slightly different personalities, and their tricks range from amusing jokes to miracles to deadly pranks.

Baron Cimetie:  The Cemetary; he reigns specifically over the graveyard itself. Anyone who trespasses in a cemetery, especially at night, should pay their respects to this loa an ask his permission first. Like Ghede, he is usually thought of as a cheerful loa who welcomes everyone to his “house,” eventually.

Baron Samedi:  Petro; Saturday; the most harmful of the Guedes, and the most feared. Samedi dresses all in black, and usually appears either as a skull-headed man or a black man with a white skull drawn in chalk on his face; he dressed in a completely black, ragged, Victorian gentlemen’s outfit with a tattered stovepipe hat and carries a cane or walking stick. Life and Entropy are his obvious specialties. He insists on sacrifices of fish and black chickens; those he rides laugh disturbingly, and often conceal their eyes.

Baron La Croix:  Rada; the Cross; the Guede with the power to revive the dead, either physically or spiritually (eg:  awaken a Wraith). He is usually identified as a black Jesus Christ, and is considered the son of Erzulie. His tricks take the form of minor miracles.



Dinclinsin:  A Caucasian/European male loa who is much feared because of his severity; he does not drink his liquid offerings, but pours them into his pockets without getting his clothing wet.

Ghede:  Rada; also watches over death and the dead. Like Samedi, he favors black, although he doesn’t wear it himself. Unlike his “cousin,” Ghede is often a happy, lustful spirit. Those under his possession can eat and drink past human limits. Those who invoke Entropy and Mind magics call upon Ghede. H eloves gifts of good booze and good food, especially live chickens and roosters.

Guede L’Orage:  Petro; the Storm; this Guede brings sudden or violent death and gives his blessings to revenge killings. Mysterious “accidents” tend to occur whenever this loa is involved.

Legba:  Rada; King of Kings and Opener of Gates; the main loa of crossroads, journeys and wisdom. Legba sometimes appears as a poor beggar, other times as a wise old man. The Walking God, spirit of stories, crossroads and journeys, Legba guards the ways of the Earth and the spirit realms. Any magic involving Correspondence, Time or Umbral passage must invoke this loa first. Those under his control grow strong, but violent and their limbs twist in odd directions. He dearly loves good rum and fine cigars.

Legba Ati Bon:  Rada; Legba Tree of the Good; this version of Legba portrays himself as inhabiting the traditional spirit tree beside the oumphor. A sanctified bag is placed in the branches of the tree for Legba’s use, much like a loa would reside in a govi jar.

Loco:  Rada; the Mystery of healing, herbs, and visions, Loco form the roots of Will, and imparts magical wisdom to his followers. Those who use Matter or Life magics invoke his name. As the Guardian of the oumphor, he provides a firm grounding for the voudonista, and they return the favor with offerings of green herbs and pure water.

Mademoiselle Charlotte:  Rada or Petro; white/Caucasian/European female loa who is served much like Erzulie; her horse speaks flawless French.

Ogou:  Petro; the Great Warrior or General. Fire, wrath and liberation embody the spirit of Ogoun the Chainbreaker, God of the Blade. Those who call on him must be strong; weaklings are useless to this Mystery. The most violent Forces and Matter spells demand his attention, and hi shorses often fly through the air or burst into flame. Red and black are Ougun’s colors, and he loves offerings of freshly killed chickens or iron dust.

Simbi:  Petro; Mystery of magical powders and potions, Simbi embraces the elements of air and water. Knowledge and freedom are his domains, and he favors those who prefer silent contemplation to passionate conflict. Simbi’s favor opens the Arts of Forces and the Mind. Herbs, fruit, and spring water please this loa, who often wears green and yellow when he appears.


Monday, January 27, 2014

A World of Darkness city: South Bank by Night

Creature Feature

One of my first successful game set in White Wolf's World of Darkness was a game wherein we played ourselves, but with a WoD-twist. The other was an all-female game of Werewolf:  The Apocalypse. For the WoD game, I started with two players. I used myself as an NPC and as a motivator when they were missing clues. We rated on each others' Attributes and Abilities. Then, I took the average score and that was the character's stat. I don't remember how we did the supernatural aspects of our characters. We would eventually go through this same process with everyone. Everyone was free to choose their own supernatural character type from the World of Darkness setting. They were encouraged to choose one which best fit their character type. I also made everyone choose a different last name to break the contact with reality. 

The game came to be referred to as "Creature Feature." I started with two Garou and a Mage and built it up from there. I would incorporate all of our friends into it, before and after I moved to/from Memphis. I even went so far as to create a Wraith out of a friend who would not be playing with us. At its peak with active players, I think we had two vampires, two werewolves, two magi, and one fae. Yet, we also had a Nuwisha and a Gurahl as player characters at different points. 

The game was sloppy drunk. We would pick up and play it whenever the mood struck us. We incorporated characters from novels, movies, TV shows, and White Wolf's splatbooks. The fae was originally built before Changeling was published. So, we used rules from Ars Magica with supplemental material from Hunters Hunted to make it up. Neither the player or I were happy with it, but we became even less so when Changeling was eventually published. 

We were in love with the idea of playing a game of self-empowerment and loved every minute of playing it!

From Creature Feature grew the rest of the city. I would eventually remove those characters and run the game as if it were, more or less, a standard World of Darkness city. I changed things up here and there (like city names), but more or less tried my best to remain true to the game's source material.  What follows are the remains of those notes. I am including backgrounds on the different supernatural types when I have them, lists of characters and their relations and even stat blocks of different PCs and NPCs. As time crept on, different versions of the rules from the various player's guides and Storyteller guide's were incorporated.




The Kindred of South Bank are not ruled over by a Prince. The last Prince to rule the city was removed in 1976 after it was discovered he was working with the Sabbat. The city is now guided by the Primogen who formerly served the Prince. Each of the clans residing within the city are guaranteed a seat in the Primogen. This has caused an influx of Kindred from various, lesser known clans to take up residence in the city. Due to the limits of feeding grounds, this can lead to small battles between upstart youths and their elders, all vying for living space within the city.

Many vampires have tried to create their own clan. However, thorough background checks are made before a Kindred is allowed to present their so-called clan. No one has lasted longer than two months while masquerading as a rare clan. No one knows what happens to the vampires posing as new clans, they appear to simply up and leave.

The Masquerade is held as law. All members of Kindred society have the right to a trial by Primogen jury. These are held on the evening before equinoxes and solstices.

Monthly meetings are held, even if only a member or two of the Primogen are available. These meetings are always held in an Elysium location. Retainers, allies, and others are not allowed to attend the meetings, unless invited to do so by the Primogen of the Kindren to which they serve. A separate room is usually maintained for those attendees to utilize, sometimes unawares of what is actually occurring in the meeting.

Diableri and membership within the Sabbat are not tolerated in the city or its principality.

The South Bank Principality includes the surrounding cities of South Bank, Madison, Washington, Lincoln, Chester, Plymouth, Georgetown, Liberty, and Marian.

Washington’s Prince ceded his rule to the Princess of Madison. However, the Madison Princess felt pressured by her own court members and ceded her city to the Primogen of South Bank in 1985. The Prince of Plymouth was killed during a Garou attack and the elders of that city ceded in soon after. They also controlled the cities of Chester and Lincoln. The Prince of Marian was slain in a battle with the former Prince of South Bank. The South Bank Prince then took control of Marian. He let the city of Marian degenerate as a way of punishment for those who still opposed him in that city. Liberty was simply claimed by an older, former Prince of South Bank. A few of the other elders in the Principality are rumoured to have havens in that area. Georgetown is a land of contention between the Primogen of south Bank and the Prince of Elkhart. Both feel they have a right to claim the city as their own.

Clan Representatives in the Primogen Council
Brujah:  Chris Anderson
Cruaigh:  Liam O’Connel
Daughters of Cacophony:  Caitlen Eire
Gangrel:  Karen Spieletreff (former Princess of Madison)
Gargolyes:  Angel (poses as a statue in the basement vault of a local Catholic university)
Giovanni:  Leo Giovanni (participates as little as possible in the Primogen council)
Malkavian:  Samuel Tippicanoe (no relation to the famous family, but he insists there is a relationship)
Nosferatu:  Simon Cielewzski
Ravnos:  Janu Yuri
Samedi:  Roger
Toreador:  Quer (ke-er)
Tremere:  Louisa Markoffe
Tzimisce:  Charles Polski
Ventrue:  Jordan Studebakeer


Locations of Elysium
State Theatre
South Bank Civic Auditorium
Crow (club)

Other Locations of Note
Old time, brick, shopping center:  Haunted by Wraiths
Cap’n’Cino:  Owned by Fae
Ian Walt Park:  Gangrel controlled, but they are open to others visiting them
Boathouse and Country Club:  Located in Madison, controlled by the Cruaigh
Old Water Works Building:  Dance club with a heavy electronic influence. It is controlled by a Nosferatu who also controls the waterways around town. There are catacombs below the building with rooms patrons can rent for their own purposes.
The Hog Roast:  Biker bar run by Brujah
Japanese Gardens:  Controlled by AK (?)
State Park:  Gangrel controlled
Madison City Park:  Controlled by Karen Spieletreff

Monsignor Felipe Demonio was all set to become the Archbishop of Indianapolis. However, a traitor foiled his plot. Sixty percent of all Sabbat were destroyed. As punishment for this failure, he was told he could have the city of Elkhart – if he and his weak followers could take it.

After studying the habits of the Elkhart Sabbat for two weeks, he made his move. In one night, monsignor Demonio and his five Paladins wiped out the former Arch-Bishop and his ten Templars. The following night, all fo the Bishops were destroyed. Felipe then proclaimed himself Monsignor of Elkhart and asked for followers. Within six months, everything was running as per normal.

Monsignor Demonio did not realize was the heavy presence of Infernalists in his territory. He is currently trying to gain control of them or their favor, whichever is easier. However, he is thinking of putting those efforts on the back burner and aiming for South Bank. Neither his Prisci or Cardinal know of his desire of South Bank. They would not allow for him to go after the city and he knows this. He also knows that if they were told of the Infernalist presence, they would send in the Sabbat Inquisition to wipe them out. Monsignor Demonio is hoping he can turn them into his secret weapon. Fortunately, Ba’ali from southern Michigan have agreed to join Demonio and his cause.

Monsignor Demonio knows of Blood Brothers in the area who are in torpor. Through contacts, he has discovered a Pander that runs Nighthawks Flight Service knows where they are sleeping.

Kindred Stats
Robert Davis (NPC)
Clan:  Toreador
Generation:  12th
Nature:  Avant-garde
Demeanor:  Perfectionist
Haven:  Above his primary bar/nightclub
Concept:  Jazz Nightclub Owner

Attributes
Strength  1
Dexterity  2
Stamina  3
Charisma (smooth)  4
Manipulation  2
Appearance  (honest face)  4
Perception  3
Intelligence  3
Wits  2

Abilities
Talents
Alertness  1
Leadership  1
Poetic Expression  1
Singing  1
Streetwise  1

Skills
Etiquette 1
Fast-Draw  2
Fast-Talking  2
Firearms  3
Masquerade  3
Music (baritone saxophone)  4
Police Procedures  3
Security (burglar alarms)  4
Stealth  1
Style  2
Tracking  3

Knowledge
Accounting  2
Area Knowledge  3
City Secrets  2
Economics  1
Finance  3
Forensics  1
History  2
Law  2
Lupine Lore  3
Naturalist 1

Disciplines
Auspex  1
Celerity  1
Presence  1

Backgrounds
Generation  1
Resources  4
Retainers  3
Status  3

Merits/Flaws
Ambidextrous  +1
Nightclub  +2
True Love  +1
Color Blind  -1
Enemy  -3
Ward  -3

Virtues
Conscience  3
Control  4
Courage  3

Path of Humanity  (feelings)  7
Willpower  7

Write-Up
Robert was born and raised in Baton Rouge, Louisiana. While growing up, he learned to play all forms of jazz, blues, rhythm and blues on the baritone saxophone. He excelled the most in the jazz stylings of New Orleans. He attended and graduated from Southern University of New Orleans with a major in music performance at the age of twenty-four. Me moved to Chicago the following summer to further his studies and perform.  He would later move to South Bank where he proceeded to buy a few nightclubs. After buying the first two, he ran into some trouble on the street and disappeared for a few months.

Bobby only owns three bars today, the third of which was just recently bought on the south side of South Bank. The bars he owns are Rat’s Place, Twist/Shouts, and N.O. Tonight! the latter of which is the location on the south side of town. Each of the managers at the bars serve as his Retainers.

The manager of Rat’s Place is Gerod Powl. Nothing else was updated at Rat’s Place after Bobby purchased it. The manager of Twist/Shouts is Byron Mueller. The house band is Soft White Underbelly. Bobby recently hired Samantha Barker to run N.O. Tonight! (New Orleans Tonight!). Samantha is Bobby’s True Love and Ward. NOT is not open for lunch and opens for dinner at 6pm. NOT has a series of bands on regular rotation, including The Chorus Hogs, Derek and the Basses, The Black and The White, and Rare Elements. The NOT house band is fronted by Bobby and typically opens for the regular and visiting bands that play the bar.

Leo Giovanni (NPC)
Clan:  Giovanni
Generation:  11th
Nature:  Cavalier
Demeanor:  Plotter
Haven:  Above his bookstore
Concept:  Occult scientist/book store owner

Attributes
Strength  2
Dexterity  2
Stamina  2
Charisma  3
Manipulation  2
Appearance  3
Perception  2
Intelligence  4
Wits  4

Abilities
Talents
Intrigue  2
Instruction  1
Seduction  1
Sense Deception 1

Skills
Animal Ken  3 (canine)
Animal Train  2
Firearms  2
Hypnotism  1
Interrogate  4
Masquerade (breathing)  4
Sign Language  2
Tracking (urban)  4

Knowledge
Area Knowledge  1
Archeology  2
Fae Lore  1
History  2
Kindred Lore (Caine)  4
Lupine Lore (spiritual guides)  4
Occult (mystical places)  4
Spirit Lore  2

Disciplines
Dominate  2
Necromancy  1
Potence  0

Backgrounds
Contacts  3
Generation  2

Merits/Flaws
Clan Friendship (Brujah)  +3
Danger Sense  +2
Occult Library  +2
Repelled by Crosses  -2

Virtues
Conscience  2
Self-Control  4
Courage  4

Path of Humanity  6
Willpower  4














Deke (NPC)
Clan:  Pander
Generation:  13th
Nature:  Bravo
Demeanor:  Masochist
Haven:  Townhouse apartment
Concept:  Sabbat scout

Attributes
Strength  2
Dexterity  3
Stamina  1
Charisma  1
Manipulation (smooth)  4
Appearance  3
Perception (apprehensive)  4
Intelligence  2
Wits (creative)  4

Abilities
Talents
Alertness  3
Brawl  3
Dodge  2
Mimicry  3
Streetwise  2

Skills
Disguise (specific people)  4
Firearms  2
Melee  3
Stealth  3
Style  2
Survival  3
Tracking  3

Knowledge
Body Alteration  3
Blind Fighting  2
Camarilla Lore  3
Occult (vampires)  4
Psychology  3

Disciplines
Obtenebration  3
Vicissitude  2
Obfuscate  1

Backgrounds
Resources  1

Merits/Flaws
Ambidextrous  +1
Cat-like Balance  +1
Silence  +1
Clan Enmity (Tremere)  -2
Intolerance (Camarilla Kindred)  -1
Mistaken Identity  -1
Over-confident  -1
Short Fuse  -2

Virtues
Callousness  1
Instincts  3
Morale  4

Path of Cathari  4
Willpower  4

Vinculumn
Member                 Rating
#1                           9
#2                           4
#3                           7
#4                           8


Monsignor Felipe Demonio
Clan:  Lasombra
Nature:  Autocrat
Demeanor:  Director








Attributes
Strength  5
Dexterity  4
Stamina  6
Charisma  5
Manipulation  6
Appearance  4
Perception  5
Intelligence  5
Wits  4

Abilities
Talents
Acting  2
Brawl  3
Diplomacy  3
Intimiate  3
Intrigue  4
Leadership  2
Sense Deception  3
Streetwise  1
Subterfuge  4

Skills
Blind Fighting  1
Etiquette  3
Firearms  3
Fire Walking  2
Interrogation  2
Melee  4
Security  1

Knowledge
Area Knowledge  4
Black Hand Lore  1
Bureaucracy  2
Camarilla Lore  3
City Secrets  4
History  2
Linguistics  3
Lupine Lore  1
Occult  4
Sabbat Lore  3

Advantages
Backgrounds
Contacts  5
Herd  2
Influence  3
Pack Recognition  2
Resources  4
Retainers  1
Sabbat Status  3

Disciplines
Auspex  4
Celerity  2
Dominate  5
Fortitude  2
Obfuscate  2
Obtenebration  5
Potence  2
Presence  4
Protean  2
Vicissitude  1

Callousness  4
Instincts  3
Morale  4

Path of Honorable Accord  6
Willpower  10



The Shadow of the Great Lake Sept
Sept Totem:  Uktena (water spirit with serpent, cougar, and deer features)
Location:  Private park in northern Indiana

The Silver Fangs have chosen the South Bank area to hole up in and keep an eye on the Kindred of the local areas, namely Chicago, Gary, and Milwaukee.­ They are also here to aid the Garou in those areas fight the minions of the Wyrm as needed.

The Red Talons arrived in the area after the encouragement from certain senior Garou. They appear to like elements of the area, mostly due to the wilderness south of the Sept and the various wolf parks in the state.

The few Bone Gnawers in the area wandered in from major cities across the Midwest. It is from the Bone Gnawers that the Silver Fangs receive most of their information on Kindred. Members of this Tribe migrate in and out of the area, at will.

The Wendigo of the area find this place very spiritual, due to the amount of Native Americans that still call this place home.

Most of the Fianna in the area are here due to the nearby university. A few even teach on campus. Others just hang out at local Irish bars and attend football games.

The Get of Fenris are almost unknown in the area, due to past relations with the Wendigo tribe.

Packs
The Uktena pack consider themselves the Readers of the Litany and the Keepers of the Caern. This often causes conflicts between them and the Silver Fangs. Most of the Uktena pack are of Wendigo or Fianna descent. Many members are elders within the Sept. They often find themselves pitted against the Tremere of Chicago and Milwaukee. There are nine members of this pack.

The Old Ones pack of South Bank number eight members. The alpha is David McGregor.

The Falcon pack is lead by Jonathan DeBouise. Silver Fangs comprise a majority of this pack. Many of them live on the south side of South Bank. Although they are the definitive alpha pack of the area, they often consult their Uktena sisters before making many decisions. This has caused the Uktena pack to think of themselves being higher in rank than the Falcon pack. Many members of the Falcon pack are elders in the Sept. Martin Falcon owns the property where the Sept meets.

The Rat pack has ten members and the alpha is Black Eagle. Bone Gnawers and a few Wendigo fill this pack. They are known for patrolling the highways connecting Chicago, Detroit, and Milwaukee, striking at Kindred travelers. The Bone Gnawers try to keep the number of unsheltered homes at a low number. The Bone Gnawer Ahrouns, within the pack, concentrate their efforts on destroying drug lords.

The Coyote pack has ten members and the alpha is unknown. The Coyotes are the omega pack in the area and do all of the dirty work. Their purpose is to fill the role of troubleshooters. If there is a quest into the Umbra, Milwaukee needs help, or Chicago has a rumble with Kindred warming up, these Garou are rushed to the location as quickly as possible. They are also utilized in backing up the Rat pack in time of need. Whenever the Sept takes a vote amongst the packs, the Coyote pack has no voice in the matter.

Notes for a Garou-based Game
Martin Falcon is old and dying.­ He wishes to stay active and therefore has avoided membership in the Old Ones pack. When he dies, the ownership of the property will go to his eldest son, Gaillan, who is Kinfolk. Gaillan does not know this, nor did his mother while she lived.

The county to the east of where the Sept resides is filled with diabolists and they are beginning to spread to the South Bank and Madison area.

The FBI is currently helping the local police with a case that appears to involve someone committing “copy cat” murders. This group is headed by Special Agent Jonathan Styles. He has twelve police officers working with him:  one State Trooper, two County officers, three from South Bank (two detectives and one CSI technician), one detective from Washington and another from Georgetown.

Kindred from Chicago and Detroit are looking for a location that would serve as a meet up point between the two cities. South Bank is currently being scouted for such an opportunity.

Illegal (and legal) gun sales and drug sales are up (tripled).

Werewolf Stats
Anne Red Claws (PC)
Pack:  None
Sept:  Shadow of the Great Lake Sept
Breed:  Homid
Auspice:  Theurge
Tribe:  Silent Striders
Pack Totem:  Coyote
Concept:  High school student

Attributes
Strength  3
Dexterity (Cat-like reflexes)  4
Stamina  3
Charisma  2
Manipulation  2
Appearance  2
Perception  2
Intelligence (clear thinker)  4
Wits  2


Abilities
Talents
Alertness  3
Athletics  1
Ddoge  2
Empathy  1
Expression  1
Primal-Urge  3
Streetwise  2

Skills
Animal  1
Firearms  2
Leadership  2
Performance  11
Repair  1
Survival  2

Knowledge
Investigation  1
Medicine  3
Rituals  1
Science  1

Advantages
Backgrounds
Allies  2
Fetish  3 (Harmony Flute)
Kinfolk  1
Mentor  1
Pure Breed  3

Gifts
Persuasion
Sense Wyrm
Spirit Speech

Rage  5
Gnosis  7
Willpower  4

Renown
Glory 150
Honor 150
Wisdom  200



Clinton “Claws at the Wyrm” Stellner (PC)
Pack:  Renegades
Sept:  Shadow of the Great Lake Sept
Breed:  Homid
Auspice: 
Tribe:  Not known (White Howler)
Pack Totem:  Weasel
Concept:
Battle Scars: 

Attributes
Strength (wiry)  4
Dexterity (athletic)  5
Stamina  4
Charisma  2
Manipulation  1
Appearance (bold demeanor)  4
Perception  3
Intelligence  3
Wits  3

Abilities
Talents
Acting  2
Athletics  3
Alertness  3
Blatancy  1
Brawl  3
Composition  2
Dodge (duck)  4 (for a 6’ tall character!)
Intimidate  2
Leadership  1
Look  2
Meditation  2
Mimicry  2
Seduction  1
Sense Deception  3
Streetwise  4
Subterfuge  2

Skills
Animal Ken  2
Archery (moving targets)  4
Blind Fighting  2
Camouflage  2
Carousing  4
Carpentry  1
Climbing  1
Cooking 1
Debate  2
Demolition  2
Drive (curves)  4
Etiquette  3
Fast Draw  2
Firearms  2
First Aid  2
Fishing  2
Gambling  2
Games  2
Haggling  1
Heavy Guns  1
Herbalism  1
Hunting  1
Melee  3
Music (voice)  2
Police Procedures  2
Psychoanalysis  2
Stealth  2
Survival  3
Swimming  2
Throwing (moving targets)  4
Torture  1
Tracking  2
Traps  3

Knowledge
Anthropology  2
Archaeology  2
Architecture (natural preservation)  4
Area Knowledge  1
Astronomy  1
Biology  2
Chemistry  2
Computers  2
Criminology  1
Demon Lore  1
Forensics  2
Fortune Telling  1
Heraldry  2
History  3
Linguistics (German)  1
Literature  (European)  4
Mathematics  3
Military Science  1
Naturalist  2
Physcis  3
Psychology  1
Spirit Lore  2
Technology  2
Theology  2
Vampire Lore  3
Werewolf Lore  3
Wizardry Lore  3

Advantages
Merits/Flaws
Hunted (by BSD)  -4
Phobia (heights)  -2
Phobia (public speaking)  -2

Gifts
Blur of the Milky Eye
Sense Wyrm
Smell of Man

Fetishes
Bane Arrows (quantity 14)
Bane Skin
Fang Dagger

Gnosis  7
Willpower  7
Humanity  7
Rage  4

Renown
Glory  4500
Honor  2500
Wisdom  1700



David
Pack:  Renegades
Sept:  none
Breed: 
Auspice: 
Tribe:  Augra(?) Gurahl
Pack Totem: 
Concept: 




Attributes
Strength  3
Dexterity  3
Stamina  3
Charisma  3
Manipulation  3
Appearance  3
Perception  3
Intelligence  4
Wits  3

Abilities
Talents
Alertness 4
Athletics  3
Brawl  4
Dodge  3
Empathy  3
Instruction  1
Intimidation  3
Mimicry  1
Primal-Urge  1
Streetwise  2
Subterfuge  2
Throwing  3

Skills
Animal Ken  3
Archery (crossbow only)  1
Drive  3
Teiquette  2
Firearms  4
Meditation  3
Melee  3
Leadership  1
Performance  3
Repair  3
Stealth  3
Survival  3

Knowledge
Computer  3
Enigmas  3
Herbalism  3
Investigate  3
Law  2
Linguistics (German, Military hand signals)  2
Medicine  3
Occult (other stuff)  4
Poisons  1
Politics  1
Rituals  3
Science (biology)  4

Advantages
Backgrounds

Gifts
Blur of the Milky Eye
Heightened Senses
Razor Claws
Scent of the True Form
Sense Wyrm

Rites
Rite of Rending the Gauntlet
Rite of Talisman Dedication
Rite of the True Form

Gnosis  10
Humanity  6
Willpower  7
Rage  5



Saviour of Gaia  (NPC)
Pack:  none
Sept:  Shadow of the Great Lake Sept
Breed:  Homid
Auspice:  Philodox
Tribe:  Children of Gaia
Pack Totem:  none
Concept:  former Greenpeace Agent

Attributes
Strength  1
Dexterity  3
Stamina  2
Charisma  2
Manipulation (persuasion)  4
Appearance (captivating)  4
Perception  2
Intelligence  3
Wits  3

Abilities
Talents
Alertness  2
Brawling (martial arts)  4
Dodge  2
Empathy  3
Primal-Urge  1
Streetwise  1

Skills
Animal Ken  1
Drive  1
Etiquette  1
Kailindo  3
Stelath  1
Surivival  1

Knowledge
Computer  1
Medicine  3
Occult  2
Rituals  3

Advantages
Backgrounds
Contacts  3
Rites  1

Gifts
Mother’s Touch
Persuasion
Truth of Gaia

Rage  3
Gnosis  1
Willpower  7

Renown
None listed


Ian O’Mally (NPC)
Pack: 
Sept:  Shadow of the Great Lake Sept
Breed:  Homid
Auspice:  Theurge
Tribe:  Fianna
Pack Totem: 
Concept:  Quoter of the Litany; Judge

Attributes
Strength  2
Dexterity  2
Stamina  2
Charisma  3
Manipulation  3
Appearance  2
Perception  2
Intelligence  4
Wits  4

Abilities
Talents

Alertness  2
Athletics  1
Brawl  2
Empathy  4
Expression  2
Intimdation  3
Primal-Urge  4
Subterfuge  4

Skills
Animal Ken  5
Etiquette  4
Firearms  2
Melee  3
Leadership  4
Performance  4
Stealth  1
Survival  2

Knowledge
Enigmas  4
Investigation  2
Law  4
Linguistics  2
Medicine  3
Occult  4
Politics  3
Rituals  4
Science (biology, naturalist)  2

Advantages
None listed


Akashic Brotherhood:  Miss WuMiss Wu has been in the South Bank area longer than most of the rest of the Mages in the area.  She can remember when the last Kindred Prince existed.  She also remembers who planted the evidence that got him destroyed.  Miss Wu discovered Derek Stellner, Stacy Castille (d), and Franklin Devaroiuxe.  Derek and Franklin were turned over to appropriate Mages in Chicago to train them. Stacy traveled out to U.S.C. to receive her formal training. 

Miss Wu has her own contacts within the city and its surrounding areas.  Two of which are new to this part of the world.  One of them is a Kitsune known as Su and the other is a Bushi vampire. Both of their masters asked Miss Wu if she would do their formal training dealing with other occult societies. For now, the Kitsune has been content to simply "watch." However, the Bushi is tracking a Ninja vampire. This Ninja vampire recently assassinated a regent who flew into the area from Chicago. Ali-Batan:  none known

Celestial Chorus:  Sisters Jasmine and Isabelle (members of the Holy Trinity)Dreamspeakers:  Jimmy "Red Bird" Smith
Euthanatos:  Franklin Deveraoux
Order of Hermes:  Jonathan CarmineSons of Ether:  Thomas  "Zip Gun" Chappe  (Professor at a local university)Verbena:  Derek StellnerVirtual Adepts:  Blake Wilder, Stephen RurkHollow Ones:  Jules FiorbjornMarauders:  none stationaryNephandi:  Joe Smith (diabolist), Ralph Robertson (Verbena-barabbi)

James Wong
Gene-engineer

Attributes
Physical  3
Social  2
Perception  2
Intelligence  4
Wits  2

Abilities
Alertness  3
Athletics  3
Brawl  3
Computer  5
Dodge  2
Drive  2
Firearms  3
Melee  3
Medicine  4
Meditation  3
Occult  3
Science (biochemistry, genetics)  4
Streetwise  1
Subterfuge  1
Technology  4

Advantages
Willpower  7
Arete  3
Quintessence  8
Paradox  4

Spheres
Life  3
Matter  2
Mind  2
Prime  3

Mr. Wong is currently working on a project involving werewolf DNA. He received information from operatives in the Indianapolis area that South Bank pertaining to the number of werewolves in the South Bank area. He transferred from the University of Chicago to a local university in South Bank.

During testing, Mr. Wong’s assistant went crazy and sliced up their only lead (Miss Smith). Mr. Wong then contacted his superiors, requesting the elimination of his assistant.

Utilizing NWO contacts, Mr. Wong received the information currently on file with the local police involving Miss Smith. The file informed him that three men were discovered by the fire department in the home of Miss Smith while it was burning down. All three men escaped police custody before their identities were determined. They are considered “at large.” 

Mr. Wong requested additional aid and was sent two NWO teams, with another 3 teams and a Hit Mark V on backup in Chicago to assist with removing any werewolf threats. Neither Mr. Wong or the Technocracy realize the extent to which the werewolves have inundated themselves in the local area. The NWO teams have determined who the three men were (Derek Stellner, Clinton Stellner, and Kyle MacGregor), know where they live, and what their pedigrees are. They are also aware of three additional individuals who spend a good amount of time with the three men, including a vampire (Malinda Davies), and two other mages (Ralph Roberts and Sharon Hilt). Mr. Wong plans to use their families as hostages in order to gain the men.

File 4221-103WE
Name:  Clint Stellner
Breed:  Werewolf
Subject is considered armed and dangerous at all times. Kill on sight.
The subject owns and operates an architectural firm. Two others work for the subject:  Ralph Robertson and Katie Oslinger. Ms. Oslinger does not know of her boss’ breed (crossfile no. 4221-103WEa). Mr. Robertson does, as he himself is a mage (crossfile no. 4221-023MA).

All tax returns involved with the subject and its business are up to date. Bank accounts give no impression of illegal activities.

The subject is a member of what the werewolves refer to as a “sept” called “Shadow of the Great Lake.” However, the subject is hunted by another local sept. This other sept has no known name (crossfile no. 4221-6101). The other sept operation out of a local state park. The subject’s sept operates from a private park.

The subject is also a member of a group referred to as “Renegade Pack” (crossfile no. 4221-XXX). This group consists of his brother, Ralph Robertson, Sharon Hilt, Kyle MacGregor, and Malinda Davies (crossfile nos. 4221-0001MA, 4221-023MA, 4221-048MA, 4221-100WE, and 4221-222VA). Every individual should be considered armed and dangerous at all times. They should be killed on sight.

Like all shapeshifters, the subject has the ability to enter the Umbral Realms.

File 4221-100WE
Name:  Kyle MacGregor
Breed:  Werewolf
Subject is considered armed and dangerous at all times. Kill on sight.
Marital Status:  Married

The subject owns and operates a freelance computer firm. No one else works for the firm. All tax returns for the subject and its business are up to date. Bank accounts give an impression of no legal activities, but there appears to be money challenges. This may be a leverage point to use in the future.

The subject is a member of the local Sept, Shadow of the Great Lake. The subjects is hunter by another local sept (crossfile nos. 4221-103WE and 4221-601WE).

The subject is also a member of the “Renegade Pack” (crossfile no. 4221-XXX).

The subject’s wife shows no sign of being a supernatural creature. The child has shown no evidence, but observation will be maintained.

Like all shape shifters, the subject has the ability to enter the Umbral Realms.



Fae
Boggans:
Eshu:  Sharon (Herald, Wylder), Jennifer Giorgia (Court Scribe, Wylder)
Knockers:  The South Bank Stronghold has one who is always tinkering with things to improve them
·         Seelie:  Two or three live to the west of South Bank, working in factories, one lives in Elkhart working as a car mechanic and is known to be able to repair anything, two are fronting as computer programmers but are actually hackers
·         Unseelie:  An old grump works for a local drug manufacturer and is powerful enough the Seelie know to leave him alone

Pwka:  Fledermouse (Court Jester, Childling, Seelie), Stephanie “Maigheach Cluas” Johnson (“my-uch klooas”)

Redcaps:  Susan Rosenthorn (Court Seer, Grump, Useelie), March MacTir (Childling, Unseelie) loves to hunt (esp. humans) and his Fae Seeming is a bit carnal

Satyrs:  Jordan (Thane, Wylding), Frederick Briggs (Court Bard, Wylder)

Sidhe:  Lord Murdoch Sinclair (Baron, Wylder), Sir Padruig Smith (Herald, Wylder) Lackey, John Fladen (Chancellor, Grump), Timothy Stultz (Steward, Grump), John Samo (Childling, Lackey), Jeffrey (Thane, Childling), Aerwynne (Thane, Childling), Sir Columbus (Knyght, Grump), Lady Deirdre Morgantod (Lady Knyght, Wylder, Unseelie), Lord Greymantle (Baron from Tartarus, very old Wylder or Grump)

Sluagh:  Rose (only one.helps local Nosferatu with running the underground part of his bar, often trades secrets with the sewer rat, as well; helps Freddie (also a Sluagh) in the next county over with keeping tabs on everyone everywhere (unseelie. Mandrake)

Trolls:  Ugnar (Thane, Childling), Morgan (Thane, Wylder) Lackey, Sir Vlad (Knyght, Grump), Sir Milton (Knyght, Wylder)

The Baron and his Retainers:
Baron:  Lord Murdoch Sinclair
Heralds:  Sir Pa'draig Smith
Seers:  Susan Rosethorn
Chancellor:  John Fladen
Bard:  Frederick Briggs
Jesters:  Fladdermaus
Troubadours:
Scribe:  Jennifer Giorgia
Steward:  Timothy Stultz
Reeve:  Benjamin Stinson
Thanes:  Ugnar, Morgan, Jeffrey, Aerwynne, JordanKnyghts:  Sirs Vlad, Milton, and Columbus.  Lady Deirdre Morgantod

Fae Stats
Fiain-Lugh (jello)
Court:  Seelie
Legacies:  Cavalier/Beast
House:  none
Seeming:  Wylding
Kith:  Cu Sith
Household/Motley:  none

Attributes
Strength  4
Dexterity  5
Stamina  3
Charisma  0 (3)
Manipulation  2 (4)
Appearance  0 (2)
Perception  5
Intelligence  2
Wits  4

Abilities
Alertness  4
Athletics  3
Brawl  4
Dodge  4
Empathy  3
Intimidation  4
Kenning  4
Etiquette  0 (3)
Leadership  0 (3)
Stealth  4
Survival  3
Investigation  2
Linguistics  x
Occult  2

The statistics in parentheses represent the Cu Sith’s numbers when interacting with other canines. In addition, the Cu Sith’s rating of Etiquette 3 is used in Changeling society.


Advantages
How of Forboding:  With the expenditure of one point of Glamour, the Cu Sith can emit a howl to scare off a creature. Upon hearing the howl, the target must make a Willpower save versus 7. The creature must also make one additional success per point of Glamour spent by the Cu Shit. Failure to make the role sends the creature running from the area.

Bark of Warning:  If the Cu Sith deems a being is in its way or trespassing, the Cu Sith will emit a series of three barks. If the being has not removed itself by the third series, the Cu Sith will attack it with the intent of killing it.


Néal dé Dorchadas (cloth of darkness):  With this power, the Cu Sith can make itself invisible to the naked eye. The Cu Sith spends a point of Glamour and rolls Charisma + Stealth. This is considered the same as the Obfuscate ability “Vanish from Mind’s Eye.”  Only Faerie Sight, Kenning, Awareness, Auspex, and the Umbra will reveal the Cu Sith.

The Cu Sith’s bite does Strength + 4 damage, as well as, the same amount in Chimerical and Aggravated damage to supernatural creatures. The Cu Sith’s claws do Strength + 2 damage, as well as, the same amount of Chimerical and Aggravated damage to supernatural creatures.

Appearance:  Cu Sith stand between two and three feet tall in their canine Seeming. Their hair color is deep black, fading to white at their paws. Their build is similar to a greyhound, simply shorter in stature. While in their faerie Seeming, the Cu Sith stand from three to four and one half feet at the withers. Their hair color turns from black to a deep dark green which fades to light green at their paws. Their eyes in this Seeming do not reflect light and appear to be the color of the abyss. Their overland speed is twice that of humans.



Wraiths were used only as plot devices in this setting.



Others
Mummies:  none
Gypsies:  a wandering band, now and then.
Gurahl:  David
Nuwisha:  Michelle



Kent Hix, age twenty-seven. After the death of Miss Smith, a Garou, the local Sept thought everything was cleaned up by Kinain. However, the file which was hidden, eventually made its way to this ambitious rookie’s desk. Along with the file came a copy of the file on Stacey MacAlister’s death. Stacey had been murdered by BSDs when they came after Clinton Stellner, her boyfriend. Kent thinks Clinton is somehow involved, because he knew both Miss Smith and Stacey. Kent has no idea who placed the file on his desk or why. Kent’s partner is Brian Goldeye, age twenty six. He thinks Kent is crazy for looking into these cases.

South Bank Special Affairs Task Force (from a future-based South Bank setting)
Captain Edward Scaramanga:  Head of the task force with an administrative personality
Lieutenant Brett Ekland:  The real head of the team, Brett is one of the guys, but still makes sure everything is done properly
Detective Abraham Mirmalak:  Head of field investigations (deceased)
Detective Rachel Hyman:  Head of lab investigations
Sergeant Hudson Parker:  CSI
Sergeant Aron Yoshida:  Transfer from Vice
Sergeant Stephanie Macphearson:  Transferred from SWAT, she is the tactical commander, she is familiar with the power suits and how to use the tank
Sergeant Marc Bourgoin:  Technician, designs and tests many of the “toys” the SATF utilizes, better than Macphearson in a power suit, but not as good in the tank, likes to wear a white lab coat for effect
Sergeant Aimee Calhoun:  Forensics
Corporal Eric Chung:  Internet security, actually has ten people throughout the police department that report to him
Corporal Andrew Disl:  Profiler, assistant to Park and Calhoun
Private Lena Khrolovich:  Newest member to the team, she handles occult investigations, cousin of Armin Khrolovich
Private Ted Toscani:  Sniper











Cheat Code
South Bank:  South Bend
Lincoln:  Lakeville
Liberty:  North Liberty
Madison:  Mishawaka
Chester:  LaPaz
Marian:  Niles
Georgetown:  Osceola
Washington:  Granger