Thursday, August 29, 2013

Iconic Relationships in the Barony

Iconic Relationships

Heroic Icons:  The Baron, The Dwarven Ally, The Hero!
Ambiguous Icons:  The Elven Lord and Lady, The Wisest Wizard, The Librarian, The Wanderer
Villainous Icons:  The Prince of Demons, The Warlord, The Nathair-Sgiathach

Can’t we all just get along?
When push comes to shove, many of the Icons would rather align themselves with each other, rather than face the consequences of not. One hundred years into the fourth Age, the primary sources of power and most active representations of the Icons are related to the Baron, the Dwarven Ally, the Wanderer, and the Warlord.

Representatives of the Baron Icon are pushing society in a direction aimed to improve the quality of living for the nobility. . . and perhaps, the lower class, as well. In the barony of Tamaris, it is a solid push in the direction of betterment for everyone. In the barony of Polworth, everyone only includes the major households, such as Cinderfell. Polworth actually fits better with a different Icon – more on that later. The Baron Icon is one of two serving as the primary Icons for humans.

The Baron’s primary allies include the Dwarven Ally and the Hero. The Baron Icon grew out of the end of the third Age when the Hero and Dwarven Ally Icons overthrew the Elven Lord and Lady with their stalwart ally, the Prince of Demons. People representing the Baron and the Hero often clash over ideals and methods. The Hero wants to improve things for everyone, especially the lowest of the low. The Baron wants to improve things for the baronial community. In places like Polworth, the representatives of the Hero and the Baron may actually be at odds with each other. The Baron and the Dwarven Ally Icons represent many of the same ideals, simply delivered with a different flavor.

As my current game is very human-centric due to half the party being human and the campaign being based out of a human barony, I have left the Dwarven Ally as he appeared at the end of the third Age. In truth, he may have changed since then.

At the end of the third Age, the Wanderer helped broker a peace agreement between the Elven Lord and Lady, the Dwarven Ally, and the Hero. The Prince of Demons refused to participate as his minions were under the control of the Elven Lord and Lady. The Wanderer is often seen meandering the realm, investigating causes in the change of balance in the world. The Wanderer is very interested in maintaining the balance of the realm. This includes allowing representatives work with the evils machinations of the Warlord and the Prince of Demons.

The Elven Lord and Lady are learning their new place in the world. In the third Age, they represented an eccentric people from a bygone time. With the rise in power of the humans and dwarves, they have taken a backseat in their relationship with the world. In the past, they very much aligned themselves with the Prince of Demons and his minions, while facing the Dragon as the great enemy. In the fourth Age, they sit quietly behind the Baron and Dwarven Ally, hoping for the best, while glowering across the way at the Hero and the Wisest Wizard.

The current representatives of the Elven Lord and Lady seek to bring a balance of sorts to the politics and life of the realm, as a whole, while not intruding upon the humans’ newfound place in it. An example would include the constant back and forth between the forces of Navea versus the Haunted Wood.

The Wisest Wizard was taught his powers by the Elven Lord and Lady during the war with the Dragons. He was left alone to continue developing his ideal of colleges and learned magical arts during the third Age. During the war which ended the third Age, many representatives of the Wisest Wizard sided with the Hero and the Dwarven Ally. They remembered the tortures inflicted upon them by the Elven Lord and Lady in the earliest days of the half-elves. In the fourth Age, the Wisest Wizard is somewhat aligned with the Baron, but still recalls his friendship with the Hero and the Dwarven Ally. The Wisest Wizard, the Librarian, and the Wanderer are prone to sharing of gossip and tea late into the night. The Prince of Demons is not counted as an ally, but rather a tool to be used – the same as how the Elven Lord and Lady saw the Prince of Demons.
                                                                                                                                                   
The representatives of the Wisest Wizard still seek knowledge and learning related to the magical arts. The five magical colleges are not aligned as one organization. Each of the different schools have their own methods for teaching, spell-casting, and expectations. While this is not completely unexpected, the end of their rule by the Tuathanas as a whole has resulted in more divergence in practice. The existence of the human hedge-wizard cults have done nothing to add stability to the relationship between the Wisest Wizard and the Elven Lord and Lady.

The Prince of Demons could be the most powerful of the Icons. However, the rules set in place for beings to enter the realm’s plane keep his people in check. If and when they finally find a way to break the barrier into the realm, the work accomplished by the Baron and his allies will be in jeopardy. The Prince of Demons finds himself without allies in the current Age. The Elven Lord and Lady have quietly snubbed him and the Wisest Wizard is nothing but condescending. While the various demons in place serving around the realm do the bidding of their masters, the Prince of Demons casts a baleful eye in the direction of the void left by the Nathair-Sgiathach. His demonologists around the realm appear to have latched onto something that could bring forth new fruit.

The Librarian Icon sits in her corner, cataloguing the world. He has no care for the power plays or alliances in the world. The Librarian’s only concern is ensuring everything is logged. While the Librarian has no true allies, as she does not put herself out into the world in that manner, she can often be found with the Wisest Wizard and the Wanderer. Representatives of the Librarian Icon seek knowledge for knowledge’s sake.

The Warlord is the second most powerful Icon in the fourth Age. The Warlord and the Baron Icons sit on opposite sides of the table. His representatives are those seeking power, including gang leaders, ship reavers roaming the seas, and barons who want more than just one barony. When needed, the Warlord’s representatives will ally themselves with the Dwarven Ally and the Hero. Most who follow the ways of the Warlord do so with an iron fist and have no qualms showing their true colors. The barony of Polworth is fully under the sway of this Icon. Even now, the baron of Polworth is gathering his banner-men and counting his troops before they are marched!

The Dwarven Ally seen as a dwarf is disappearing from sight. Very few dwarf representatives of this Icon wander the halls of the realm. Most think he is encountered in the Barony of the Mountains and the fortress city of Stonehaven. The representatives of the Dwarven Ally believe in helping others, as only when the community succeeds, can the Dwarven Ally succeed. So, in truth, the Dwarven Ally can be found all across the realm. They supply food and clothing to those in need. They fortify neighbor’s homes out in the wild. They are the do-gooders in the world with a primary concern of helping their brothers and sisters.

The Dwarven Ally primarily works with the Hero and the Baron. As of late, he has been sneaking into the home of the Warlord and the Elven Lord and Lady.




NPC Representatives in the Realm
The Baron
·         Baron Galen of Tamaris
The Dwarven Ally
·         Baron of the Mountains
·         Balboshin Koberdawa of House Carnock
·         Dillon Byrne on a good day
·         Galton Sharp on most days
The Hero: 
·         Baron of Caerlaverock
·         Luthais Einruig (historical; led the human and dwarf armies against the Tuathanas)
The Elven Lord and Lady
·         The Lord and Lady of Lanark
·         Baroness Kellie of Navea and her husband Anthony
·         Baroness Kellie of Navea vs. the Haunted Wood
The Wisest Wizard:  Most any wizard taught by the chantries of the realm
The Librarian
·         Sable
·         Lamont the Loremaster of Navea
·         Gerec the Elven Lostfinder
The Wanderer
·         Lord Scuttlebutt or servant Quincy
·         Adok Dragovich of Stonehaven
The Prince of Demons
·         Elves and wizards who perform regularly perform summoning spells
·         Diabolists worshipping and practicing the dark arts
The Warlord
·         Baron of Polworth
·         The Devils of Agony mercenary unit
·         Dillon Byrne on a bad day
The Dragon:  none






Don’t put that on my plate! (Direct Relations)
Positive – The Icon is favorably inclined towards you.
Conflicted – The Icon harbors both favorable and unfavorable inclinations towards you. This conflict is often due to two or more different level of social interactions. However, it can also be due to you possessing an Elven-giver additude.
Negative – For one reason or many, you have gained the wrath of this Icon.


Icon
Positive Relationship
Conflicted Relationship
Negative Relationship
Heroic Icon

Usually
The Baron
The Dwarven Ally
The Hero

Sometimes
The Librarian
Spend 1, 2, or 3 points
You are a white hat, riding in to save the day. Authorities are more likely to listen to your side of the story and the people are more likely to trust you. Do not be surprised if their representatives call upon you for aid – or if the opposite Icons’ representatives target you for some nefarious purpose!
Spend 1, 2, or 3 points
Likely, you are one of the good guys. However, something you have done or been involved with (that old gang from school, perhaps?) leads to some distrust from the Icon. While you will have allies related to this Icon, enemies representing the Icon will also come about.
Spend 1 point
You represent a rivalry or an enemy. Goodly authorities likely consider you a criminal, a thief, a ne’er do well.
Ambiguous Icons

Usually
The Elven Lord and Lady
The Wisest Wizard
The Librarian
The Wanderer

Sometimes
The Hero
The Wanderer
Spend 1, 2, or 3 points
In the eyes of the Icon, you are a hero, be that an Elven leader, a wizard of high regard, a cataloguer beyond all cataloguers, or the gnome with the most miles traveled. To others, you may be an enemy or friend, depending on the day and the need.
Spend 1, 2, or 3 points
Some days are good, some are bad. You tread the water between the two of them, never sure what awaits you with the representatives of this Icon.
Spend 1 or 2 points
You are an enemy or dire threat to the Icon. Perhaps, the Tuathanas in your blood is too strong to accept the “elves” place in this world. You could be a wizard who has turned to join the diabolists serving the Prince of Demons. Maybe you burned down a library as a child.
Villainous Icons

Usually
The Prince of Demons
The Warlord
The Dragon

Sometimes
The Wanderer
Spend 1 point
Your connection to this Icon brings you forbidden secrets, hidden knowledge, and danger. You are hated and hunted by the Heroic Icons. You must be prepared to defend yourself against false (and sometimes true) allegations of heinous deeds.
Spend 1 or 2 points
You are cursed with your connection to this icon. Try as you might, you can never sever this relationship. Perhaps, it is due to a relative or personal past transgression. Followers of the other Icons will always be wary of you, no matter what your intentions may be.
Spend 1 or 2 points
This foe is out to get you and depending on the number of points you spend, you could be seen as an arch-rival worthy of hunting and slaying. On the other hand, it makes you one of the good guys and you should be able to find allies in the most desperate of times.


Saturday, August 24, 2013

My 13th Age Icons

I have decided to switch the rules set in my fantasy game from Mongoose's Legend to Pelgrane Press' The 13th Age.  The Legend rule set does not work for the game I am trying to run. If I wanted to run a straight combat game, it would work just fine. However, I need something more robust than that. I picked up The 13th Age at GenCon, read half-way through it the first night, and promptly decided this was the system I should utilize for my game. I have already developed the setting, the conflicts, and the current story line. So, I will not be using the Icons or realm from The 13th Age core book. Instead, I am converting my materials to their rules and ideas. 



On Icons in the 4th Age
The Icons in my game represent differing ideals and personal characteristics. They may manifest themselves as certain individuals or through various followers.


Some denizens of the realm view them as gods. This is most often true of those not represented by the Icons. For example, the modern Elven Lord and Lady are said to reside in the forests of Lanark. Most humans will never make it to Lanark and thus not have the opportunity to meet the Lord and Lady. Yet, to those Tuathanas dwelling in or around Lanark, the Lord and Lady can be seen presiding over court.


The Icons change with the Ages. Some continue from Age to Age. Others die out and are eventually replaced by new Icons born for the new Age. The Nathair-Sgiathach (Dragon) is one who has died out, but has yet to be replaced. The Tuathanas kept the Icon around as a bogeyman to use against their human and dwarf slaves. Because of this, the human and dwarf view of the Tuathanas from the prior Age have been folded into the Dragon Icon. Even though the races of dragon and elf were enemies in Ages past, what they have come to represent in the current Age is one in the same.


The Icons are presented here in a manner displaying their primary aspects. However, each Icon may have other aspects or lights in which they can be seen or worshiped.


Heroic Icons: The Baron, The Dwarven Ally, The Hero
Ambiguous Icons: The Elven Lord and Lady, The Wisest Wizard, The Librarian, The Wanderer
Villainous Icons: The Prince of Demons, The Warlord, The Nathair-Sgiathach


If they were given D&D alignments, they would appear something akin to the following chart.
Lawful Good
- The Baron
Neutral Good
- The Dwarven Ally
Chaotic Good
- The Hero
Lawful Neutral
- The Elven Lord and Lady
- The Wisest Wizard
True Neutral
- The Librarian
Chaotic Neutral
- The Wanderer
Lawful Evil
- The Prince of Demons
Neutral Evil
- The Warlord
Chaotic Evil
- Nathair-Sgiathach (The Dragon)






Icon: The Elven Lord and Lady


Quote: We are your past, but also your future. You cannot hope to rule the land without the knowledge of time and strength of arms.


Symbol: Lightning bolt crossing an arrow over a tree


Usual Location: It is thought the Pair wanders the forests near Lanark, but they have not been seen since the start of this Age.


Common Knowledge: The Tuathanas Lord and Lady are grouped together as one Icon. They represent a dualistic way of looking at life and the world. The Lord represents (overbearing) strength, the wild, and directness. The Lady represents order, intelligence, and subtlety. The Lord is the ruler of summer, the predators in the forest, and the forgers of steel. The Lady rules the winter, court, and chantries. They are never seen without one another, even by those who portend to only follow one of the Pair.


Adventurers and the Icon: All Tuathanas follow the ways of the Lord and Lady. The Tuathanas of the current Age, elves, understand the need for both light and dark, good and bad, elf and non-elf in the modern world. They seek to establish a balance in the world where the knowledge of the Tuathanas of old can be combined with the modern sensibilities wherein humans and dwarves are counted as friends and allies.


Not all elves follow the ways of both Icons within the Pair. Some are more likely to follow the Lord or the Lady, somewhat disregarding the other. Still, the need for both the Lord and Lady's abilities are understood, if not utilized.


Allies: The Baron, The Prince of Demons


Enemies: The Dragon


History: The Pair have always existed in one form or another throughout the Ages. Tuathanas Icons from other Ages were simply absorbed by the pair, allowing them to continue representing the Tuathanas people. It is unknown what will happen at the end of this Age. Will they combine into one or will one simply disappear?


The True Danger: Everything will be all right as long as the Pair exist together. If one exists without the other, the power held by the Pair becomes the power held by only one of the Pair. This could bring forth war of steel or of magic.








Icon: The Dwarven Ally


Quote: Look, I know you think you know what happened when Luthais the Hero conquered the old Tuathanas Lord. Why don't you sit down, drink some of this good beer, and listen to the story I heard about it.


Symbol: Warhammer


Usual Location: Wandering the halls of Stonehaven, sharing stories, brews, and helping his friends.


Common Knowledge: The Dwarven Ally is the tie that binds. All good things in life are held together by other good things in life and he makes sure they stay together. His people believe in community and that strong communities are safer, better places to live, than places where individuals trample over each other for a chance at power. The Dwarven Ally is a brother in arms to all who believe in helping their fellow man survive another day.


Adventurers and the Icon: Adventurers following in the footsteps of the Dwarven Ally are usually not leaders. They believe in taking a vote and going with the flow of the group they travel with, as a whole. The Dwarven Ally will come to the aid of those who aid others.


Allies: The Baron


Enemies: The Warlord, The Prince of Demons


History: The Dwarven Ally grew out of the mining work gangs assembled by the Nathair-Sgiathach. These gangs worked as a team to ensure their masters' desires were achieved while keeping everyone in the work gang alive.


The True Danger: Everything will be all right provided the Dwarven Ally never runs out of Iconic allies. The moment he is all alone, he will crumble upon himself.








Icon: The Warlord


Quote: These fools think they can rule us as the Tuathanas once did. Pity them, for we shall crush them!


Symbol: Barbed sword


Usual Location: The Warlord can be found wandering the halls and campfires of those who gather for ill-gained power. Of late, rumors state he either resides in Cambria or Polworth.


Common Knowledge: The Warlord seeks power for power's sake. He takes no prisoners and asks for no quarter. The Warlord hates the Baron, Dwarven Ally, and the Hero. He is the iconic villain.


Adventurers and the Icon: Adventurers seeking power, glory, and monetary wealth follow the Warlord. They know they must rise in the ranks to become the Warlord, else another follower will strike them down and claim the title for himself. Adventurers with a more criminal bent also seek the Warlord's approval.


Allies: The Warlord has no allies among the Icons. Followers of the Dwarven Ally or the Elven Lord may align themselves with the Warlord's followers out of a feeling of mutual purpose. In the end, the Warlord will always reveal his true colors and betray them for his own gains.


Enemies: The Baron, The Dwarven Ally, The Hero


History: In prior Ages, the Warlord was an aspect separate of the Elf Lord. It was thought the Tuathanas Warlord Icon had folded into the Elf Lord with the rise of man and dwarf. However, that is now thought to not be true. Some believe the Tuathanas' Warlord became part of two Icons: The Elf Lord and The Warlord.


The True Danger: As long as the Warlord faces multiple opponents, he will never gain enough power to claim the world. However, if he can gain his own allies or defeat two of his three enemies, he may yet make that claim. . .








Icon: The Baron


Quote: The people deserve a place to sleep, a farm to supply food, and a warrior to protect them.


Symbol: Crown


Usual Location: The Baron can be found throughout the realms of benevolent leaders. He is most often seen in the lands of Leone, Tamaris, and on occasion, Navea.


Common Knowledge: The Baron is looked upon as the protector of the people. It is his duty to ward against the evils wrought by the Warlord and the Dragon. Most also think it his duty to protect against the Prince of Demons. In truth, the Baron and the Prince rarely cross paths.


Adventurers and the Icon: Adventurers who seek to better the realm work for the Baron. They understand the need to bring light to darkness and sword to monster's gullet.


Allies: The Dwarven Ally, the Hero


Enemies: The Warlord, The Dragon


History: The Baron was born into the current Age. He is descended form the generals who lead the Hero's army at the end of the prior Age. They, in turn, are descended from the slave household leaders who looked after their common slaves, trying to make everyone's lives a little more better and safer.


The True Danger: Everything will be all right , as long as the evil forces in the realm do not attack the Baron as one force.








Icon: The Wanderer


Quote: Have you ever seen the sun setting on the sea? How about the fishing villages along the shores of Leone? Not even the water flowing around the Chantry in the Falls?


Symbol: A pair of boots


Usual Location: The Wanderer is most often found on the roads of the realm or within an inn at the crossroads.


Common Knowledge: The Wanderer represents all those who travel in the world and their worldly knowledge. The Wanderer is generally seen in a goodly light, as he brings news and entertainment to the Baron's followers. The Wanderer likes to travel with the Hero, as the Hero often goes to new places, causing adventure and creating stories to share.


Adventurers and the Icon: Bards, wandering minstrels, diplomats, and spies are among the adventurers who follow the way of the Wanderer. Many believe the tribes of Sleat to all follow the Wanderer. This is a gross generalization showing a misunderstanding of the tribes.


Allies: The Baron, The Hero


Enemies: The Dragon, due to an ages old transgression which led to the downfall of the Nathair-Sgiathach.


History: The Wanderer was brought to the realm by the gnomes.


The True Danger: The Wanderer has a goal and a purpose in this realm. However, he is often distracted by new finds along the roads he travels. As long as these distractions continue, the Wanderer will continue to wander. When the distractions end, the Wanderer's true purpose will be made known – for good or evil.






Icon: The Prince of Demons


Quote: You know the cost of doing business with me. Souls.


Symbol: A pair of spiked wings


Usual Location: The deepest level of Hell.


Common Knowledge: The Prince of Demons is fighting to increase his power in the realm. The ties that once bound demons into servitude, the old compacts, and the agreements are not in use as much in the current Age, as prior Ages. This has lead to a decrease in the amount of contact the Prince of Demons and his followers have with the realm.


At the same time, an increasing number of demons are finding their own way into the realm. This is partially due to the inability of humans to master summoning magics as well as the Tuathanas of old. This contributes to demons altering compacts or performing “side quests” while summoned to perform bidding. Both of these will eventually bring more power to the Prince of Demons.


In prior Ages, the Tuathanas Lord and Lady were counted upon as allies. In the current Age, the formerly allied Icons have much less contact.


Adventurers and the Icon: Wizards and those wishing to use the powers wrought by demons most often follow this Icon. The compacts and agreements of old still function and those with the greatest power still use the Prince of Demon's minions to accomplish their goals.


Allies: The Wisest Wizard, The Elven Lord and Lady


Enemies: The Baron, The Hero


History: The Prince of Demons has existed since time began. He arranged the first compacts and first taught the Tuathanas how to perform magic. In the past, he was satiated by the souls fed to his realm from the Tuathanas. With the decreasing sacrifices, he searches for a new source of power.


The True Danger: Everything will be all right as long as the compacts and agreements are not lost to time and the Prince of Demons does not find a way to enter this realm.






Icon: The Hero


Quote: As long as I still wield this sword, no monster shall harm you.


Symbol: A simple, lone shield


Usual Location: The Hero has gone quiet since the start of the current Age. There has not been a need for him to show his face in the realm. It is said when his time is needed, he will return to the realm to, once again, free people from oppressors.


Common Knowledge: The Hero is the manifestation of hope for the oppressed. He understands his role is to sacrifice his wants and needs for the people he represents. He represents that lone individual, making a stand against all who would do wrong. The Hero's manifestation in the prior Age was a human, but was still seen as an ally by the dwarf communities.


Adventurers and the Icon: Adventurers walking the path of The Hero represent the good in the world. They know they will stand on the edge of the world and face down evil. They are the rally point against raiders.


Allies: The Baron, The Dwarven Ally


Enemies: The Dragon, The Warlord, The Wanderer


History: The Hero is a product of the prior Age. He manifested as a human named Luthais and led the human and dwarf army in their defeat of the Tuathanas. With the aid of the Wanderer, he was able to reach a deal with a fifth columnist group of Tuathanas who would eventually become the Lanark Elves. The Hero does not consider the Wanderer a friend due to the Wanderer's habit of not choosing a side.


The True Danger: Everything will be all right , unless the Warlord or the Dragon finally defeat the Hero.






Icon: The Wisest Wizard


Quote: Vasago, Saminga, and Barbaras, I beseech you remember the compacts of old and send me a servant worthy of your name. Let him bring forth the power I seek!


Symbol: Circle of power


Usual Location: The Chantry at the Top of the World


Common Knowledge: The Wisest Wizard is the grandest of all spell-casters. He has existed since the First Age and none may know than he. The Wisest Wizard once sat upon the many councils of the land, lending his knowledge to all. He spurred the creation of the different chantries across the land and led the defense of the Tuathanas people against the Nathair-Sgiathach. It was against his council that humans were taught magic. Yet, it was with his council that the magic of the Nathair-Sgiathach and their dwarf servants was learned and mastered in ways the Nathair-Sgiathach may not have ever dreamt. . . or so they say.


Adventurers and the Icon: Adventurers in the service of the Wisest Wizard are often, themselves, spell-casters. They search for lost tomes of knowledge, the unknown places of the world, and the lost magic items of the world. They understand the need to master the ability of summoning demons is both the most powerful and most dangerous of all magics.


Allies: The Elven Lord and Lady, The Prince of Demons


Enemies: The Dragon, The Hero


History: The Wisest Wizard has always been a male Tuathanas, until the current Age. It is said the current Wisest Wizard is actually a female half-elf.


The True Danger: Everything will be all right, as long as the Wisest Wizard never goes mad. There are those who fear the change of sex and species may be signs of a weakening Icon.






Icon: The Nathair-Sgiathach


Quote: none


Symbol: Dragon skull


Usual Location: none


Common Knowledge: The Nathair-Sgiathach, or Dragon, is a deceased Icon. When the Tuathanas destroyed the last dragon, this Icon fell in to a deep slumber. When the human and dwarf alliance overthrew their Tuathanas slave owners, the slumbering Icon died. There are scattered locations of dragon graveyards throughout the world. The Wisest Wizard and the Librarian are said to be the only ones who know of said locations and they are not sharing them. The dragon bones can be used to fuel powerful magics and craft items of wondrous abilities.


Adventurers and the Icon: There are no adventurers following this Icon. Those that would are following something else far more sinister and unknown to the world at large. There are occasional rumors of someone trying to resurrect the Nathair-Sgiathach or summon the soul of one to this realm. Thus far, no one has made any contact with any Nathair-Sgiathach or their souls.


Allies: none


Enemies: The Elf Lord and Lady, The Baron, The Dwarven Ally


History: The Nathair-Sgiathach are the age old enemies of the Tuathanas. The dragons lost the war with the elves. The Elves systematically hunted down all dragons and slaughtered them.


The True Danger: The true danger is not in the Nathair-Sgiathach returning, but in what has replaced them in the world. . .






Icon: The Librarian


Quote: The knowledge you seek may be found within a library found on the other edge of the world. Once you reach that library, I will aid you in locating the book.


Symbol: An open tome


Usual Location: One of the five chantries.


Common Knowledge: The Librarian is one part historian, one part sage, and one part hermit. The


Adventurers and the Icon: Those adventurers following the path of this Icon are those seeking knowledge. While these people strike close to the same anvil as those following the Wisest Wizard, followers of the Librarian concern themselves with more than just magically related quests. They seek the knowledge gained by the Wanderer's wanderings, the historical knowledge held by the Elf Lord and Lady, and realms never gleamed from the Wisest Wizard.


Allies: The Wisest Wizard, The Wanderer


Enemies: The Warlord


History: Historically, the Librarian is the weakest of the Icons in terms of physical power. The Librarian's wealth of knowledge more than makes up for this, making her on-par with the summoning abilities of the Wisest Wizard. While the Librarian often sits among those abstaining from good and evil, she falters to the side of good when pushed.



The True Danger: Everything will be all right as long as the libraries of the world are not destroyed and knowledge lost.

Thursday, August 8, 2013

Hags and Silver Maned Men

Editing work continues on the book I have code named "Elderly Women" for Elf Lair Games.