My living document on how I plan to create "morsels" is here: http://derekas.blogspot.com/2017/06/villages-of-living-dead.html
The Apartment Building
These apartments were once a high class hotel.
After the war, business dried up and the owners eventually closed it. Sixty
years later, an investor purchased the properly and remodeled it into urban
apartments. The décor is exposed wood and steel.
The building is eight levels tall with sixteen
apartments on floors 2-8. The first level is a small grocer, drug store,
conference rooms for rent and the apartment sales office. The basement serves
as the home to all things maintenance and property management.
Sights
Person:
Miles
1.
Miles is Miles Rose, the investor who purchased the
old hotel and turned it into the apartment complex
2.
Miles ransacked all of the apartments, collecting
all of the alcohol he could find, prior to securing his hideout
3.
Mile is not from the area, but instead from where
the vector originates
Place: The
Roof
1.
The only survivors in the building are on the roof
2.
A military crate missed its drop location; instead,
it landed on the roof of a building where all the residents are zombies
3.
Prior to the fall, residents set up a mini-farm on
the roof, complete with vegetable gardens and a chicken coup
Thing: Water
1.
A water main broken somewhere in the building and
water is free flowing inside the building
2.
The former survivors who lived here left behind a
roof full of buckets and barrels to collect water
3.
There is an access point to the sewers in the
basement; it was originally an access to coal tunnels, until those tunnels were
converted
Threats
1.
The disease vector swept through the building very
quickly and 85% of the residents are dead inside
2.
The handful of survivors in the building are all
together (on the roof or in an apartment). They are not getting along and a
major blowout will happen soon. They are not opposed to using the player
characters to do the dirty work in a fight.
3.
During the rise, the inside of the building
suffered a large amount of damage: fires
broken out, faucets were left in the on position, windows were left open
allowing animals and the environment into the building, and residents broke
through walls and floors in efforts to escape the zombies or the disasters.
Specific Locations within the Community
The Roof
Prior to the rise the roof was used by the
buildings younger residents as a hangout. There is an old dinner table, moldy
couch, 1D10 (5) buckets to collect rain, and 1D8 (4) Norm level archetypes on
the roof. There is an access door to the stairs into the building. These are
not the fire escape stairs to the ground floor. The door is held shut by boards
shoved under the threshold. The fire escape is accessible from the roof.
Elevator Shaft
The elevator shaft does not contain a ladder.
However, the support structure inside the shaft is such that ascent and descent
is possible with several climbing rolls. The elevator shaft descends past the
basement level by four feet. This area is filled with mechanical parts,
machinery, and a century of trash. The elevator car is currently at the third
floor. The top of the elevator car is latched shut and is opened with an easy
strength check. The elevator car doors are open due to a mess of bodies in the
way.
Two Bedroom Apartment
This apartment was the residence of Peter and Emily
Mclane. The couple retired from teaching a decade ago and decided to travel the
USA and Canada. Their apartment is overrun with souveniers, chotchkees,
oddities, no water, very little in the way of boxed or canned food, and no
weapons. Native American masks line one wall in the living room and American
Literature books that only a college professor could love line the other.
According the calendar hanging in the hallway, they are in San Francisco until
the 12th of next month.
The Basement
The basement contains everything the maintenance
crew would use, including spare motors and tools. The elevator engine room is
also located here in the basement. A sewer manhole provides access to old steam
tunnels. A partially bricked up door leads to the old coal tunnels, which now
provide access to the sewer system. There is no food or drink down here.
Connectivity
Travel times and difficulties to nearby, known
communities
Place
|
Travel
Time by Foot
|
Notes
|
Airport
|
1D10 (5) hours
|
Surrounded by zombies
|
Big Box Store / Supermarket
|
1D4+2 (3) hours
|
Aggressive group currently controls this location
|
Community College
|
2D6 (3) hours
|
Weak defenses versus zombies, little to no
defenses versus humans
|
Hospital
|
1D4 (2) hours
|
Some floors are safe, some are not, surrounding
by roving bands of zombies
|
Hotel
|
1D4 (2) hours
|
Defenses are not the great, but the residents are
nice enough
|
Office Complex
|
1D6 (3) hours
|
Poorly organized community with a Lord of the Flies feel to it
|
Police Station
|
1D4 (2) hours
|
Less than ten people here, none are police and
all of the weapons were looted days ago
|
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