Creature Feature
One of my first successful game set in White Wolf's World of Darkness was a game wherein we played ourselves, but with a WoD-twist. The other was an all-female game of Werewolf: The Apocalypse. For the WoD game, I started with two players. I used myself as an NPC and as a motivator when they were missing clues. We rated on each others' Attributes and Abilities. Then, I took the average score and that was the character's stat. I don't remember how we did the supernatural aspects of our characters. We would eventually go through this same process with everyone. Everyone was free to choose their own supernatural character type from the World of Darkness setting. They were encouraged to choose one which best fit their character type. I also made everyone choose a different last name to break the contact with reality.
The game came to be referred to as "Creature Feature." I started with two Garou and a Mage and built it up from there. I would incorporate all of our friends into it, before and after I moved to/from Memphis. I even went so far as to create a Wraith out of a friend who would not be playing with us. At its peak with active players, I think we had two vampires, two werewolves, two magi, and one fae. Yet, we also had a Nuwisha and a Gurahl as player characters at different points.
The game was sloppy drunk. We would pick up and play it whenever the mood struck us. We incorporated characters from novels, movies, TV shows, and White Wolf's splatbooks. The fae was originally built before Changeling was published. So, we used rules from Ars Magica with supplemental material from Hunters Hunted to make it up. Neither the player or I were happy with it, but we became even less so when Changeling was eventually published.
We were in love with the idea of playing a game of self-empowerment and loved every minute of playing it!
From Creature Feature grew the rest of the city. I would eventually remove those characters and run the game as if it were, more or less, a standard World of Darkness city. I changed things up here and there (like city names), but more or less tried my best to remain true to the game's source material. What follows are the remains of those notes. I am including backgrounds on the different supernatural types when I have them, lists of characters and their relations and even stat blocks of different PCs and NPCs. As time crept on, different versions of the rules from the various player's guides and Storyteller guide's were incorporated.
The Kindred of South Bank are not ruled over by a Prince.
The last Prince to rule the city was removed in 1976 after it was discovered he
was working with the Sabbat. The city is now guided by the Primogen who
formerly served the Prince. Each of the clans residing within the city are
guaranteed a seat in the Primogen. This has caused an influx of Kindred from
various, lesser known clans to take up residence in the city. Due to the limits
of feeding grounds, this can lead to small battles between upstart youths and
their elders, all vying for living space within the city.
Many vampires have tried to create their own clan.
However, thorough background checks are made before a Kindred is allowed to
present their so-called clan. No one has lasted longer than two months while
masquerading as a rare clan. No one knows what happens to the vampires posing
as new clans, they appear to simply up and leave.
The Masquerade is held as law. All members of Kindred
society have the right to a trial by Primogen jury. These are held on the
evening before equinoxes and solstices.
Monthly meetings are held, even if only a member or two
of the Primogen are available. These meetings are always held in an Elysium
location. Retainers, allies, and others are not allowed to attend the meetings,
unless invited to do so by the Primogen of the Kindren to which they serve. A
separate room is usually maintained for those attendees to utilize, sometimes
unawares of what is actually occurring in the meeting.
Diableri and membership within the Sabbat are not
tolerated in the city or its principality.
The South Bank Principality includes the surrounding
cities of South Bank, Madison, Washington, Lincoln, Chester, Plymouth,
Georgetown, Liberty, and Marian.
Washington’s Prince ceded his rule to the Princess of
Madison. However, the Madison Princess felt pressured by her own court members
and ceded her city to the Primogen of South Bank in 1985. The Prince of
Plymouth was killed during a Garou attack and the elders of that city ceded in
soon after. They also controlled the cities of Chester and Lincoln. The Prince
of Marian was slain in a battle with the former Prince of South Bank. The South
Bank Prince then took control of Marian. He let the city of Marian degenerate
as a way of punishment for those who still opposed him in that city. Liberty
was simply claimed by an older, former Prince of South Bank. A few of the other
elders in the Principality are rumoured to have havens in that area. Georgetown
is a land of contention between the Primogen of south Bank and the Prince of
Elkhart. Both feel they have a right to claim the city as their own.
Clan Representatives in the
Primogen Council
Brujah: Chris
Anderson
Cruaigh: Liam
O’Connel
Daughters of Cacophony:
Caitlen Eire
Gangrel: Karen
Spieletreff (former Princess of Madison)
Gargolyes: Angel
(poses as a statue in the basement vault of a local Catholic university)
Giovanni: Leo
Giovanni (participates as little as possible in the Primogen council)
Malkavian: Samuel
Tippicanoe (no relation to the famous family, but he insists there is a
relationship)
Nosferatu: Simon
Cielewzski
Ravnos: Janu Yuri
Samedi: Roger
Toreador: Quer
(ke-er)
Tremere: Louisa
Markoffe
Tzimisce: Charles
Polski
Ventrue: Jordan
Studebakeer
Locations of Elysium
State Theatre
South Bank Civic Auditorium
Crow (club)
Other Locations of Note
Old time, brick, shopping center: Haunted by Wraiths
Cap’n’Cino: Owned
by Fae
Ian Walt Park: Gangrel
controlled, but they are open to others visiting them
Boathouse and Country Club: Located in Madison, controlled by the Cruaigh
Old Water Works Building:
Dance club with a heavy electronic influence. It is controlled by a
Nosferatu who also controls the waterways around town. There are catacombs
below the building with rooms patrons can rent for their own purposes.
The Hog Roast:
Biker bar run by Brujah
Japanese Gardens:
Controlled by AK (?)
State Park:
Gangrel controlled
Madison City Park:
Controlled by Karen Spieletreff
Monsignor Felipe Demonio was all set to become the
Archbishop of Indianapolis. However, a traitor foiled his plot. Sixty percent
of all Sabbat were destroyed. As punishment for this failure, he was told he
could have the city of Elkhart – if he and his weak followers could take it.
After studying the habits of the Elkhart Sabbat for two
weeks, he made his move. In one night, monsignor Demonio and his five Paladins
wiped out the former Arch-Bishop and his ten Templars. The following night, all
fo the Bishops were destroyed. Felipe then proclaimed himself Monsignor of
Elkhart and asked for followers. Within six months, everything was running as
per normal.
Monsignor Demonio did not realize was the heavy presence
of Infernalists in his territory. He is currently trying to gain control of
them or their favor, whichever is easier. However, he is thinking of putting
those efforts on the back burner and aiming for South Bank. Neither his Prisci
or Cardinal know of his desire of South Bank. They would not allow for him to
go after the city and he knows this. He also knows that if they were told of
the Infernalist presence, they would send in the Sabbat Inquisition to wipe
them out. Monsignor Demonio is hoping he can turn them into his secret weapon.
Fortunately, Ba’ali from southern Michigan have agreed to join Demonio and his
cause.
Monsignor Demonio knows of Blood Brothers in the area who
are in torpor. Through contacts, he has discovered a Pander that runs
Nighthawks Flight Service knows where they are sleeping.
Kindred Stats
Robert Davis (NPC)
Clan: Toreador
Generation: 12th
Nature:
Avant-garde
Demeanor:
Perfectionist
Haven: Above his
primary bar/nightclub
Concept: Jazz
Nightclub Owner
Attributes
Strength 1
Dexterity 2
Stamina 3
Charisma (smooth)
4
Manipulation 2
Appearance (honest
face) 4
Perception 3
Intelligence 3
Wits 2
Abilities
Talents
Alertness 1
Leadership 1
Poetic Expression
1
Singing 1
Streetwise 1
Skills
Etiquette 1
Fast-Draw 2
Fast-Talking 2
Firearms 3
Masquerade 3
Music (baritone saxophone) 4
Police Procedures
3
Security (burglar alarms)
4
Stealth 1
Style 2
Tracking 3
Knowledge
Accounting 2
Area Knowledge 3
City Secrets 2
Economics 1
Finance 3
Forensics 1
History 2
Law 2
Lupine Lore 3
Naturalist 1
Disciplines
Auspex 1
Celerity 1
Presence 1
Backgrounds
Generation 1
Resources 4
Retainers 3
Status 3
Merits/Flaws
Ambidextrous +1
Nightclub +2
True Love +1
Color Blind -1
Enemy -3
Ward -3
Virtues
Conscience 3
Control 4
Courage 3
Path of Humanity
(feelings) 7
Willpower 7
Robert was born and raised in Baton Rouge, Louisiana.
While growing up, he learned to play all forms of jazz, blues, rhythm and blues
on the baritone saxophone. He excelled the most in the jazz stylings of New
Orleans. He attended and graduated from Southern University of New Orleans with
a major in music performance at the age of twenty-four. Me moved to Chicago the
following summer to further his studies and perform. He would later move to South Bank where he
proceeded to buy a few nightclubs. After buying the first two, he ran into some
trouble on the street and disappeared for a few months.
Bobby only owns three bars today, the third of which was
just recently bought on the south side of South Bank. The bars he owns are
Rat’s Place, Twist/Shouts, and N.O. Tonight! the latter of which is the
location on the south side of town. Each of the managers at the bars serve as
his Retainers.
The manager of Rat’s Place is Gerod Powl. Nothing else
was updated at Rat’s Place after Bobby purchased it. The manager of
Twist/Shouts is Byron Mueller. The house band is Soft White Underbelly. Bobby
recently hired Samantha Barker to run N.O. Tonight! (New Orleans Tonight!).
Samantha is Bobby’s True Love and Ward. NOT is not open for lunch and opens for
dinner at 6pm. NOT has a series of bands on regular rotation, including The
Chorus Hogs, Derek and the Basses, The Black and The White, and Rare Elements.
The NOT house band is fronted by Bobby and typically opens for the regular and
visiting bands that play the bar.
Leo Giovanni (NPC)
Clan: Giovanni
Generation: 11th
Nature: Cavalier
Demeanor: Plotter
Haven: Above his
bookstore
Concept: Occult
scientist/book store owner
Attributes
Strength 2
Dexterity 2
Stamina 2
Charisma 3
Manipulation 2
Appearance 3
Perception 2
Intelligence 4
Wits 4
Abilities
Talents
Intrigue 2
Instruction 1
Seduction 1
Sense Deception 1
Skills
Animal Ken 3
(canine)
Animal Train 2
Firearms 2
Hypnotism 1
Interrogate 4
Masquerade (breathing)
4
Sign Language 2
Tracking (urban) 4
Knowledge
Area Knowledge 1
Archeology 2
Fae Lore 1
History 2
Kindred Lore (Caine)
4
Lupine Lore (spiritual guides) 4
Occult (mystical places)
4
Spirit Lore 2
Disciplines
Dominate 2
Necromancy 1
Potence 0
Backgrounds
Contacts 3
Generation 2
Merits/Flaws
Clan Friendship (Brujah)
+3
Danger Sense +2
Occult Library +2
Repelled by Crosses
-2
Virtues
Conscience 2
Self-Control 4
Courage 4
Path of Humanity 6
Willpower 4
Deke (NPC)
Clan: Pander
Generation: 13th
Nature: Bravo
Demeanor:
Masochist
Haven: Townhouse
apartment
Concept: Sabbat
scout
Attributes
Strength 2
Dexterity 3
Stamina 1
Charisma 1
Manipulation (smooth)
4
Appearance 3
Perception (apprehensive)
4
Intelligence 2
Wits (creative) 4
Abilities
Talents
Alertness 3
Brawl 3
Dodge 2
Mimicry 3
Streetwise 2
Skills
Disguise (specific people) 4
Firearms 2
Melee 3
Stealth 3
Style 2
Survival 3
Tracking 3
Knowledge
Body Alteration 3
Blind Fighting 2
Camarilla Lore 3
Occult (vampires)
4
Psychology 3
Disciplines
Obtenebration 3
Vicissitude 2
Obfuscate 1
Backgrounds
Resources 1
Merits/Flaws
Ambidextrous +1
Cat-like Balance
+1
Silence +1
Clan Enmity (Tremere)
-2
Intolerance (Camarilla Kindred) -1
Mistaken Identity
-1
Over-confident -1
Short Fuse -2
Virtues
Callousness 1
Instincts 3
Morale 4
Path of Cathari 4
Willpower 4
Vinculumn
Member Rating
#1 9
#2 4
#3 7
#4 8
Clan: Lasombra
Nature: Autocrat
Demeanor: Director
Attributes
Strength 5
Dexterity 4
Stamina 6
Charisma 5
Manipulation 6
Appearance 4
Perception 5
Intelligence 5
Wits 4
Abilities
Talents
Acting 2
Brawl 3
Diplomacy 3
Intimiate 3
Intrigue 4
Leadership 2
Sense Deception 3
Streetwise 1
Subterfuge 4
Skills
Blind Fighting 1
Etiquette 3
Firearms 3
Fire Walking 2
Interrogation 2
Melee 4
Security 1
Knowledge
Area Knowledge 4
Black Hand Lore 1
Bureaucracy 2
Camarilla Lore 3
City Secrets 4
History 2
Linguistics 3
Lupine Lore 1
Occult 4
Sabbat Lore 3
Advantages
Backgrounds
Contacts 5
Herd 2
Influence 3
Pack Recognition 2
Resources 4
Retainers 1
Sabbat Status 3
Disciplines
Auspex 4
Celerity 2
Dominate 5
Fortitude 2
Obfuscate 2
Obtenebration 5
Potence 2
Presence 4
Protean 2
Vicissitude 1
Callousness 4
Instincts 3
Morale 4
Path of Honorable Accord
6
Willpower 10
The Shadow
of the Great Lake Sept
Sept Totem: Uktena (water
spirit with serpent, cougar, and deer features)
Location: Private park in
northern Indiana
The Silver Fangs have chosen the South Bank area to hole up in
and keep an eye on the Kindred of the local areas, namely Chicago, Gary, and Milwaukee.
They are also here to aid the Garou in those areas fight the minions of the
Wyrm as needed.
The Red Talons arrived in the area after the encouragement from
certain senior Garou. They appear to like elements of the area, mostly due to
the wilderness south of the Sept and the various wolf parks in the state.
The few Bone Gnawers in the area wandered in from major cities
across the Midwest. It is from the Bone Gnawers that the Silver Fangs receive
most of their information on Kindred. Members of this Tribe migrate in and out
of the area, at will.
The Wendigo of the area find this place very spiritual, due to
the amount of Native Americans that still call this place home.
Most of the Fianna in the area are here due to the nearby
university. A few even teach on campus. Others just hang out at local Irish
bars and attend football games.
The Get of Fenris are almost unknown in the area, due to past
relations with the Wendigo tribe.
Packs
The Uktena pack consider themselves the Readers of the Litany
and the Keepers of the Caern. This often causes conflicts between them and the
Silver Fangs. Most of the Uktena pack are of Wendigo or Fianna descent. Many
members are elders within the Sept. They often find themselves pitted against
the Tremere of Chicago and Milwaukee. There are nine members of this pack.
The Old Ones pack of South Bank number eight members. The alpha
is David McGregor.
The Falcon pack is lead by Jonathan DeBouise. Silver Fangs
comprise a majority of this pack. Many of them live on the south side of South
Bank. Although they are the definitive alpha pack of the area, they often
consult their Uktena sisters before making many decisions. This has caused the
Uktena pack to think of themselves being higher in rank than the Falcon pack.
Many members of the Falcon pack are elders in the Sept. Martin Falcon owns the
property where the Sept meets.
The Rat pack has ten members and the alpha is Black Eagle. Bone
Gnawers and a few Wendigo fill this pack. They are known for patrolling the
highways connecting Chicago, Detroit, and Milwaukee, striking at Kindred
travelers. The Bone Gnawers try to keep the number of unsheltered homes at a
low number. The Bone Gnawer Ahrouns, within the pack, concentrate their efforts
on destroying drug lords.
The Coyote pack has ten members and the alpha is unknown. The
Coyotes are the omega pack in the area and do all of the dirty work. Their
purpose is to fill the role of troubleshooters. If there is a quest into the
Umbra, Milwaukee needs help, or Chicago has a rumble with Kindred warming up,
these Garou are rushed to the location as quickly as possible. They are also
utilized in backing up the Rat pack in time of need. Whenever the Sept takes a
vote amongst the packs, the Coyote pack has no voice in the matter.
Notes for
a Garou-based Game
Martin Falcon is old and dying. He wishes to stay active and therefore
has avoided membership in the Old Ones pack. When he dies, the ownership of the
property will go to his eldest son, Gaillan, who is Kinfolk. Gaillan does not
know this, nor did his mother while she lived.
The county to the east of where the Sept resides is filled with
diabolists and they are beginning to spread to the South Bank and Madison area.
The FBI is currently helping the local police with a case that
appears to involve someone committing “copy cat” murders. This group is headed
by Special Agent Jonathan Styles. He has twelve police officers working with
him: one State Trooper, two County
officers, three from South Bank (two detectives and one CSI technician), one
detective from Washington and another from Georgetown.
Kindred from Chicago and Detroit are looking for a location that
would serve as a meet up point between the two cities. South Bank is currently
being scouted for such an opportunity.
Illegal (and legal) gun sales and drug sales are up
(tripled).
Werewolf Stats
Anne Red Claws
(PC)
Pack: None
Sept: Shadow of
the Great Lake Sept
Breed: Homid
Auspice: Theurge
Tribe: Silent
Striders
Pack Totem: Coyote
Concept: High
school student
Attributes
Strength 3
Dexterity (Cat-like reflexes) 4
Stamina 3
Charisma 2
Manipulation 2
Appearance 2
Perception 2
Intelligence (clear thinker) 4
Wits 2
Abilities
Talents
Alertness 3
Athletics 1
Ddoge 2
Empathy 1
Expression 1
Primal-Urge 3
Streetwise 2
Skills
Animal 1
Firearms 2
Leadership 2
Performance 11
Repair 1
Survival 2
Knowledge
Investigation 1
Medicine 3
Rituals 1
Science 1
Advantages
Backgrounds
Allies 2
Fetish 3 (Harmony
Flute)
Kinfolk 1
Mentor 1
Pure Breed 3
Gifts
Persuasion
Sense Wyrm
Spirit Speech
Rage 5
Gnosis 7
Willpower 4
Renown
Glory 150
Honor 150
Wisdom 200
Clinton “Claws at
the Wyrm” Stellner (PC)
Pack: Renegades
Sept: Shadow of
the Great Lake Sept
Breed: Homid
Auspice:
Tribe: Not known
(White Howler)
Pack Totem: Weasel
Concept:
Battle Scars:
Attributes
Strength (wiry) 4
Dexterity (athletic)
5
Stamina 4
Charisma 2
Manipulation 1
Appearance (bold demeanor) 4
Perception 3
Intelligence 3
Wits 3
Abilities
Talents
Acting 2
Athletics 3
Alertness 3
Blatancy 1
Brawl 3
Composition 2
Dodge (duck) 4
(for a 6’ tall character!)
Intimidate 2
Leadership 1
Look 2
Meditation 2
Mimicry 2
Seduction 1
Sense Deception 3
Streetwise 4
Subterfuge 2
Skills
Animal Ken 2
Archery (moving targets)
4
Blind Fighting 2
Camouflage 2
Carousing 4
Carpentry 1
Climbing 1
Cooking 1
Debate 2
Demolition 2
Drive (curves) 4
Etiquette 3
Fast Draw 2
Firearms 2
First Aid 2
Fishing 2
Gambling 2
Games 2
Haggling 1
Heavy Guns 1
Herbalism 1
Hunting 1
Melee 3
Music (voice) 2
Police Procedures
2
Psychoanalysis 2
Stealth 2
Survival 3
Swimming 2
Throwing (moving targets)
4
Torture 1
Tracking 2
Traps 3
Knowledge
Anthropology 2
Archaeology 2
Architecture (natural preservation) 4
Area Knowledge 1
Astronomy 1
Biology 2
Chemistry 2
Computers 2
Criminology 1
Demon Lore 1
Forensics 2
Fortune Telling 1
Heraldry 2
History 3
Linguistics (German)
1
Literature
(European) 4
Mathematics 3
Military Science 1
Naturalist 2
Physcis 3
Psychology 1
Spirit Lore 2
Technology 2
Theology 2
Vampire Lore 3
Werewolf Lore 3
Wizardry Lore 3
Advantages
Merits/Flaws
Hunted (by BSD) -4
Phobia (heights)
-2
Phobia (public speaking)
-2
Gifts
Blur of the Milky Eye
Sense Wyrm
Smell of Man
Fetishes
Bane Arrows (quantity 14)
Bane Skin
Fang Dagger
Gnosis 7
Willpower 7
Humanity 7
Rage 4
Renown
Glory 4500
Honor 2500
Wisdom 1700
Pack: Renegades
Sept: none
Breed:
Auspice:
Pack Totem:
Concept:
Attributes
Strength 3
Dexterity 3
Stamina 3
Charisma 3
Manipulation 3
Appearance 3
Perception 3
Intelligence 4
Wits 3
Abilities
Talents
Alertness 4
Athletics 3
Brawl 4
Dodge 3
Empathy 3
Instruction 1
Intimidation 3
Mimicry 1
Primal-Urge 1
Streetwise 2
Subterfuge 2
Throwing 3
Skills
Animal Ken 3
Archery (crossbow only)
1
Drive 3
Teiquette 2
Firearms 4
Meditation 3
Melee 3
Leadership 1
Performance 3
Repair 3
Stealth 3
Survival 3
Knowledge
Computer 3
Enigmas 3
Herbalism 3
Investigate 3
Law 2
Linguistics (German, Military hand signals) 2
Medicine 3
Occult (other stuff)
4
Poisons 1
Politics 1
Rituals 3
Science (biology)
4
Advantages
Backgrounds
Gifts
Blur of the Milky Eye
Heightened Senses
Razor Claws
Scent of the True Form
Sense Wyrm
Rites
Rite of Rending the Gauntlet
Rite of Talisman Dedication
Rite of the True Form
Gnosis 10
Humanity 6
Willpower 7
Rage 5
Saviour of Gaia (NPC)
Pack: none
Sept: Shadow of
the Great Lake Sept
Breed: Homid
Auspice: Philodox
Tribe: Children of
Gaia
Pack Totem: none
Concept: former
Greenpeace Agent
Attributes
Strength 1
Dexterity 3
Stamina 2
Charisma 2
Manipulation (persuasion)
4
Appearance (captivating)
4
Perception 2
Intelligence 3
Wits 3
Abilities
Talents
Alertness 2
Brawling (martial arts)
4
Dodge 2
Empathy 3
Primal-Urge 1
Streetwise 1
Skills
Animal Ken 1
Drive 1
Etiquette 1
Kailindo 3
Stelath 1
Surivival 1
Knowledge
Computer 1
Medicine 3
Occult 2
Rituals 3
Advantages
Backgrounds
Contacts 3
Rites 1
Gifts
Mother’s Touch
Persuasion
Truth of Gaia
Rage 3
Gnosis 1
Willpower 7
Renown
None listed
Ian O’Mally (NPC)
Pack:
Sept: Shadow of
the Great Lake Sept
Breed: Homid
Auspice: Theurge
Tribe: Fianna
Pack Totem:
Concept: Quoter of
the Litany; Judge
Attributes
Strength 2
Dexterity 2
Stamina 2
Charisma 3
Manipulation 3
Appearance 2
Perception 2
Intelligence 4
Wits 4
Abilities
Talents
Alertness 2
Athletics 1
Brawl 2
Empathy 4
Expression 2
Intimdation 3
Primal-Urge 4
Subterfuge 4
Skills
Animal Ken 5
Etiquette 4
Firearms 2
Melee 3
Leadership 4
Performance 4
Stealth 1
Survival 2
Knowledge
Enigmas 4
Investigation 2
Law 4
Linguistics 2
Medicine 3
Occult 4
Politics 3
Rituals 4
Science (biology, naturalist) 2
Advantages
None listed
Akashic
Brotherhood: Miss WuMiss Wu has been in
the South Bank area longer than most of the rest of the Mages in the area. She can remember when the last Kindred Prince
existed. She also remembers who planted
the evidence that got him destroyed.
Miss Wu discovered Derek Stellner, Stacy Castille (d), and Franklin
Devaroiuxe. Derek and Franklin were
turned over to appropriate Mages in Chicago to train them. Stacy traveled out
to U.S.C. to receive her formal training.
Miss
Wu has her own contacts within the city and its surrounding areas. Two of which are new to this part of the
world. One of them is a Kitsune known as
Su and the other is a Bushi vampire. Both of their masters asked Miss Wu if she
would do their formal training dealing with other occult societies. For now,
the Kitsune has been content to simply "watch." However, the Bushi is
tracking a Ninja vampire. This Ninja vampire recently assassinated a regent who
flew into the area from Chicago. Ali-Batan:
none known
Celestial Chorus: Sisters Jasmine and
Isabelle (members of the Holy Trinity)Dreamspeakers: Jimmy "Red Bird" Smith
Euthanatos: Franklin Deveraoux
Order
of Hermes: Jonathan CarmineSons of
Ether: Thomas "Zip Gun" Chappe (Professor at a local university)Verbena: Derek StellnerVirtual Adepts: Blake Wilder, Stephen RurkHollow Ones: Jules FiorbjornMarauders: none stationaryNephandi: Joe Smith (diabolist), Ralph Robertson
(Verbena-barabbi)
James Wong
Gene-engineer
Attributes
Physical 3
Social 2
Perception 2
Intelligence 4
Wits 2
Abilities
Alertness 3
Athletics 3
Brawl 3
Computer 5
Dodge 2
Drive 2
Firearms 3
Melee 3
Medicine 4
Meditation 3
Occult 3
Science
(biochemistry, genetics) 4
Streetwise 1
Subterfuge 1
Technology 4
Advantages
Willpower 7
Arete 3
Quintessence 8
Paradox 4
Spheres
Life 3
Matter 2
Mind 2
Prime 3
Mr.
Wong is currently working on a project involving werewolf DNA. He received
information from operatives in the Indianapolis area that South Bank pertaining
to the number of werewolves in the South Bank area. He transferred from the
University of Chicago to a local university in South Bank.
During
testing, Mr. Wong’s assistant went crazy and sliced up their only lead (Miss
Smith). Mr. Wong then contacted his superiors, requesting the elimination of
his assistant.
Utilizing
NWO contacts, Mr. Wong received the information currently on file with the
local police involving Miss Smith. The file informed him that three men were
discovered by the fire department in the home of Miss Smith while it was
burning down. All three men escaped police custody before their identities were
determined. They are considered “at large.”
Mr.
Wong requested additional aid and was sent two NWO teams, with another 3 teams
and a Hit Mark V on backup in Chicago to assist with removing any werewolf
threats. Neither Mr. Wong or the Technocracy realize the extent to which the
werewolves have inundated themselves in the local area. The NWO teams have
determined who the three men were (Derek Stellner, Clinton Stellner, and Kyle MacGregor),
know where they live, and what their pedigrees are. They are also aware of three
additional individuals who spend a good amount of time with the three men,
including a vampire (Malinda Davies), and two other mages (Ralph Roberts and
Sharon Hilt). Mr. Wong plans to use their families as hostages in order to gain
the men.
File 4221-103WE
Name: Clint Stellner
Breed: Werewolf
Subject is
considered armed and dangerous at all times. Kill on sight.
The
subject owns and operates an architectural firm. Two others work for the
subject: Ralph Robertson and Katie
Oslinger. Ms. Oslinger does not know of her boss’ breed (crossfile no.
4221-103WEa). Mr. Robertson does, as he himself is a mage (crossfile no.
4221-023MA).
All
tax returns involved with the subject and its business are up to date. Bank
accounts give no impression of illegal activities.
The
subject is a member of what the werewolves refer to as a “sept” called “Shadow
of the Great Lake.” However, the subject is hunted by another local sept. This
other sept has no known name (crossfile no. 4221-6101). The other sept
operation out of a local state park. The subject’s sept operates from a private
park.
The
subject is also a member of a group referred to as “Renegade Pack” (crossfile
no. 4221-XXX). This group consists of his brother, Ralph Robertson, Sharon
Hilt, Kyle MacGregor, and Malinda Davies (crossfile nos. 4221-0001MA,
4221-023MA, 4221-048MA, 4221-100WE, and 4221-222VA). Every individual should be
considered armed and dangerous at all times. They should be killed on sight.
Like
all shapeshifters, the subject has the ability to enter the Umbral Realms.
File 4221-100WE
Name: Kyle MacGregor
Breed: Werewolf
Subject is
considered armed and dangerous at all times. Kill on sight.
Marital
Status: Married
The
subject owns and operates a freelance computer firm. No one else works for the
firm. All tax returns for the subject and its business are up to date. Bank
accounts give an impression of no legal activities, but there appears to be
money challenges. This may be a leverage point to use in the future.
The
subject is a member of the local Sept, Shadow
of the Great Lake. The subjects is hunter by another local sept (crossfile
nos. 4221-103WE and 4221-601WE).
The
subject is also a member of the “Renegade Pack” (crossfile no. 4221-XXX).
The
subject’s wife shows no sign of being a supernatural creature. The child has
shown no evidence, but observation will be maintained.
Like
all shape shifters, the subject has the ability to enter the Umbral Realms.
Eshu: Sharon (Herald, Wylder), Jennifer Giorgia
(Court Scribe, Wylder)
Knockers: The South Bank Stronghold has one who is
always tinkering with things to improve them
·
Seelie: Two or three live
to the west of South Bank, working in factories, one lives in Elkhart working
as a car mechanic and is known to be able to repair anything, two are fronting
as computer programmers but are actually hackers
·
Unseelie: An old grump
works for a local drug manufacturer and is powerful enough the Seelie know to
leave him alone
Pwka: Fledermouse (Court Jester, Childling, Seelie),
Stephanie “Maigheach Cluas” Johnson (“my-uch klooas”)
Redcaps: Susan Rosenthorn (Court Seer, Grump, Useelie),
March MacTir (Childling, Unseelie) loves to hunt (esp. humans) and his Fae
Seeming is a bit carnal
Satyrs: Jordan (Thane, Wylding), Frederick Briggs
(Court Bard, Wylder)
Sidhe: Lord Murdoch Sinclair (Baron, Wylder),
Sir Padruig
Smith (Herald, Wylder) Lackey, John Fladen (Chancellor, Grump), Timothy Stultz
(Steward, Grump), John Samo (Childling, Lackey), Jeffrey (Thane, Childling), Aerwynne (Thane,
Childling), Sir
Columbus (Knyght, Grump), Lady Deirdre Morgantod (Lady Knyght, Wylder, Unseelie), Lord Greymantle (Baron
from Tartarus, very old Wylder or Grump)
Sluagh: Rose (only one.helps local Nosferatu with
running the underground part of his bar, often trades secrets with the sewer
rat, as well; helps Freddie (also a Sluagh) in the next county over with
keeping tabs on everyone everywhere (unseelie. Mandrake)
Trolls: Ugnar (Thane, Childling), Morgan (Thane,
Wylder) Lackey, Sir Vlad (Knyght, Grump), Sir Milton (Knyght, Wylder)
The Baron and his
Retainers:
Baron: Lord Murdoch Sinclair
Heralds: Sir Pa'draig Smith
Seers: Susan Rosethorn
Chancellor: John Fladen
Bard: Frederick Briggs
Jesters: Fladdermaus
Troubadours:
Scribe: Jennifer Giorgia
Steward: Timothy Stultz
Reeve: Benjamin Stinson
Thanes: Ugnar, Morgan, Jeffrey, Aerwynne,
JordanKnyghts: Sirs Vlad, Milton, and
Columbus. Lady Deirdre Morgantod
Fae
Stats
Fiain-Lugh (jello)
Court: Seelie
Legacies: Cavalier/Beast
House: none
Seeming: Wylding
Kith: Cu Sith
Household/Motley: none
Attributes
Strength 4
Dexterity 5
Stamina 3
Charisma 0 (3)
Manipulation 2 (4)
Appearance 0 (2)
Perception 5
Intelligence 2
Wits 4
Abilities
Alertness 4
Athletics 3
Brawl 4
Dodge 4
Empathy 3
Intimidation 4
Kenning 4
Etiquette 0 (3)
Leadership 0 (3)
Stealth 4
Survival 3
Investigation 2
Linguistics x
Occult 2
The
statistics in parentheses represent the Cu Sith’s numbers when interacting with
other canines. In addition, the Cu Sith’s rating of Etiquette 3 is used in
Changeling society.
How
of Forboding: With the expenditure of
one point of Glamour, the Cu Sith can emit a howl to scare off a creature. Upon
hearing the howl, the target must make a Willpower save versus 7. The creature
must also make one additional success per point of Glamour spent by the Cu
Shit. Failure to make the role sends the creature running from the area.
Bark
of Warning: If the Cu Sith deems a being
is in its way or trespassing, the Cu Sith will emit a series of three barks. If
the being has not removed itself by the third series, the Cu Sith will attack
it with the intent of killing it.
Néal
dé Dorchadas (cloth of darkness): With
this power, the Cu Sith can make itself invisible to the naked eye. The Cu Sith
spends a point of Glamour and rolls Charisma + Stealth. This is considered the
same as the Obfuscate ability “Vanish from Mind’s Eye.” Only Faerie Sight, Kenning, Awareness,
Auspex, and the Umbra will reveal the Cu Sith.
The
Cu Sith’s bite does Strength + 4 damage, as well as, the same amount in
Chimerical and Aggravated damage to supernatural creatures. The Cu Sith’s claws
do Strength + 2 damage, as well as, the same amount of Chimerical and
Aggravated damage to supernatural creatures.
Appearance: Cu Sith stand between two and three feet tall
in their canine Seeming. Their hair color is deep black, fading to white at
their paws. Their build is similar to a greyhound, simply shorter in stature.
While in their faerie Seeming, the Cu Sith stand from three to four and one
half feet at the withers. Their hair color turns from black to a deep dark
green which fades to light green at their paws. Their eyes in this Seeming do
not reflect light and appear to be the color of the abyss. Their overland speed
is twice that of humans.
Wraiths
were used only as plot devices in this setting.
Others
Gypsies:
a wandering band, now and then.
Kent Hix, age twenty-seven. After the death of Miss
Smith, a Garou, the local Sept thought everything was cleaned up by Kinain.
However, the file which was hidden, eventually made its way to this ambitious
rookie’s desk. Along with the file came a copy of the file on Stacey
MacAlister’s death. Stacey had been murdered by BSDs when they came after
Clinton Stellner, her boyfriend. Kent thinks Clinton is somehow involved,
because he knew both Miss Smith and Stacey. Kent has no idea who placed the file
on his desk or why. Kent’s partner is Brian Goldeye, age twenty six. He thinks
Kent is crazy for looking into these cases.
South Bank Special
Affairs Task Force (from a future-based South Bank setting)
Captain Edward Scaramanga: Head of the task force with an administrative
personality
Lieutenant Brett Ekland:
The real head of the team, Brett is one of the guys, but still makes
sure everything is done properly
Detective Abraham Mirmalak: Head of field investigations (deceased)
Detective Rachel Hyman:
Head of lab investigations
Sergeant Hudson Parker:
CSI
Sergeant Aron Yoshida:
Transfer from Vice
Sergeant Stephanie Macphearson: Transferred from SWAT, she is the tactical
commander, she is familiar with the power suits and how to use the tank
Sergeant Marc Bourgoin:
Technician, designs and tests many of the “toys” the SATF utilizes,
better than Macphearson in a power suit, but not as good in the tank, likes to
wear a white lab coat for effect
Sergeant Aimee Calhoun:
Forensics
Corporal Eric Chung:
Internet security, actually has ten people throughout the police
department that report to him
Corporal Andrew Disl:
Profiler, assistant to Park and Calhoun
Private Lena Khrolovich:
Newest member to the team, she handles occult investigations, cousin of
Armin Khrolovich
Private Ted Toscani: Sniper
Cheat Code
South Bank: South
Bend
Lincoln: Lakeville
Liberty: North
Liberty
Madison: Mishawaka
Chester: LaPaz
Marian: Niles
Georgetown:
Osceola
Washington:
Granger