Here are thirteen charts for use with All Tomorrow's Zombies. The charts will also work for Rotworld and World of Darkness Infinite Macabre games that feature science fiction elements.
The charts range from random space ships to random rooms and stuff in those ships to random weapons and rounds of ammunition. Good luck versus the zombies, you're going to need it!
Roll 2D10 | Ship Type | Size |
2 | Glider Landing Craft | 0 |
3 | One-Man Shuttlecraft / Launch | 0 |
4 | Basic Troop Transport | 1 |
5 | Snub Fighter | 1 |
6 | Ship's Boat | 1 |
7 | Small Transport Shuttle | 1 |
8 | Medium Transport Shuttle | 2 |
9 | Average Cargo Ship | 3 |
10 | Scout Ship | 4 |
11 | Large Freighter | 5 |
12 | Attack Ship | 5 |
13 | Large Cruiser | 7 |
14 | Battle Ship | 7 |
15 | Battle Cruiser | 8 |
16 | Destroyer | 8 |
17 | Moving Starbase | 9 |
18 | Carrier | 9 |
19 | Town-sized mother ship | 10 |
20 | Roll on Special Ship Types table | - |
Roll 1D10 | Special Ship Types | Size Range |
1 | Deep Space Ark | 8-10 |
2 | Prison Hulk | 5-10 |
3 | Tanker | 3-9 |
4 | Orbital Station | 2-4 |
5 | Satellite Station | 2-4 |
6 | Luxery Liner | 5-9 |
7 | Nobleman's Yacht | 2-5 |
8 | Safari Ship | 2-5 |
9 | Fighter Base | 7-10 |
10 | Research Lab | 2-4 |
Roll 3D10 | Room Type Table | |
3 | Airlock | |
4-5 | Escape Pod | |
6 | Storage Room | |
7 | Med Lab | |
8 | Science Lab | |
9 | Main Bridge / Control Room | |
10 | Communications | |
11 | Engine Room | |
12 | Mechanical | |
13 | Electrical | |
14 | Lounge | |
15-16 | Crew Cabins | |
17 | Hypersleep Chambers | |
18-19 | Stateroom/s | |
20 | Passenger Cabin/s | |
21 | Armory | |
22 | Holding Cells | |
23 | Security Office | |
24 | Library | |
25 | Kitchen | |
26 | Cargo Bay | |
27 | Hanger Bay | |
28 | Fuel Bay | |
29 | Weapons Bay | |
30 | Breeding Chamber | |
Roll 3D10 | What's in the room? | Quantity |
3-10 | Nothing of interest | - |
11-12 | Zombies | 1D4 (2) |
13-14 | More Zombies | 1D10 (5) |
15 | Even More Zombies | 1D10 x 3 (15) |
16 | Norms, unarmed | 1D4 (2) |
17 | More Norms, unarmed | 1D10 (5) |
18 | Ranged Weapon | See Ranged Weapon table |
19 | Close Combat Weapon | See Close Combat Weapon table |
20 | Explosive Weapon | See Explosive Weapon table |
21 | Body Armor | See Body Armor table |
22-24 | Gear | See Gear table |
25-26 | Ammunition for Ranged Weapon | See Ammunition table |
27-28 | Dead People | 1D10 (5) |
29 | Nothing - blown airlock! | - |
30 | Dead Zombies | 1D4 (2) |
Roll 2D10
|
Ranged Weapons Table
|
Quantity of Rounds
in the Weapon |
2-3
|
Pistol
|
1D10 (5)
|
4
|
Heavy Revolver
|
1D6 (3)
|
5
|
Submachine Gun
|
4D10 (20)
|
6
|
Assault Rifle
|
3D10 (15)
|
7-8
|
Shotgun
|
1D8 (4)
|
9
|
Flechette Gun
|
1D10 + 5 (10)
|
10-11
|
Blaster
|
5D10 (25)
|
12
|
Heavy Blaster
|
7D10 (35)
|
13
|
Disruption Field Gun
|
1D100 (50)
|
14
|
EMF Gun
|
1D100 (50)
|
15
|
Pulse Rifle
|
4D10 (20)
|
16
|
Stun Gun
|
5D10 (25)
|
17
|
Sonic Blaster
|
5D10 (25)
|
18
|
Plasma Claw [d6 x 8 (24) fire /
plasma damage] |
1 per 2 rounds
|
19
|
Rail Gun [D8 x 6 (24), ignores armor]
|
1D10 (5)
|
20
|
Psi-Enhancer (+1 Strength
for all pyschic abilities) |
1D6 (3) doses
|
Roll 1D8
|
Close Combat Weapons
Table
|
Quantity
|
1
|
Energy Sword
|
1
|
2
|
Monofilament Flail
|
1
|
3
|
Vibroaxe
|
1D4 (2)
|
4
|
Vibroknife
|
1D4 (2)
|
5
|
Vibrosword
|
1D4 (2)
|
6
|
Make-shift Club
|
1D4 (2)
|
7
|
Make-shift Machete
|
1D4 (2)
|
8
|
Make-shift Knife
|
1D4 (2)
|
Roll 1D4
|
Explosive Weapons Table
|
Quantity of Devices
|
1
|
Flechette Grenade
|
1D8 (4)
|
2
|
Anitmatter Grenade
|
1D6 (3)
|
3
|
Thermal Detonator
|
1D6 (3)
|
4
|
EMP
|
1D8 (4)
|
Roll 1D10
|
Body Armor Table
|
Quantity
|
1-2
|
Inertia Field
|
1D4 (2)
|
3-4
|
Nanoweave Armor
|
1D6 (3)
|
5-6
|
Personal Forcefield
|
1D4 (2)
|
7-8
|
Reflective Body Suit
|
1D6 (3)
|
9-10
|
Kevlar Vest
|
1D6 (3)
|
Roll 1D10
|
Special Rounds Table
|
Quantity
|
1
|
Explosive Bullet
|
2D10 (10) rounds
|
2
|
Flechette Bullet
|
2D10 (10) rounds
|
3
|
Flower Power
|
1D10 (5) rounds
|
4
|
Energy
|
1D6 (3) magazines
|
5
|
Pistol Rounds
|
1D6 (3) magazines
|
6
|
Rifle Rounds
|
1D6 (3) magazines
|
7
|
Shotgun Shells
|
1D8 (4) shells
|
8
|
Armor Piercing (halve Armor,
but damage is not modified) |
1D6 (3) magazines
|
9
|
Hollow-Point Bullets (double
armor, but damage is tripled) |
1D6 (3) magazines
|
10
|
Tracer Bullets (+1 to aiming
rolls after the first shot) |
1d10 (5) rounds
|
Roll 1D4
|
Equipment Chart
|
1
|
Clothing
|
2
|
Security
|
3-4
|
Tools
|
Roll 1D10
|
Clothing
|
1-2
|
Body Suit
|
3-4
|
Spacesuit
|
5
|
Biohazard Spacesuit
|
6
|
Radiation Suit
|
7
|
Gas Mask
|
8
|
Goggles, Infrared
|
9
|
Goggles, Night-Vision
|
10
|
Power Loader Exoskeleton
|
Roll 1D8
|
Security
|
1
|
Pepper Spray
|
2
|
Ranged Weapon
|
3
|
Close Combat Weapon
|
4
|
Security Key
|
5
|
Crown of Thorns
|
6
|
Electronic Lockpick
|
7
|
Fire Extinguisher
|
8
|
Nanogoo
|
Roll 2D10
|
Tools
|
2
|
Scanner
|
3
|
Teleport Anchor
|
4
|
Ship Repair Tools
|
5
|
Flashlight
|
6
|
Geiger Counter
|
7
|
Electrician's Equipment
|
8
|
Mechanic's Tools
|
9
|
Radar, Portable
|
10
|
Motion Sensor
|
11
|
GPS / Ship's Map
|
12
|
Communication Equipment
|
13
|
Geiger Counter
|
14
|
Nanogel
|
15
|
Cutting Torch
|
16
|
Multitool
|
17
|
Medpack
|
18
|
0G Stick
|
19
|
Food Processor
|
20
|
Water Dispenser
|
edited 7/22/2015 to update charts
2 comments:
Stolen! Great work.
Thanks!
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