Wednesday, September 19, 2012

South Bend Games Day player sign up is alive!


Player sign-up is live!

Players can sign up at the website [http://southbendgamesday.wordpress.com/2012/09/19/players-sign-up-here] or via email addressed to derekas@gmail.com, please put South Bend Games Day in the title

Session One:  1:30pm – 5:30pm
Game One: Dragon Slayers
GM: Nick G
Rules:  Fiasco
Publisher:  Bully Pulpit Games
No familiarity required
3-4 players
“The bumpkins in this pissant mountain town could never have taken down that dragon. Their biggest hero hasn’t seen battle since Drozzek rode down from the Smoking Mountains three wars-to-end-all-wars ago. So yeah, we rode into town, a bunch of outsiders ready to solve that problem. And no, we don’t care what they think. And yes, we’re heroes. These yokels should worship at our feet. They sure as hell didn’t slay that dragon. That’s our dragon, and its gold is our gold. So unless you’re bringing us ale and wenches get the hell out before we transform you into a turkey and serve you for dinner.”

This play set, written by Logan Bonner focuses on the fallout after a group of gung-ho fantasy adventurers wipes out a mythical monster, and then sticks around to reap their well-earned rewards.

Game Two:  Legend of the 5 Rings, 4th ed
GM:  Jim
Publisher:  AEG
Rules taught, no familiarity required
Characters provided
3-4 players

Game Three:  Microscope

GM:  Lowell F
Publisher:  Lame Mage Productions
Rules taught, no familiarity required
3-5 players
A collaborative history-building rpg/social game. Depending on # of players we may use a slightly streamlined approach for scenes. Players will decide on the kind of world and then craft a history for it over the course of play.

Game Four:  Who Dun It?? A Mystery

World of Darkness (2nd and 3rd edition, NOT new WoD)
Published by White Wolf
Full understanding of the rules required
Number of Players: 4-7
A Werewolf, Vampire, Demon, Mage, Fae, Wraith, and a Hunter wake up in a mysterious, old mansion, unaware of who they are or how they got there. Or even why they haven’t tried to kill each other yet! Can they figure out how to get out of their perplexing prison, and why they chose to meet in the first place before the crumbling mansion disappears into the Maelstrom of the Lower Umbra over which it floats and destroys them all?

A who-done-it, locked room mystery, set deep in the bowels of the World of Darkness. Come; sit and despair with us.



Session Two:  7pm – 11pm
Game Five:  Savage Worlds
GM: Rich
Savage Worlds from Pinnacle Entertainment Group
Rules taught
3-5 players

Game Eight:  Star Fleet Battles :  Survivor!
GM:  Randy B
Publisher:  Amarillo Design Bureau
Basic rules understanding needed
4+ players
A hostile dilithium crystalline entity has assimilated a nearby convoy. Multiple ships from different empires have been sent to collect vast amounts of loot. Can you survive the monster and each other?

Game Seven:  The Tribute
GM:  Jason F
Pathfinder RPG by Paizo Publishing
Basic familiarity required, characters provided
4-6 Players
The Feast of the Dragon is interrupted by news that the envoy carrying the dragon’s tribute was ambushed! There are survivors, but the tribute must be paid. A 7th level Pathfinder.

Game Eight:  Eclipse Phase:  Mind the WMD
GM:  Derek S
Publisher:  Posthuman Press
Rules taught, no familiarity needed
Characters provided, percentile dice required
3-4 players
An introductory adventure into the world of Eclipse Phase. The party is sent on a mission investigating rumors of a black market weapons dealer offering some sort of devastating weapons technology for sale.

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