The Burbs
The following are cities and towns are designed as backgrounds to your ongoing campaign.
Location: Rivertown
Theme: Facing Evil
Population: 55,000
People
Sheriff Lucas Coal: power hungry, Infernal of some sort, sees himself as an Old West sheriff who is the town and the town is him; signed a contract with Evil that gives him control of the town as long as he fullfils his part of the bargain and Evil tests him at every turn. He sees himself as saving the town from certain doom
Samira Amani: young, Persian, develops an accent when angered or overly excited, opposes Sheriff Coal every chance she gets, active in the community
Dr. Burgandy
Places
Grand River shoreline, forestry, and park
Downtown shopping area: antique stores, local artists, restaurants
New development community in an old part of town
Things
Something in the antique shop
Something buried in the old Indian burial mound in the Grand River County Park
Contents of Dr. Burgundy’s safe: Sheriff Coal’s contract, millions of dollars, or something more nefarious???
Conflicts
Critters that live along the river and in the forestry of the area hunting visitors and occassionally locals, if they have no choice
Sheriff Coal versus Samira
Sheriff Coal versus the Evil with whom he signed the contract
Location: Lanark
Theme: Death and Rebirth
Population: 35,000
People
The Council: members include a relative of Miss Campbell, a Warlock who desires control of the Campbell farm, and others
Morganne Campbell: leader of the current witch coven in the town
Malcolm Booth: Director of the Easter Village, cousin to the director of the local hospital (a sorry, one story affair)
Places
Campbell family farm: said to be home to witches in years past, includes where the two rivers come together which is a place of power
Highland Marsh Trail: raised boardwalk through an inland marsh, named for the nearby (uphill) Highland Cemetary, along the eastern river and somewhat north of the city
Easter Village: retirement community of good quality, along the western river
Things
Shambling Mound (Night Companion) in the Highland Marsh
The number of deaths in town is equal to the number of births in the hospital, many employees at Easter Village are related to those in the Lanark Hospital
New Moon Whirlpool: whirlpool forms where the rivers meet on the new moon
Conflicts
Evil warlocks versus good witches
Shambling Mound eating visitors to the march
Booth is sending old people to die as sacrifices on the Campbell farm
Location: Fogwarren
Theme: Mystery
Population: 62,000
People
Mystical Martial Artist
Werecreature
Monster hunter
Places
Dojo
Fogwarren Pizza Palace: featured on several food travel shows
State Park
Things
Blade of Jowangshin is on display at the dogo: it is a blade that will “flame on” if placed in a lit hearth
Daedalan Cube (Night Companion)
Satanic circle of stones in the state park
Conflicts
Werecreature is guarding the Daedalan Cube (in the pizza palace?)
Monster hunter is hunting creatures from the state park
People randomly die if caught out in the fog
Location: Haven
Themes: Power & Corruption, Man vs. Society, Justice
Population: 120,000
People
Head of a gang
Street doc
Corrupt police officer (psychic gunslinger?)
Places
Warehouse
Nightclub
Casino
Things
Film / Video proving something for the players
Lucky casino chip
Cursed weapon
Conflicts
Gang on gang violence (or mobsters on mobsters)
Corrupt police doing / allowing bad things to happen
Politicians trying to push around innocent people
Location: Beaver City, a quaint upper midwest town
Themes: Survival, Power & Corruption, Hubris
Population: 46,000
People
Scientist trying to get away from an evil corporation
Spirit Rider
Retired actress
Places
Native American reservation
Large agricultural university
Closed military base
Things
Native American statue in the middle of town
Locked gate under an old building, but near train tracks; no one knows where it goes and there is no way to find it from inside the old building
Toxic waste in the local water
Conflicts
Spririt Rider protecting the land from the evil corporation
Evil corporation’s control of the town
Animals encroaching into human living areas: bears, coyotes, buffalo, etc.