I thought I would share some of the experience thus far...
Several friends and I have been tossing around the idea of running a convention or games day for years. We've had several conventions in town over the years, but nothing recently. All of us have participate in conventions at different levels, whether helping to organize, running booths, advertising, setting up, or run events at the convention.
A few months ago, I said, "Fuck it, let's do this." I contacted close friends that I knew would help, if they had the time available. All of them immediately agreed to help out. The first two steps were accomplished: mission decided and accomplices engaged.
We immediately began strategizing for location, date, and most importantly...cost. You see, my goal was to set up a games day and run it as a free or nearly free event. We scouted out several cost locations and then took the idea of how to do it for free to the next level. We could contact the local libraries and YWCA, but their hours would limit availability of the space. We looked into club houses at apartment complexes, swimming pools, empty property, and restaurants with back rooms. Local game shops were the next target. The group is on good terms with both local shops. We simply asked the first location we happened to be in after deciding to run with this idea. The answer was a resounding yes. What about the other location? I have plans for that and I'll discuss them later in this post.
While we were beginning to brainstorm and research the whens, wheres, and how muches, we began to toss around names for game masters at this event. We knew we wanted to have 3-5 tables available for two different sessions of play. Of the group helping to organize this event, all four of us are capable of running games. If it came down to it, we agreed to run anything or everything needed to make this happen.
So, we had our location and date hammered out, we had a targeted list of potential game masters, now all we needed to do was get the word out.
I started a blog on Wordpress to function as a website. I began dropping ideas there as reminders for myself and the others. I would later delete these ideas as they were executed upon. Everything goes back to the site or the email being used as the primary contact (mine).
I Tweeted about it, blogged about it on my personal rpg blog, set up a FaceBook event, and blasted it out on Google Plus. Thus, it grew. Within a few weeks, other game masters were beginning to sign up and invitees were confirming attendance on the FaceBook page.
At this stage of planning, it is down to managing the GM sign up process, then setting up pre-registration for players, coordinating any last minute details with the shop owner, and making it happen. I'm really looking forward to the event, because I have plans for what comes next.
My ultimate goal was to successfully run a games day event, bring together people who don't know each other and could make new friends (or players!), start building interest in an actual convention in the future, and begin providing a road map for others to follow on what to do or not do, when organizing such an event.
I've never organized something like this before. I've helped George Vasilakos (Eden Studios) run his booth at GenCon and Origins, I've run it alone or with help at smaller conventions, I've organized and coordinated 20+ GMs running 84+ games at GenCon for Eden Studios, I've written con/one-shot scenarios and implemented them out to a team of people I've never met, I've playtested rules for rpg books, written for rpg books, edited and helped produce rpg books utlizing remote freelancers, choreographed stunts and fight scenes for feature-length and short films, performed stunts and fight scenes for said films, and even served as second unit director for said films. But this? Nothing like this.
This is close to home. This is people I know and respect. This is for people I could see any day at any time, because we live in the same community. This is new. The only thing that comes close to it in my life right now is my wedding...which is occurring two weeks prior to this event. It's a big month for me and mine. We aim high, we aim big, and we plan to bring it all in successfully.
All along this road, Steve, Lowell, and Jason have helped with brainstorming, leg work, and everything you'd want from a great team. My wonderful fiance' has been patient and offers to help when she thinks I need it. I couldn't ask for better partners in crime.
As to future events, well, I hope to do something like this nearly every six months. Unless, of course, someone starts up a local convention. I would like to coordinate it with "free rpg day" and have it occur at both game stores at the same time. Much like the fact that everyone has their favorite game, most have their favorite game shop, and I would like to see everyone benefit from this experience.
I am sure I have left out bits. Feel free to ask questions, if you have them.
Tuesday, August 28, 2012
Saturday, August 18, 2012
Not so old school, modern horror rpg revival?
I made
this comment on Lowell Francis’ blog back on June
2, "Is there a not-so-old-school, modern horror rpg revival coming
along anytime soon?" I've spent the better part of this evening
browsing the Internet looking for blogs that are mostly dedicated to modern,
supernatural, horror rpg topics. I have got to say, the pickings are slim.
The
biggest search hit is FlamesRising.com.
Matt and Monica have done a good job building their site and its Internet
presence. However, it comes across more as a promotion website than it does a
blog website. They also cover a lot of material that isn’t strictly role
playing games. Still, they cover a lot of material.
Moving
on, it becomes bleak very quickly. Blogs appear to either over-specialize or
not be solely dedicated to modern, supernatural, modern role playing games. There
are blogs dedicated only to the author’s favorite flavor of the World of
Darkness, only Call of Cthulhu, only Delta Green, only The Dresden Files, etc.
I guess that’s okay, but they seem overly anchored in those settings. If I cast
a glance at blogs dedicated to fantasy settings, I see plenty of blogs that can
be reviewed for use by a GM.
There are
definitely blogs that have material I’m looking for: Age
of Ravens and Voices in My Head
are a good start. Still, they both wander away from that material, as well. AoR
dives into fantasy settings and TR delves into cyberpunk. I can’t fault them
for it, I do the same here.
So, what
am I missing? Are there blogs that are not overly-specialized that will allow
me to Harvest their ideas and make them my own?
GenCon 2012 Haul
I spent Thursday down at GenCon 2012 with friends. As in years past, I thought I would post pics of the books I brought home. I even managed to pick up items released at GenCon, including Jason Vey's Amazing Adventures and The Paranormals Sourcebook for Conspiracy X. Not pictured is a handful of dice I picked up.
(in lieu of the GM Screen, which is the same image without "second edition" at the bottom)
Sunday, August 12, 2012
Final Flesh and Retrospective
And thus ends my biweekly All Flesh Must Be Eaten game. . .
:-:
The
party left the military convoy with which they were traveling. The goal was to
hit Cape Canaveral, meet up with the Navy, and head to Hawaii. Having no proof
that such an idea was a great option, they decided to go rogue and investigate
an odd facility back up near Beaver City.
At
the facility, they found a shed full of zombies, a building for observing
zombies in a closed environment, two living quarters, a garage facility, a
radio tower, and an office building. The entire complex was surrounded by ten
foot tall fence line topped with razor wire – an easy feat to beat when your
mode of transportation is a helicopter. They killed the shedful o’ zombies,
discovered an underground tunnel system that connected the buildings, and a
scientist.
The
scientist confirmed what they had been told by an insider, that there was no
known cure and everyone else had given up on finding one.
While
investigating the tunnel system, they were set upon by zombies that were
released into the tunnels. As it so happened, one of the zombies was carrying a
9mm handgun and knew how to use it. He managed to incapacitate one of the party
members and nearly incapacitate a second. In the process of escaping the
tunnels, the incapacitated party member died and took a bite out of another
party member. Luckily, another member of the party was able to put the zombie
down before he could do more damage.
Moving
from the heat and into the fire, the cast was taken prisoner by the insider and
her military squad. Quick thinking by the party led to an escape that resulted
in no more PC deaths, but brought about the death of the NPC nurse traveling
with the group.
The
party fled back to their rendezvous point and an NPC they met a few nights
prior came by (via the dead PC’s player). It was apparent that the informer and
her military squad had tracked the party to this rendezvous point. All of the
NPCs left behind with the gear were brutally killed and some supplies were
taken. The party decided to head back to a fuel tank that they had stashed at
an old farmhouse in order to fuel up their helicopter. They took a giant dump
truck, Suburban, and the cable guy’s work minivan with them.
Arriving
onsite, they discover the barn where the fuel truck was hidden to be chained
and locked shut. They took the easy route and shot the lock off the door. With two
party members in the Blackhawk helicopter, another in the dump truck several
miles up the road, yet, and a fourth waiting in the Suburban, the fifth member
of the party opened the door to the barn. Peering inside, he saw the fuel
truck, several other trucks and tractors, plus what looked like feral human
males, including an eight year old boy. The boy quickly turned and shot a .22
rifle at the party member. The other feral males brought their shotguns and
rifles to bear and the party member ran for cover. Thus, started the end.
The
helicopter came closer to the barn as the boy stepped outside the barn,
chambering another round into his rifle. The door gunner cut a path with bullets
in front of the boy, who shot at the helicopter and did no damage. The men
inside the building began shooting at the helicopter, but not hitting it or the
door gunner.
The
party member in the Suburban grabbed bow and arrow, left the Suburban, and
scrambled through a field to get behind the barn. The first party member poked
out of hiding and shot the child.
The
dump truck came rumbling on scene at this point, drawing fire from a nearby
farmhouse. The dump truck pointed itself at the house and aimed to run down the
woman shooting at it.
With
the boy no longer in the way, the party member who had opened the barn door
snuck in and to the side. He kept low and behind tractor equipment – staying away
from the fuel truck.
The
helicopter pilot brought the chopper closer to the ground, allowing the door
gunner to start shooting at the feral men with long arms. The pilot’s only
words to the door gunner (with 2 Life Points left to his name) were, “Don’t
shoot near the fuel truck.”
The
dump truck roared closer to the farm house. A farm house less than 50 yards
from the barn.
The
party member inside the barn shot and killed one of the feral men.
The
party member with the bow and arrow managed to prop open the back door to the
barn. He deftly put an arrow through the lung of another feral man.
The
driver of the dump truck pulled up short and to the side of the house,
providing cover for said driver to jump out. The plan? To sneak about and kill
this feral woman with a shotgun who had retreated into the house.
The
helicopter pilot kept the Blackhawk in place as the door gunner’s player
BOTCHED his roll to near negative 20, spraying M-60 bullets throughout the
barn. Several of them pierced the fuel tank on the fuel truck before a last
bullet scraped metal somewhere near the leaking fuel, causing the rest of the
fuel tank to go up in a massive explosion.
Faster
than the speed of love, the barn exploded in a shower of splintery death. The feral
men, bow and arrow PC, the PC who had snuck into the barn, and the door gunner
were killed instantly. The helicopter pilot fought to maintain as much control
of the bird as he could. The force of the explosion pushed it away from the
barn and towards the farm house. It tore through the farm house, digging into
the dirt just in front of the dump truck.
As
we pull away from a close up of the dump truck driver pulling the unconscious
helicopter pilot from the wrecked Blackhawk, we see the carnage of the
explosion, the destruction placed upon the farmhouse, the ruined vehicles in
the drive, and the giant smoke plume rising into the air as if to tell any
zombie who can see it, “Come, there’s food here and it’s fresh.”
:-:
In retrospect, I picked up on a few of
what I consider my old, bad habits as a ZM. I naturally prefer “sandbox” style
games. The problem is that I usually don’t have any rails designed, so the
cohesiveness of the party (or lack thereof) gets in the way of moving the story
along in the right direction. Once the party got out of town and holed up at
one of the party member’s country home, it because more driven. That stalled at
one point, but then it picked up, again, with gang bangers coming out to play.
I put in too many NPCs that I wanted to
be important. That resulted in very few of them being important to the players.
There were a couple of moments, but it wasn’t until they met up with the
military that the party would really start to interact with the NPCs. I need to
let go and let them interact with the NPCs. I needed to develop more
personality traits.
So, my lesson from this game is to
remember not to dial the game out to the 10,000 foot level. Keep it dialed in,
let the players dive deep if they want to and it bothers none at the table.
Slow the pace down, unless it’s a race against the clock or combat. Make more
interactions meaningful by bringing out the personality side of the NPCs. This
will force me to have fewer NPCs that I want to be important.
Next up, I think I’m staying with
modern, but not post apocalyptic. We will be heading into modern supernatural
with horror. The group seemed keen on that, so I will send out the usual email
asking for some feedback on ideas and see where that goes. I plan for it to be
more structured than a sandbox and be more of a controlled setting. I suspect I
will be pulling from source material such as Unknown Armies, The Esoterrorists,
and Mutant City Blues.
Thursday, August 9, 2012
And here's the second announcement you've been waiting for:
Game masters wishing to run events for Games Day in South Bend, Indiana should either reply to this post or email DerekAS@gmail.com .
Game masters wishing to run events for Games Day in South Bend, Indiana should either reply to this post or email DerekAS@gmail.com .
There are two time slots available for games:
1:30pm – 5:30pm
7pm – 11pm
1:30pm – 5:30pm
7pm – 11pm
Tables and chairs will be set up for 4-person games. We can likely accommodate one or two larger games per session. Please contact us for details.
Interested game masters will need to provide the following information:
1. Time slot desired
2. Game to be played (title of the scenario or just the name of the game)
3. Game system utilized
4. Game publisher
5. Familiarity required (none/rules taught, basic rules understanding needed, full understanding of the rules and setting required)
6. Number of players (minimum-maximum)
7. Description of the scenario for potential players (your “ad copy”), please keep it under 200 words
The sooner we hear from you, the sooner we can get players signed up to play!
Wednesday, August 8, 2012
South Bend Games Day announcement
Announcing South Bend Games Day! Info first, links to various items at the bottom.
FOR IMMEDIATE RELEASE
Coming October 13: South Bend Games Day, a role playing game event hosted at Fantasy Games in South Bend, IN
Join us for two sessions of high adventure and gritty action starring your favorite role playing games. There will be two sessions for games and four games per session.
Interested GMs can sign up at the South Bend Games Day website or by emailing Derek (derekas@gmail.com).
Sign up for interested players will be completed in a similar manner, after we post the games for official sign up. We’ll do that just as soon as we have the GMs signed up!
Questions should be addressed on the SBGD website or via email to Derek. Fantasy Games is not managing this event, so they will be unable to properly assist you with questions related to the games.
Main Site
General announcement
GM announcement
Player announcement - coming soon
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